
Play as a border collie and restore color to your human’s world in an atmospheric journey through the northern isles of Scotland. Explore land and sea, uncover hidden paths, herd animals and free wildlife to bring color back to her world, while revealing an emotional story about saying farewell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 667reviews | 95% | — | $281.4K |
| $23.99 | 95ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes, the story is emotional and the environment is beautiful, but if you are not expecting a walking simulator broken up only by running around the current area doing puzzles, it is probably (at least at first) going to be a SLOG. The 2.5 hours I've played so far in my first sitting were moderately frustrating. There's only a very simple compass while paddling (that I actually kind of forgot about and paddled out into the open sea, I think I missed it in the intro) and no kind of minimap on land, which is especially tough for me because I have a really garbage working memory and struggle to orient myself for navigation. There's also a limited stamina for running, for seemingly no reason but to motivate you to collect wisps, and the main character's face is pretty expressionless for such an emotional story. Sort of uncanny valley. But the voice acting is excellent. I do really enjoy running around as the dog, jumping up rocks and occasionally herding sheep, but I don't know if it's enough that I'll pick it back up again. I'm not mad I bought it.. just glad I got it on a really good sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Ukrainian, Czech*languages with full audio support
| $23.99 |
| 49ratings |
| 92% |
| — |
| not modelled |
| $23.99 | 12ratings | 80% | — | not modelled |
| $23.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent plot and setting, but I hesitate to consider the emotional payoff, heavy as it might be, worth the absolute slog of [i]Farewell North[/i] is, largely due to the world space being way more expansive than it needs to be for what is primarily a linear narrative game with very basic puzzle solving. I get the desire to replicate the real world emptiness of the Scottish highlands, but it simply is too much, more so when the inspiration of thatgamecompany's [i]Flower[/i] couldn't be more apparent, both a game and developer that truly understand tight, concise level design. Heaven forbid if you dare try to find the secret memories and collectables... or backtrack for them, for that matter. Would make for a respectable two hour movie. A game that drags on for far longer than necessary? Not so much.
This game broke me, absolutely shattered me.. but it was worth it for the beautiful story it told of a familys love for their beloved Chesley. hgihly recommend for any pet lovert, but have a whole box of tissues ready, youve been warned
100/10 I bought this game two weeks before my dog Charles passed away. It sat in my library untouched for a while, and the week after he passed, I was going through my un-played games and stumbled across this one, deciding that with the est. playtime being around 7 hours, I'd give it a try. What followed was the most beautifully told story about grief, love, and the joy of life that I've ever seen. It made me fall in love with Chesley and Cailey, and reminded me to hold onto the good times long gone despite the sadness it might bring. This is a genuine masterpiece of a game, and for anyone out there thinking about getting it, absolutely do, it is more then worth your time.
You play as a dog following your human companion dealing with grief through the Scottish isles. Beautiful artwork and soundtrack is 10/10! Moving story with lots of little things to discover. Love the ode to Gaelic language. I recommend the developers add a map function or something to help navigate the many different islands because it was hard to keep track of where I'd been to before while kayaking. In the end I got too frustrated with navigating and just finished the main storyline. Got this game through Game Club.
Absolutly loved this game! The entire game feels liek a love letter to the creator's culture and childhood. The world feels so rich with life and the gameplay/puzzle mechanics are fun. Not only that, but it's paired with an amazing story that is universally relateabe. I couldn't help but think about how one day I will be going through the same things as Cailey and I hope I can manage it as well as her. I also love little details like Cailey's namge changing to her Gaelic name in the subtitles if you bag all the Munros and learn her real name. Lastly, all the gameplay mechanics that you learn thoughout the islands come together perfectly on the last island in such a satisfying way. Runs great on Deck as well! I did enounter a few issues where things weren't triggering and I had to reload the game. Some iof the islands are quite large and anvigating/backtracking them for collectibles is a bit of a pain, but they reward you with so much story it's worth it! Loved the way the jounral fills up as you repair the lighthouses. Jumping is also a bit janky, sometimes Chess would over jump a landing, even when the auto aim jump sign was showing. This led me to getting stuck in a couple areas and having to reset the game again. Overall a solid game that I highly reccomend and I'm so glad I played it.
I had guests sleeping in the next room while I played this and had to stifle my sobs.
10/10, cried so hard at the end haha, lovely game, so much meaning and depth, you guys did a great job with the game, thank you for making this <3
Very sweet and emotional game. The visuals are gorgeous. Music is fantastic. Short game if you want it to be but tons of extra content to come back to or just to explore the beautiful landscapes. I feel like this is the type of game I will return to, maybe even when it is more relevant to me and really benefit from the catharsis. This game is absolutely a hidden gem, highly recommend!
Nowadays I'm way more interested in the story-🏁-% instead of júst the rating-%(s) and [i]Farewell North[/i], as of writing, was unlocked by ónly 19.6% ... While usually not interested in Walking Simulators at all, it's great that our loyal companion can run by default and then there's a sprint stamina, which can be increased over time 💡Still, sometimes I was just forced to walk and at times I couldn't even jump — being on rails while paying attention to the narrative. Speaking of it, it was personally too much talk for me at times while moving at the same time, but above all, [b]I failed to click with the (new) owner/daughter[/b]; i.e. I constantly noticed a mismatch between her and the (fine) voice acting, which is essentially due to barely any facial expression and overall I didn't really feel invited/comforted, sadly. I'm by no means an expert in this department, but with otherwise beautiful graphics and a fine-looking dog, what was up with this?! 🤔 Fortunately the only crucial aspect while otherwise an audiovisual gem! In terms of gameplay? Well, it gets progressively better and there's even some Stealth later on, but sometimes it had become a drag and repetitive occasionally — with the herding of 🐑🐑 for instance; that, I've witnessed in real life up in the hills multiple times and it's already more fun to watch. Anyway, together with that and some forced walking, it felt the game's length was unnecessary stretched at times. I loved to extend my playtime while exploring though, but it still felt limited, and I managed to get stuck a few times, so — needless to say — it indeed shouldn't have the [i]Open World[/i]-🏷️ 8/10 — Could surely add some 💧 in case of Augmented Reality 🎼
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5K | 98% | $24.99 | |
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| $1.7K | 22 | 95% | $4.99 | |
| — | 0 | — | — | |
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| $232.5K | 1.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.2K | 4.2K | 97% | $4.99 | |
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| $281.6K | 556 | 78% | $19.99 | |
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| $281.7K | 1.1K | 95% | $12.49 | |
| $281.7K | 2.4K | 86% | $2.99 |