
Play as a border collie and restore color to your human’s world in an atmospheric journey through the northern isles of Scotland. Explore land and sea, uncover hidden paths, herd animals and free wildlife to bring color back to her world, while revealing an emotional story about saying farewell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 667reviews | 95% | — | $281.4K |
| $23.99 | 95ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nowadays I'm way more interested in the story-🏁-% instead of júst the rating-%(s) and [i]Farewell North[/i], as of writing, was unlocked by ónly 19.6% ... While usually not interested in Walking Simulators at all, it's great that our loyal companion can run by default and then there's a sprint stamina, which can be increased over time 💡Still, sometimes I was just forced to walk and at times I couldn't even jump — being on rails while paying attention to the narrative. Speaking of it, it was personally too much talk for me at times while moving at the same time, but above all, [b]I failed to click with the (new) owner/daughter[/b]; i.e. I constantly noticed a mismatch between her and the (fine) voice acting, which is essentially due to barely any facial expression and overall I didn't really feel invited/comforted, sadly. I'm by no means an expert in this department, but with otherwise beautiful graphics and a fine-looking dog, what was up with this?! 🤔 Fortunately the only crucial aspect while otherwise an audiovisual gem! In terms of gameplay? Well, it gets progressively better and there's even some Stealth later on, but sometimes it had become a drag and repetitive occasionally — with the herding of 🐑🐑 for instance; that, I've witnessed in real life up in the hills multiple times and it's already more fun to watch. Anyway, together with that and some forced walking, it felt the game's length was unnecessary stretched at times. I loved to extend my playtime while exploring though, but it still felt limited, and I managed to get stuck a few times, so — needless to say — it indeed shouldn't have the [i]Open World[/i]-🏷️ 8/10 — Could surely add some 💧 in case of Augmented Reality 🎼
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Ukrainian, Czech*languages with full audio support
| $23.99 |
| 49ratings |
| 92% |
| — |
| not modelled |
| $23.99 | 12ratings | 80% | — | not modelled |
| $23.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's one of those games that I wish I could give a "Maybe" rating to. Is it hot garbage? No. Is it an amazing game? Also no. Pros: You get to play a dog 'Open' world exploration (many small islands you must boat to) The story Cons: You 'get' to play the dog. (trust me, it's good and bad) 'Open' world exploration. It turns out that rowing a kayak around with no world map and looking for collectables just becomes annoying and tedious after 5 minutes. The dog's Stamina. Why can the dog only sprint for 3 seconds like Adam Jenson? All in all, the game IS good. I'd say if it looks interesting, get it on sale. I simply feel that the game's Steam ratings are overly positive for what it is. That said, it's pretty impressive that the game was made mostly by 1 guy, even if he did outsource a lot of the work (per the credits). If you love Scottish culture, dogs, or open world walking simulators, this game COULD be for you.
Lovely.
I am emotionally damaged While I wouldn’t say this is a perfect example of game design, I really loved it. The controls were a little unruly at times, and backtracking to pick up missed items was also not always easy. I do also wish some of the puzzles were a little more fleshed out and would build on each other. However, the narrative more than made up for this. I don’t think I’ve ever cried for so hard and so long after finishing a game. If you’ve ever loved a pet in your life, this one will get you.
I feel very cathartic. 8 years of pain, grief and sadness over losing my pets and holding on to it all until now. I feel understood and feel like I've healed a little bit, definitely some peace. Probably the best almost 5 hours I've ever spent in a game. Remember to cherish the memories you have with everyone. ♥ I loved this game so much and it was enjoyable and heart-breaking throughout the whole game. Make sure you have some tissues around. Perhaps an entire box... or 2. ♥
[h2]Base Game[/h2] A touching and beautifully crafted game with a unique art style, where you journey through Scotland as a dog alongside its owner. The world is made up of islands that you travel between by canoe, with each one hiding little secrets and things to discover. At first, the islands are completely colorless, and your goal is to bring them back to life by doing kind and helpful things. While the smaller islands have simple objectives, the larger ones feature quests that are visualizations of dog owner's inner struggles and memories, adding an unexpected emotional depth to the adventure. I wish the game allowed players to enjoy the beautiful world in full color from the beginning, perhaps by having it covered in something that gradually disappears instead. Although, I have to admit, watching the colors return is incredibly satisfying. A nice addition is that the dialogue is fully voiced - it makes the characters and their journey feel much more alive. Overall, it's a nice adventure with a unique atmosphere and an emotional story. [h2]Achievements[/h2] Achievements encourage you to explore the islands, discover their secrets and collectibles, and fully complete the game by bringing color to every island. You can also finish the main story first and return afterward to find anything you may have missed, which makes completion feel very relaxed and enjoyable. [h2]Summary[/h2] Considering the small team behind the development, it’s a great game I can recommend to anyone who enjoys third-person adventures and exploring the in-game world. [b]8/10[/b]
Este juego llegó a mi cuando mi perrito murió. Gracias. Desde el fondo de mi corazón, esta experiencia me acompañará de por vida para recordar felizmente a Dexter
Nothing really interesting has happened in the first hour of the game, either in terms of gameplay or story. Maybe the puzzles and exploration get better later, but the early ones have the structure of "follow this light that shows you where to go" and "unlock this door/path by walking a few meters away." Kind of like a walking simulator where the camera sometimes decides it has better things to do than follow you around.
Picture this: you're on a mission from god to herd and corral every wee beastie on the isles of Orkney because the line between order and bleating chaos is as fragile as the morning frost. Unfortunately, to fulfill your holy duty you must be chauffeured around by a human who is going through some grief or something, and you have to help her keep it together so you can focus on the real problem: sheep out of their pens. This introduces some allegorical nonsense and "puzzle platforming" into the mix, but hey you at least get some games of fetch out of it. Ignore the tears streaming down my face. They are unrelated to the best shepherd dog simulator of 2024.
Why? Just why.. . . .
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5K | 98% | $24.99 | |
| $154K | 574 | 89% | $12.99 | |
| $1.7K | 22 | 95% | $4.99 | |
| — | 0 | — | — | |
| $1.2M | 5.2K | 88% | $11.99 | |
| $232.5K | 1.6K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.2K | 4.2K | 97% | $4.99 | |
| $281.6K | 556 | 78% | $19.99 | |
| $281.6K | 1.1K | 64% | $9.99 | |
| $281.1K | 4.4K | 80% | $3.99 | |
| $281.7K | 1.1K | 95% | $12.49 | |
| $281.7K | 2.4K | 86% | $2.99 |