
Logiart Grimoire is a puzzle game that combines the number puzzle "Logiart" and the word puzzle "Fusion" in which you deduce combinations from clues.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 384reviews | 95% | — | $202.8K |
| $19.99 | 192ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the look and feel of the game, and the fusion/word puzzle aspect is a fun twist, even though there's not much substance to it. But playing this after 100%ing the Mario Picross games for Gameboy and Super Famicom, I'm finding it to be pretty tedious and comes off as being overly difficult for difficulty's sake. Too many boards are plagued with needle in a haystack situations where there's only one block you can safely pick at a time, which requires the repeated obsessive counting of every row and column, and not giving the satisfaction of rapid progress when you do find it. There are almost no large clusters of blocks near the edge of boards to give you an immediate springboard to start working off of, something that was fairly common in earlier Jupiter nonogram games. Puzzle difficulty is really uneven and hard to gauge, a Rank 2 board could take almost an hour and then a same sized Rank 5 might take less than 10 minutes. The music isn't bad, but the BGM tracks other than the defaults are more distracting and not as good, so hearing the same music all the time gets monotonous. I dunno, it's more of a sideways thumb for me. It's not bad, but I'm just not really enjoying it that much and feel like what enjoyment I'm getting from it isn't keeping up with boredom/frustration tolerance. I've spent over a hundred hours on other Jupiter games like Mario Super Picross, but I think I'm kind of done with this one already.
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Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean
| $19.99 |
| 5ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want Picross in the Jupiter style, and you don't want it on a Nintendo platform, this is a great way to get it
Jupiter usually makes decent Picross games, but I found Logiart Grimoire to be rather tedious and it took me like 8 months to finish. In the end, it's just a huge assortment of Picross puzzles, with no real overarching theme aside from having to restore a mysterious grimoire with different pages sorted by categories such as Tools or City. I usually love Picross puzzles, but I think my biggest problem with this one is that there's no real difficulty curve. As you fuse more puzzles by combining previously solved ones, you rise in rank and bigger and more complicated puzzles become available - at least sometimes, because the difficulty is all over the place. Some 10x10 puzzles were fiendishly difficult, whereas some bigger ones were rather easy. Another issue that makes Logiart Grimoire often more tedious than difficult is that there may only be one small field you can fill out in the middle of the puzzle, then another small field on the left etc. instead of having some sort of satisfying springboard to work off of, like the edges. I know this just sometimes happens with Picross puzzles, but it should be a rare occasion reserved for more difficult puzzles, and here it happened a LOT. It makes it hard to stay motivated when you have a rather random difficulty curve and very little to go off of; this is especially bad with the bigger puzzles where one small mistake early on can derail your entire puzzle, but you won't know until maybe an HOUR or so later in a 40x30 puzzle because you can only make very little progress at a time. And while there are assist functions available, you won't unlock certain achievements with them turned on. The general presentation of the game is okay, though the soundtrack is incredibly repetitive which is especially noticeable in the bigger puzzles. The collection figurines you get are cool though and it is somewhat satisfying to see your progress and unlock more and more puzzles by fusing, but I think there is much more quantity than quality present in Logiart Grimoire. A tighter and well-rounded package would've served the game well. I would give the game a mixed review if I could (and would've stopped much sooner if not for my desire to not leave the game unfinished), but I lean more towards a negative rating and there are more satisfying and well-paced Picross games on Steam.
I spent more time doing Picross puzzles than playing other games the past month. Game is addicting.
This is literally just picross, so if you like picross, then you know what youre getting. If you've never played picross, and you like puzzle games, I heavily recommend this. The sense of accomplishment you get from slowly unravelling a huge puzzle is like nothing else
こっちはただひたすら問題を解きたいのに新しい問題を出すにはフュージョンという蛇足をこなさないといけない。 ピクロスの完成絵ドットの出来が非常に悪く、ヒントや回答を見てもそれとは思えないものばかりで達成感が薄い。 確定マスのチェックができない。仮マスも置けない。などUIも不便。 それなのに問題の半分近くが仮マスを使わなければ解けない高難度問題。 このゲームをやるとGBやSFCのマリオのピクロスが如何に良く出来ていたか実感できる。 Steamでは数少ないピクロスなのでしょうがなくやるが、やる環境があるならマリオのピクロスをやろう。
Cute logic puzzle game - still waiting for some more challenging puzzles, but it's a good game for multi-tasking right now
演出が遅い 新規パズルを出すのにトンチをやらされる パズルの出来が微妙。仮定法を使わないという触れ込みだから買ったのに使わないと進めない問題が多い 確定列のアシストも確定できていないのに青くなることが多数
Game starts in a tiny window that isn't resizable (the resize button is greyed out). When I resize it with alt-enter, it resizes, but the UI is flaky. Sometimes selecting a tile doesn't work at all. Sometimes selecting a tile changes the tile above it, not the one I clicked. The official support site is Japanese-only.
Jogo bom da porra. Picross bom da porra. Jogasso da porra. Nunca vou conseguir terminar tudo, mas ele sempre vai estar aqui pra eu fazer mais um puzzle
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.1K | 61 | 84% | $7.49 | |
| $95K | 317 | 74% | $9.99 | |
| $1.8K | 23 | 57% | $4.99 | |
| $3.4K | 26 | 73% | $7.99 | |
| $1.7K | 12 | 75% | $7.19 | |
| $1.4K | 24 | 67% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.8K | 431 | 86% | $14.99 | |
| $202.9K | 644 | 76% | $7.99 | |
| $202.7K | 961 | 89% | $9.99 | |
| $202.9K | 771 | 89% | $19.99 | |
| $202.7K | 8.4K | 89% | $0.99 | |
| $202.7K | 732 | 90% | $9.99 |