
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bem divertido... e extressante (desafiador)
very fun game AS LONG AS you don't try to perfect run it as soon as I accept that I won't be able to perfect run it and just run the level normally, I started having a lot of fun. but if you try to get all the boxes/gems/achievements etc. you will have a bad time
GOTYYY VIVA EL CRASHITO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $917.5K | 2.8K | 75% | $9.99 | |
| $916.8K | 1.4K | 88% | $24.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 95% | $29.99 | |
| $916K | 966 | 71% | $24.99 | |
| $915.3K | 2.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 917 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $4.1K | 8 | 88% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another amazing sequel.
its hard
Had some issues at first since apparently I had an update I forgot to restart my PC for, but after that it seems to be smooth sailing with an aptly named game. It's Crash 4, the REAL Crash 4, not like that other game that wanted to be something more, got cut down to what it became, and then led to a... let's say tumultuous path. It's just as cartoony and fun but with more powerful tech. ...Jumping after a slide doesn't seem as fun though, so that does sour it a little. Then again I haven't played too much, maybe there's an upgrade or I'm just doing it wrong?
Très bon jeu, une suite honnête et respectueuse du 3 Warped, on a enfin eu après presque 30 ans une suite plus qu'efficace et qualitative depuis la fin de la trilogue sur PS1. Les fans demandait majoritairement un crash plus technique, qui demande plus de dextérité, de patience et les devs ont fumé un bon pet' pour la difficulté, elle est TITANESQUE, les mecs ont pas hésité, ils ont vraiment mis le paquet sur la difficulté du bousin, c'est herculéen, très bon jeu, très bonne suite, c'est exactement que la license méritait pour repartir dans les années futures.
I've played until my finger bled (literally).. I am one of those 'retro' players who MUST COLLECT EVERYTHING. (It's what the original made great - and what many games 'in the good old days did perfectly. Here: You do NOT want to get 100% - it will break you, physically and mentally. Think you're done - do it again in N.verted mode. If you ask me: Too much off everything, I hate the non-crash characters, levels are too long, boxes too hidden. Loads of rope dancing, ♥♥♥♥ ton of luck.. Don't die or miss an (un-back-trackable) box and f*ing start again. It's pain.. pure pain. Still a good game, underneath.. But the 100% crap - that Crash once was famous for - completely utterly failed. I get (a lot) more joy from playing custom levels for the trilogy
insano
Надто неоднозначний продукт, але все ж таки порекомендую, глобальний мінус це її ціна, тому краще брати по скидках. Сподобалось: 1) Музика, але нічого собі не додав, просто в тему до гри. 2) Варіативність геймплею і розширення пулу героїв. Тепер на деяких рівнях можемо пограти за Крокус Хола, Нову Кору і сильну колишню Креша. 3) Сюжет, це не потужна сторона серії, але тут все зробили з невеличкими твістами. Мабуть найкращий в серії. 4) Залишили дабл джамп. 5) Це все ще платформер в класичному розумінні платформерів. 6) Складність все ще на рівні, щоб сгоріти рекомендую грати в класичному стилі. 7) Загальна складність, просто вже не вистачило сил щоб отримати всі ачівки і можливо навіть не вистачить. 8) Рівні стали цікавіше, з референсом на минулі частини, але не всі біоми повторюються. 9) Як завжди були додані певні механіки, так було в кожній частині і ця не стала виключенням. 10) Сподобались боси і рейл сегменти, складніше і новіше. Повний відстій: 1) Усі персонажі крім креша і босів. 2) Анімація бігу креша тотальне каліцтво. 3) Був прибраний спринт після проходження гри і замість цього додався тріпл спін, який повинен вас прискорювати. На його опанування потрібен час, і я дропнув проходження на 100 % через це. 4) Відірвав би руки людям які працювали з камерою і інтуітивним розумінням "а куди далі". 5) Не було такого захвату як від попередніх частин і мабуть серія просто буде по тихому помирати. 6) Повідривав би руки тій людині яка працювала з бордами і стінками по яким треба пробігати як в Принці Персії. Існує якийсь баг на те, що хоч ти і тримаєш кнопу прижку, але твій герой не біжить по ній і падає вниз. 7) Анімація на маску, що пов'язана з гравітацією якась зламана, фігурка героя іноді ломається і відбувається щось дивне з колізією після смерті. 8) Відсутність сейв хабів по типу другої і третьої частини. По відчуттям це як перша і друга частина, але інколи з біомами третьої. По загальній складності - на рівні попередніх частин, або навіть складніша. Сенс - час повністю крашнувся і виникли певні тайм ріфти через які рухається наш герой, дизайн карти повністю схожний на першу частину.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.