
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
★★★★☆ A worthy follow up to a GOATed trilogy. It's got some bs things for full completion like off screen boxes, but its good otherwise
[h1]Rage Bandicoot 2.0[/h1] Crash Bandicoot is back, and he’s back with a bang. This is a fantastic sequel where the developers actually managed to stay true to what made the classic titles so great. It is packed with new levels and original ideas. They also cranked up the difficulty, which I honestly didn't think was possible. If you thought the original trilogy was brutal, you can take comfort in the the fact that they made everything—especially for completionists—even harder. It is no understatement to say that this is the Dark Souls of platformers. Hidden beneath all the vibrant colors lies a truly punishing and brutal game. But is it also brutally fun? It definitely has some flaws, but ultimately, the positive far outweighs the negative. [b]Where it really jumps high again:[/b] • [b]More Nostalgia:[/b] This looks and feels like a true sequel to the original games. The core gameplay is fully intact with tight platforming and excellent level design with fresh challenges. This time around, the game is a bit more story-driven than what we are used to from the classics, but it works surprisingly well thanks to some genuine humor, simple dialogue, and highly charismatic personalities. • [b]Eye-Candy:[/b] In my review of the N. Sane Trilogy, I talked about how great and modern the remade graphics looked. Toys for Bob put in serious work to recreate that exact same magic here. However, the art style this time is much more cartoonish; where the trilogy went for a slightly more realistic rendering, Crash 4 leans heavily into pure Pixar magic—and I think I actually prefer this style. The colors and environments feel incredibly alive and bursting with personality. The game is simply beautiful. On top of that, the PC port actually fixes the mistakes of the trilogy: the framerate is completely unlocked, running smoothly with flawless performance and zero stutter. • [b]Fixed Footwear:[/b] Toys for Bob actually fixed the biggest annoyance from the remake. They added a subtle yellow drop-shadow directly beneath Crash whenever he jumps, showing you exactly where your feet will land in the 3D space. It is a great improvement to the overall precision. • [b]Still Linear and Minimalistic:[/b] What made the original games so successful was their beautifully straightforward design. At its core, it’s just about getting from the start to the finish of a stage. I can safely say that Crash 4 follows that exact same blueprint, and honestly, that’s exactly what you want from a Crash game. Same recipe, same success. • [b]Creative Level Design:[/b] The level design here is at an incredibly high level. The stages are highly varied, constantly tossing you into completely different settings and eras. You also get access to multiple new powers and quantum masks that alter reality, which keeps the gameplay feeling fresh. One of my main complaints with the trilogy was that it started to feel a bit repetitive after a while, but Crash 4 completely avoids that trap by throwing creative mechanics at you around every corner. • [b]Content Overload:[/b] This game is absolutely packed with content. Even if the main campaign is short, there is a mountain of extra stuff to play around with. The developers even introduced "N. Verted stages"—special mirror-mode versions of the levels that completely warp the visual style, like turning the game into a black-and-white canvas where you splash paint by spinning. It's a highly creative way to replay the game. [b]Where it actually runs out of time:[/b] • [b]The 106% Masochism:[/b] As I mentioned, if you thought the trilogy had frustrating achievements, you are in for a treat here. If there is one area where the developers did not hold back, it was the difficulty. Crash games have always been notoriously tough, but this game takes it to an entirely new level. Just beating a stage isn't the problem, but when you are forced to hunt down the "N. Sanely Perfect Relics"—which requires you to break every single crate and finish the level without dying a single time—we are talking about a completely different beast. The stages are three times longer than the old games, making a single mistake at the very end soul-crushing. Getting that 106% completion badge was not fun. It was so deeply irritating that I wanted to give up at times, but I managed to survive through it. Might be one of the hardest platformers I have completed in terms of achievements. • [b]The Triple Spin:[/b] To maximize your speed during Time Trials, you are forced to use a new mechanic called the "Triple Spin." Instead of a simple dash button, you have to tap the spin attack with a very specific, rhythmic timing continuously throughout the level. It feels incredibly clunky compared to the old speed shoes from Crash 3, and after a long session, it leaves you with literal hand cramps from constantly hammering the button. That's one thing they didn't need to change, if you ask me. [b]The final verdict:[/b] After over 20 years of mediocre spin-offs and identity crises, the original Crash Bandicoot trilogy has finally received the sequel it deserves. Not only does Crash Bandicoot 4: It's About Time deliver a worthy continuation of the mechanics we grew up with, but it beautifully expands on that foundation with brilliant new ideas. If you loved the original games, this is an incredibly easy thumbs up. Just do yourself a favor and don't go for the 106% if you value your sanity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trop beau
easy 106%--- It didn't give me carpal tunnel syndrome at all :))))
Изумительная игра! Очень красивая, без багов, с прикольным для жанра сюжетом! По факту можно смело 9 из 10 ставить! Ведь это тот самый Креш, продолжение которого ждали 20 лет!!! [spoiler] Но... Такой откровенной жестяной жести, которая скрывается за милейшей анимацией, словно для детей, я еще не встречал...) Такое ощущение, что команда Toys For Bob взяла оригинальную трилогию Креша от Naughty Dog и умножила ее сложность как минимум на 2! Настолько все жестко! Эту часть Креша Бандикута можно смело называть - Дарк Соулс для детей! И вы не ошибетесь!))) Ну или Super Meat Boy!))) А я еще думал, почему одно из достижений из сюжетной линии открыли только 20% игроков!? :-)[/spoiler] Советую покупать? Однозначно ДА! особенно тем, кто в детстве проходил оригинальную трилогию на ПС1! P.S. Где Crash Team Racing для Steam!?(((
Do NOT play the 107%. It's not worth it.
Buen juego de plataforma, con un diseño muy bueno de mapas
👍
Crash Bandicoot é o meu jogo favorito da vida e esse daqui é bem fiel aos clássicos, implementando as novas mêcanicas com perfeição, simplesmente incrível.
no quiero tu moneda crash pero gracias por el crash 4
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 917 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $4.1K | 8 | 88% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $917.5K | 2.8K | 75% | $9.99 | |
| $916.8K | 1.4K | 88% | $24.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 95% | $29.99 | |
| $916K | 966 | 71% | $24.99 | |
| $915.3K | 2.7K | 95% | $14.99 |