
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Crash Bandicoot 4: It's About Time[/i] is a return to form for a platformer series that was once among the best in Sony's PSX lineup. Heir to the original trilogy in both a gameplay and a narrative sense, it succeeds at introducing new elements while also preserving the identity of what Crash is like. It's no secret that the PS2 era has been unkind to our marsupial friend: [i]Wrath of Cortex[/i] was unambitious and droll, [i]Nitro Kart[/i] didn't play as well as [i]Team Racing[/i] did, [i]Twinsanity[/i], while inspired, was sadly beset by bugs and rushed out of the door to a half-baked state, [i]Tag Team Racing[/i] barely felt like it was part of the collective series... and the least we speak of the two [i]Titans[/i] games the better. [i]It's About Time[/i] harkens back to the Naughty Dog trilogy, at least in the first few levels, and though many could have been satisfied with just a simple rehash of nostalgic level design, the game is no slouch at introducing new gameplay mechanics, new obstacles and even new playable characters. It shakes up the formula in interesting ways, with new abilities that change the flow of space and time, but it never strays too far from the core aspect of breaking boxes, collecting wumpa fruits and avoiding dangers; the same can be said of the new characters, different enough to feel fresh yet not overly alien to warrant re-learning how to play. The story picks up right after [i]Warped[/i], featuring N. Tropy and Neo Cortex escaping from their prison and once again threatening the world with their evil plans, as well as N. Gin and N. Brio reprising their villainous roles. It's a funny and self-aware romp that feels like a natural continuation of that game's events, with a few cameos and nods to other titles in the series for the aficionados. Toys for Bob did their homework and managed to strike a good balance between callbacks and carving their own path. I'm still mixed over Alt-Tawna's addition and overall purpose in the story, but I did enjoy her sections and found the character herself to be fine; I'm just unsure if she truly needed to be an alternate universe replacement in the first place. [h3]A strong word of advice:[/h3] The game can be frustratingly hard to truly finish, it requires many replays and has some arbitrary requirements for 100% (+6) completion. It can be overwhelming and turn away people who were used to playing more casually in the previous titles, and this is where my main criticism of the game comes: There's [b]just. too. many.[/b] collectibles! Hundreds of gems, inverted levels, hidden gems, no death runs, wumpa fruit thresholds, it can be far too much work and you can easily miss boxes or hidden paths. If you want an experience like in the original trilogy, I [b]STRONGLY[/b] recommend to download the [i]"N. Hanced"[/i] mod. It heavily cuts back on the egregious busywork and more frustrating elements of the game, while keeping the fun parts and toughest sections intact. It's definitely less stressful and on track with the amount of effort that a Crash title usually expects of you. Recommended, but bear this consideration to mind. I don't usually endorse mods on the very first playthroughs of a game, but this one could be the difference between endless frustration or a tough but fair challenge. Don't pass it up if the game proves to be too much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dificil hacerlo al 100 malditas cajas
woahwoahwoahwoahwoahwoah
Love how its hard and easy i at the same time this game is just peak of the peakest peak on the peak
ogulnie fajna gra lubie se podwalać so tej nowej towny
OUI j'ai 100% ce jeux sans probléme mental :p nah sans mentir ces un bon platformer mais vraiment TROP sadique et TRES compliquer :o ((8/10))
really good even better then i was expecting it to be!
Yes.
I can't break every ♥♥♥♥♥♥♥ crate in this game and get every gem it's overwhelming as ♥♥♥♥ what the ♥♥♥♥ is wrong with the devs btw the games pretty fun probably the best crash levels and controls
i like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 917 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $4.1K | 8 | 88% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $916.8K | 1.4K | 88% | $24.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 94% | $29.99 | |
| $916K | 966 | 71% | $24.99 | |
| $920.9K | 1.5K | 93% | $24.99 | |
| $915.1K | 2.2K | 80% | $19.99 |