
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
จากผู้เล่นไทยนะครับ การเล่นต้องเน้นหาของไปอัพยุคที่แท่นจึงจะสามารถพัฒนาขีดจำกัดอาวุธและสิ่งปลูกสร้าง (การอัพยุคเป็นเรื่องสำคัญมาก ถ้าไม่อัพยุคก็อัพตัวไปตีมอนสูงๆขึ้นไปไม่ได้) ตัวเกมมีอิสระสูง แต่ก็เล่นยากหากไม่หาข้อมูลในเน็ต โหมด casual คล้ายๆ creative ของ minecraft แต่ยังตายได้ทำให้มีความท้าทายนิดๆอยู่เลยสนุกกว่า(ตายแล้วของไม่หาย)
bug太多,甚至会进不去游戏。。。(不过游戏内容很好玩,客观来说还不错,如果不考虑bug)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the game today, and the reports of bad performance have to be from people with dog water PC's because i experienced none of it. The game is fun and it feels good to play.
A fun game. Lots of crafting. My first go since the seamless update, but looks ok.
It seems that updates made this game worse somehow.. initial non open world was more addicting and give it stuff faster. The new updated stuff doesn't seem to work well. 1st time i change my review from positive to negative..
实在是没见过这么吃运行内存的沙盒,捏吗一个没玩很长时间的档启动直接把我32G内存吃满。整个游戏唯一的亮点就是有VRM mod可以打。
技能太少
어색한 모션만 고치고 번역만 마무리되면 할만 함 대놓고 유기도 아니고 패치 하고 있는 듯
its amazing
Great game. Almost like a worse Rust but thats a good thing since Rust is literally the only full loot online pvp mmo as of now, since there are really no successors for the Wurm online other than Rust anything that even slightly alike is great. However I wish that this was the main game for the developers instead of palworld, since palworld is a constrained game with a capped potential wheres Craftopia could become something like Rust in terms of player count, servers etc. Sadly I don't see it coming to life after all this time, it will die(already dead) and be forgotten just like every single other game in this category for the last 20 years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 489.2K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $275.3M | 551.9K | 94% | $29.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $130K | 571 | 93% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.2M | 40.3K | 92% | $14.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16.1K | 82% | $24.99 |