
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me explain, completely relaxed, why I suggest not buying this unfinished mess. It started as a very cool game with some bugs and performance issues, but it was very different from anything else—even in the survival-crafting genre. Then came the seamless update. The game got more boring, and performance got even worse. After that, nothing really happened. We got some "fixes" every few weeks, mostly just so it wouldn't get an official "abandoned" tag. The fixes mostly felt like they were just replacing a few bushes or changing the color of an item. I'm not angry, but I wish it had met a better fate. To me, it seems like the developers realized they couldn't fix the game technically. Maybe they would have had to start from scratch to do it. Maybe they would have needed to change the engine and try again because, for their purpose, the unmodded engine they chose wasn't the best fit for this kind of project. (Some other games had the exact same issue constellation—Empyrion, I'm looking at you.) Oh... give me a moment... they did just that. And they called the restart Palworld. The only thing I'm not happy about is that I had to pay for Palworld twice this way. That's the risk of Early Access. I found my peace with it and hope others will too. I suggest buying Palworld or something similar, but not this unfinished mess. Now you might see why I'm saying this without any hate or anger. Have fun P.s.: still this game has some very nice things Palworld does not have. :(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have been amazing, but it's clearly unfinished and is going to remain so. At least Palworld is great
"We have Breath of the Wild at home".
対応しているVroid Studioのバージョンを最新にしてほしい。
Sure.
I played this game awhile ago and actually had fun even though it was really early access and needed a lot of work it was still enjoyable. Now it's almost unplayable. It's clunky, it's boring, it's glitchy, the story line doesn't make any sense and for how long it's been on early access I half expected it too be better or at least some what more optimized... I can play most games on medium at the very least but this game is unplayable on anything but low quality settings. It's controls are slow, often times don't work properly and all around I just can no longer recommend this game. Despite loads of patches and continual work by the devs it's somehow gotten worse. I tried to force my way through the tutorial and it was excruciating. Pretty bummed about this one as I came back to it looking for something I remembered enjoying and I just don't.
fun
This game is hot ass.
Oyun çok çok early access de. Nerdeyse bitmemiş bir oyunla karşı karşıyayım. Harika bir konseptle başlamışlar umarım devamı gelir. Ancak şuan için early access bu kadar earlyken ederinde olmaması gerekiyor diye düşünüyorum en azından biraz daha pişmiş halde olmalıydı.
Crack topia, viciante demais. Zelda + Valheim + Pokemon
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 489.1K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $275.3M | 551.5K | 94% | $29.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $130K | 571 | 93% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 35.7K | 75% | $14.99 |