
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏买的挺早,最开始还是一块一块开格子的那种地图,后来再玩也不知道啥时候改成原神那种大世界了,反倒少了点独特感。确实该缝的都缝了,怎么说呢,啥都有但又不够精的感觉。参考下雾锁王国去外面找一堆NPC回来当村民吧,再参考下冒险村物语什么的,让村民成长为不同职业组队出去探险,玩家经营道具装备武器药品店吧。哈哈。期待你们一起更新完善。
游戏内容对比要做无缝地图之前,少了将近一半的生物和内容,既然已经放弃了,真不如退回旧版本,这样内容最起码还能翻个倍,这是我见过的唯一一款,越更新内容越少的游戏
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 23.6K | 90% | $19.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 10.9K | 86% | $29.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 488.9K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $130K | 563 | 93% | $11.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recent update broke mods. They said mods were't supported fully, so I'm not mad about that. What I am mad about is, the only way to fix it and get my 40 hour save back is find the random 10 number long folder that has the mod file to remove them. Complete ♥♥♥♥♥♥♥♥ that it's not in the main files, there is no way to see where the mod files are saved, and unsubscribing doesn't remove it.
Craftopia walked so that Palworld could run.
The only sole reason i love this game so much was the VRM models compatibility. I can use my own models to play the game. I only had one thing to complain, need local model loader instead of VRoid Hub.
不要买,不要信任何好评,一坨狗屎。怎么说呢,从2年前跟朋友一起玩,那时候连无缝地图都没做出来,但好歹算能玩,至少玩起来不卡。一更新无缝地图后来玩,优化跟策划妈妈的b一样烂,3050显卡的笔记本玩起来一卡一卡的,帧数开了无限制照样低,武器手感稀烂,这个不提,毕竟设备不算好,但是,你告诉我,我之前60个小时的人物数据继承,继承了个p。人物背包里的物品全都不见了,只有抓到的宠物继承了,在终端上看是80级,一取出来就变成1级。游戏做的不行还喜欢摆烂,天天更新无关紧要的东西,对设备的优化是完全没有的,早期拿盗版塞尔达加缝合其他游戏的玩法圈钱,圈到钱接着做盗版宝可梦的幻兽帕鲁,然后就把这个游戏遗弃,这坨大粪还敢卖92,测试5年的屎,现在进游戏还说自己在测试。我看你也别测试了,一边拿早期抱着试试心态的玩家的钱开发帕鲁,一边忙着做帕鲁手游接着圈钱续命,诸葛亮当初七星灯续命要是有你们来布阵,直接能续到2035年。在这里祝贵公司全价4万
我只想说 副本里这些个又臭又长的解谜和障碍赛 并不适合所有人群 喜欢跑酷的年轻人不懂我找路找几个小时的痛苦 所以我给差评
纯纯的大份 几年了还没做完
TLDR: Recommended for survival builder enthusiasts, there is enough to enjoy the game like a solid meal but it's not polished enough to be a favorite. I remember trying this game on initial bare bones release and the flow of it was entertaining enough but lacked major direction and was sort of just a theme park game at the time. Fast forward to today and now there a ton of more items, features, map, mechanics and it has direction which is basically follow the map up north, explore, complete the ruins and kill the end game boss. Like I said, for enthusiasts it's a good game to chew on for a bit, there is enough, it's got enough to be entertaining and do some experimentation but... it falls apart in some other areas because the building system is abysmal and especially with snapping and placement of objects, this alone probably destroyed another 100 hours of potential playtime because I can't be bothered attempting to build an empire with basic things that don't snap, match or sometimes even work together. There's a weird amount of weapons that you will definitely not use, likely to match past releases and the refining crystal system, a lot of systems are fairly unpolished and have just enough tuning to be like, functional enough to get through things but not enough to fully explore them and want to 100% or min max. Because of the horrid building/snapping I didn't even bother to create a mega farming setup to progress to the last 2 ages, the pacing is good in some areas and it does encourage utilizing more automation and things like that to compensate for the larger requirements but as I said the building and setup just doesn't feel good enough to want to sustain achieving those goals. I was happy exploring and finding a build that made do and then stumbling upon a setup that I eventually turned into an absolute broken monster, I cleared the last boss at level 30, 300 health, medium potions and a good sense of dodge rolling, the level cap is 65 iirc, I ended at 48, my last goal was capturing the griffin from one of the ruins which I wish I would have known how to do much sooner but I suppose that would have cut down playtime. Overall Craftopia gained some sense of direction but as most people have covered its like a buffet of undercooked food with a few dishes being decent, fills the stomach good, its cheap, you're happy about going overall but it's not very memorable and you won't care to go back again.
面白かった未完成のゲーム 個人的にはシームレス化前の方が未完成でガチャガチャしていて、なんというか何でもできた感が面白い、癖強めの未完成のゲームとの印象だったのですが、 シームレス化後は、特徴の薄くなって無味になった未完成のゲームという印象は否めません。 パルワールドプレイ後にこちらをプレイすると古臭さが鼻について、余計に手が出し辛い印象です。 更新がないだと、開発が進んでいないだの言われていますが、きちんと面倒を見続けているのは好印象です。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.