
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be clear, there is a LOT jank in this game. The devs are throwing a lot at the wall and not all of it sticks. The english translation is pretty rough, and there's a fair number of bugs. The update schedule is a also bit slower than some folks seem to like, but they're still coming out steadily and are frequently major improvements (which is what counts in my opinion). That said, there is already a lot of fun to be had here. Tons of different skills and play styles to try out. 3 different types of sword, spears, 3 types of guns, shields, bows, magic, vehicles, pets, and any blend of those you want. Flexible building mechanics with similarities to Fortnight and Breath of the Wild, and lots of different building pieces to scratch your architecture and interior design itches, and automation features similar to Minecraft or Astroneer. A huge open world that gets a little bigger with each patch, and it's not some empty wasteland like a lot of open world games I've seen. There's stuff to do everywhere. Lot's of crafting, customization, farming, buying and selling what you loot or produce.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved pallwolrd. So, I wanted to test this game but unfornunatly, its run terribly bad on steam deck. It's unplayble. The game seem to be cool, but please, don't play on steam deck. Fly you fool !
In alpha so expect some issues but it has been in Alpha for years! Additionally multiple broken achievements have existed for about a year. Instead of fixing these achievements the developers have instead added additional achievements that require hours of grinding to collect... and may also not even work.
制作组一点都不上心,做了几年的游戏一点优化没有还把任务奖励全砍掉了,联机还经常卡顿。引导做的很烂,收集要素也是狗屎一坨,地图上根本不显示材料也没法追踪,有传送点但没法在复活点之间来回传送,地牢内死了不能立刻复活非要在地牢外复活。升级慢的要死,伤害打不出来被boss晕了打断大招真是独一份的吃屎体验。跑图也体验很差,法师前后摇过长非常容易死,战士打不出伤害更是难绷,抗伤害也没用。建造自动化意义不明不知道有什么用,材料是永远缺的。总的来说是非常烂的一款联机大世界探索游戏,能让人快速失去游戏乐趣。
Este juego caminó para que el Palworld corra. Sembró las bases del juego estrella de la compañía y fue abandonado totalmente. Sacan parches de fixes cada tanto para que Steam no lo muestre como abandonado pero es lo que es, un hermoso juego abandonado, con un ultimo gran parche que rompió el juego. Tristeza total.
La physique du jeu mal branlé entache tout envie de jouer complètement a ce jeu, et le multijoueur est mal foutu. ne l'acheter pas car il est évident que depuis PalWorld, les devs de s'intéressent absolument pas a faire des vraies corrections de problèmes. A éviter.
===[Grafikler]=== 🔲 Çamur 🔲 Kötü 🔲 Orta ✅ İyi 🔲 Mükemmel ===[Fiyat/Kalite]=== 🔲Paran varsa al 🔲 Uygun fiyatlandırma ✅ İndirimleri bekle 🔲 Hataların düzeltilmesini bekle 🔲 Ücretsiz olursa al 🔲 Paranı çöpe at daha iyi ===[Oyun Zorluğu/Mekanik]=== 🔲 Aşırı Kolay / Bebeğe Anlatır Gibi 🔲 Kolay / Mekanikleri Kolay ✅ Kolay / Mekanikleri Karmaşık 🔲 Zor / Mekanikleri Karmaşık 🔲 İmkansız / Kılavuz Yok ===[Oyun Süresi]=== 🔲 Çok Kısa (2 saatten az) 🔲 Kısa (2 - 5 saat) 🔲 Orta Oyun Süresi (5 - 10 saat) 🔲 Uzun (10 saatten fazla) 🔲 Çok uzun (50 saat veya daha fazla) ✅ Merakınıza göre süreyi siz belirlersiniz. ===[Hikaye/Kampanya] === ✅ Hikaye mi? Hangi hikaye? 🔲 Hikayesi var. Gerek duyulmaz 🔲 Vasat bir hikayesi var 🔲 En işte sonuçta hikaye var 🔲 İyi ama herkese gelmez 🔲 Dikkat çekici 🔲 Sanat Eseri ===Hedef Kitle=== ✅ Çocuklar ✅ Gençler ✅ Yetişkinler ===[Hatalar/Güncellemeler]=== 🔲 Oyunun kendisi bir hata. 🔲 Hatalar deneyimi bozuyor ve güncelleme almıyor. 🔲 Küçük hatalar var, ancak güncelleme almıyor. ✅ Hatalar var, ancak sürekli güncelleme alıyor. 🔲 Hata yok ve uzun zamandır güncelleme almıyor. 🔲 Hata yok ve güncelleme almaya devam ediyor. Açık dünyası hoş ve çeşitli. 4 kişiye kadar Co-op desteği var. Oyun içerinde bazı hatalarla karşılaşabiliyorsunuz. Discord üzerinde bilgilendirmesini yaparsanız güncellemede düzeltiyorlar ama güncellemerin uzun aralıklarla geldiğini bilmeniz gerek. Oyun Keşif-Loot-Craft temelini ön planda tutuyor gerisi size bırakıyor ister zindanlar ister keşif ister şehir kurun. Bende uzun zamandır oynamadım çok güzel yeni içerikler gelmiş tekrar deneyimlemeyi düşünüyorum.
So i started the game after some time again and i need to say this is game went down the toilett. When i initially started the game, it felt like it was its own. Now it felt like it got swapped with some ass smartphone game. It plays horrible now.
wouldn't buy in it's current state. it's been taking ages, core mechanics are glitchy or got more broken with newer patches and it's clearly put on the backburner in favor of palworld. until they show us they still care about this project it's just not worth buying
「オススメ」というわけではありませんが、プレイ時間が時間なので一応オススメ評価と言った感じ。 他の方のレビューの通り基本的には何でもできるサバイバルクラフトゲーである。(ただし地面の掘削等マイクラのように地形そのものを変える事はできません。) レガシー(旧)版とシームレス版両方をプレイしましたが、レガシー版は新しい島(MAP)には何があるのだろう?という探索欲をそそる仕様ですが、島の種類自体は実はあまり多くなく、同じ島が二度出てくるなんて事があると結構萎えたりします。 シームレス版は色々とバランス調整がされていますが、全体的に進行が一本道になりがちでそういう意味では自由度が下がった感がある感じです。 あと「プレーヤー側が不利になるだけ」のアップデート(釣りは前は簡単でしたが、今は余計なコマンド操作要求されるのにも関わらず報酬は以前と同じで死にコンテンツ化、これで「伝説の~」の入手難易度が激増)が入るため「前出来た事が今は出来ない(あるいはすごく面倒)」という事が度々起こるのは何とかしてほしいというのはあります・・・。 個人的には今のシームレス版に、レガシー版の島(それがマイクラのようなシード値によるランダムマップなら無限に遊べそう)があればかなり面白くなるのでは?と思いますね・・・。 あとこのゲームで高フレームレートを目指す人は少ないと思いますが、ゲーム側の最適化に難があるため、高fps(120以上)を目指すならCPUはAMDのX3D系が必須と思われます。(私の構成(i7-14700k+DDR4 4000mhz CL18 gear1)では100fps程度で天井に達し、GPUが遊び始めるので。メモリが遅かった頃(DDR4 3200mhz標準)は80fps程度で天井でした。メモリって軽視されがちですが大事ですね・・・。) あとゲーム内容とは直接関係ありませんが、このゲームはCPUやメモリの低電圧化などによる不安定にかなり敏感に反応するので(不安定だと数分のプレイで大抵クラッシュする)、それらの安定性テストに最適だったりします。(私の環境だけかもしれません)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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