
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 17.1Kreviews | 88% | — | $10.8M |
| $3.79−80% | 313ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
童年回忆。但是确实很无聊,而且价格偏高。生成怪物的AI经常能把你恶心到,矮人行动的AI几乎是弱智。
I kinda wish there was a medium on this one. I have a lot of hours in it, so I do really enjoy the game, I just don't enjoy buying so many dlcs. I get the devs need to make money, but $55 of dlcs on a $19 game.... idk
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Polish, Portuguese - Portugal, Turkish*languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра сама по себе неплоха, однако у разработчиков или мозгов, или желания развивать свой проект нет. Уйма платных длс с контентом без толики глубины или синергий с предыдущими механиками, а также лютый дизбаланс во многих аспектах, будь то КРИВАЯ кривая сложности или отвратительный контроль над гномами и процессами их деятельности. Приправляется это мертвейшим интеллектом гномов, которые не просто тупые, но ещё и лагучие! Буквально! Могут просто залагать на одном месте во время лазанья или плаванья. И разрабов данные проблемы совсем не заботят, отчего уровень развития игры, несмотря на продолжающуюся "поддержку" (дойку), остановился в году выхода этой игры..
Craft the World is a game that I have played on and off over the years. It's a very fun game but I never can play it for extended amounts of time because it can become very frustrating. I will later get into more detail why that is the case, for now let me tell you about what this game is about. In Craft the World you take control of a tribe of dwarves that use portals to colonize new worlds. You play in such a world and build a thriving dwarven colony. The world is made out of blocks which you can tell your dwarves to dig out for you. Blocks take longer to dig depending on the material it is made of, with dirt and sand being super fast while stone and ore takes longer. Removed blocks are carried by your dwarvces to their stockpile where you can use them to craft various tools and structures. You also can hunt down animals and chop trees for food and extra materials. Dwarves can carry equipment, so you want to start out by crafting pickaxes and axes to speed up the gathering process. You also need weapons, starting with a simple wooden club, to defend yourself against dangerous enemies that can spawn at night or in the underground. Dwarves can have various skills, each one starts with one random skill but can learn up to three. These skills level over time and speed up tasks like cutting trees, mining or crafting items. Combat skills on the other hand increase damage. In order to learn these skills you need to give your dwarve a skill book that randomly drops from blocks you mine. These skill books also increase the experience of a skill if the dwarve knows it already. YOur dwarves have of course personal needs. They need food and a bed to sleep. You need to build a shelter by placing a totem inside an enclosed space. The totem will create an area that stops enemies from spawning and allows dwarves to heal by sleeping inside a bed. The totem also shows the quality of the shelter which speeds up the sleeping process of dwarves. Higher quality can be achieved by having more decorations or better building materials for your shelter. Besides directing your dwarves by giving orders you also can cast various spells that you unlock as you progress through the game. These spells can be something simple like placing an artificial light to something more offensive like launching a fireball. Spells cost mana however that you regenerate over time and the costs for spells increase the further away you are from your shelter. Everything you do will earn you experience and every time you level up your mana limit increases and you get a new dwarve. More dwarves means more productivity but also another citizen to please. A large colony will also attract attention. After enough time has passed, a monster portal will open at night which spawns many enemies that attack your shelter. These attacks can be difficult but also lucrative since monsters drop valuable loot like materials and more importantly, coins. Coins can be used at a shop to buy materials, tools, whatever you need. It's great way to further improve your colony. This game has a very huge technology tree. To unlock new technologies you simply have to craft structures, refined materials and tools from the technology before it. It's a simple concept that allows you to progress naturally. You can play as long as you want but each world also ha s awin condition that you can achieve if you desire. The game has a hidden portal somewhere in the underground, you have to find it, beat kill the guardian and then find the recipes of the portal parts that are hidden through the world. Once you assemble the portal you can use it to leave the world, unlocking the next world type. Doing this the first time will also permanetely unlock a trophy decoration for syour settlement. The different world types offer various new challenges for players to overcome. The first world is easy to get into with weaker enemies and fewer monster spawns. The ice world has snow and ice instead of water, so you need to melt the ice to generate your own water. The desert has sand storms that can deal damage and destroy blocks and also has pyramids that have dungeons to explore. The game has a lot of content to offer, more so if you have some of the DLCs which add new items and new worlds to explore. But let's talk about some of the frustrating parts. This game has an infamously bad AI. This has been improved over the years and honestly, it is much better as it used to be, but it still makes many mistakes. Dwarves don't always pick the fastest route to travel or the best dwarve for the job but this isn't as bad as the combat AI. Dwarves will run into fights and almost die, run out of the fight and then run back into it. This can lead to frustrating moments in which a dwarve dies because he couldn't value his own life. On the other hand you have dwarves with full live and a high cvombat skill that run away because they are frightened. It makes no sense why some are suicidal while others don't attempt to fight. But one of the worst things in the game is when you order an attack on an enemy. Suddenly ALL dwraves drop all their items and run to the enemy like some rabid dogs no matter hwere they are on the map. The dwarves that are the furthest away won't even reach the target before it dies and then they slowly waddle back to pick up the items they dropped. It's so annoying that dwraves drop all their pockets before heading into fights, just take it with you. Speaking of items, the storage management is anightmare. Dwarves have only ONE dedicated storage during the majority of the game. This storage is at the spawn point of your dwarves (the portal) anmd since you cannot move it you have to build your settlement around it. If that storage is in a bad spot, tough luck, make it work! All the chests in the tech tree are just decorative, apparently dwarves like to look at boxes but they don't like to put things into them. You can buy a new storage from the merchant or wait until a very late game tech that allows you to build extra storages. The good thing about these at least is that they all share the same storage but until you unlock these you will have a wait a long time for dwarves to deliver goods to your storage. Another annoying aspect is the grind. All blocks drop onlöy one material. Ore block? One ore. Coal? One coal. This means you have to mine an absurd amount of blocks if you want to produce in a meaningful quantity. Combined with the fact that you need to produce stuff to unlock more tech, you realize how much more materials you actually need. It's never enough! This kinda fits into the "greedy dwarves" stereotype but from agameplay perspective it just takes too long. Then there are sapwning rules. Objects and creatures spawn at random. The game makes sure that there is always a minimum amount of objects in the game world but this can be frustrating if you try to mine or build. Objects on top of a block will block your ability to mine it or build on it, so you have to remove it. Combined with the long walking times to and from the storage you have asituation in which you give an order, a dwarvbe walks to the storage to get the required object, then reaches his destination just for a tree to have spawned on top of it, blocking whatever you wanted to do. But despite all of that, there is a reason I always come back to the game. The game devs are still active even after more than ten years. They still put out updates with new content, some free, some paid DLC. They add new quality of life imrpovements, recently they added a merchant that allows you to sell items for gold coins. They try really hard for a game that doesn't have the same reach as Dwarf Fortress or Terraria. And whenever I see a new update I jump back in the game and play for several weeks. The game is just fun, even if the dwarves are dorks that don't know how to survive on their own.
为童年补票,可惜已没有当年的心性去游玩了
The game hase an OP potion of knowlege, it requires a Library to craft it, but the Library isn't available without a DLC, there is a player created mod solving the issue, but downvoting till its fixed.
太他妈好玩辣,仿佛回到了用快玩游戏盒滴时候。
永远的经典 不仅经典,甚至更新
Занятная игра, но одноразовая: на одной планете поиграл - больше нет желания. О причинах - ниже, очень чётко и внятно написал. Ещё в "две башни" имеет смысл играть - там вроде интересно сделали, но это последняя планета. Режимы: "кампания" и "своя игра" - отличаются только настройкой параметров планеты и сложности. И то: не любые параметры доступны для определённых планет. Какой смысл в кампании: планеты уже настроены с оптимальными параметрами - чтобы не разжиреть слишком сильно и чтобы игра не приедалась (да и нет надобности - что зря время тратить). Реально: больше никакой разницы: 1. Нет переноса на другую планету хотя-бы одного прокачаного гнома. 2. Нет переноса на другую планету прокачанных прогрессов здоровья и маны. При этом: прокачивать здоровье и ману - можно чуть ли не до бесконечности - ес ли мозгов не жалко. Но ресурсов жалко. 3. Цель игры: найти и починить портал - чтобы нажать курсором на этот портал - чтобы просто закончить игру на этой планете - чтобы просто открыть новую планету (*можно сразу выбрать любую в режиме своей игры). Исходя из всего предыдущего: какой смысл: "оставаться на планете и доигрывать" - ес ли: это ни чего не даст для следующих планет? И до чего доигрывать? Ну: прошёл ты первую планету по максимуму, выжав геймплей и прокачавшись - а на следующих планетах это всё повторять уже не хочется - хочется просто найти портал и покинуть планету. По тому - что: получается: на каждой планете - делаешь практически одно и то-же - чтобы на следующей планете заново* делать всё то же. Лучше бы в кампании - древо развития открывалось постепенно: с каждой планетой - появлялись новые постройки и орудия - не доступные и не видимые на предыдущих планетах (в общем простой пример: как это было сделано в кампании WarCraft3). То есть на пример: на первой планете: нельзя крафтить серебряные оружия и броню и всё - что там ещё круче, а среди стальных - доступно не всё, а например: только меч и кираса; не доступны турели и крепкие стены... - ну в общем: интрига к новым планетам - всяко оставалась бы. То же касается прокачки производительности, здоровья, маны и предела умений: их можно прокачивать например до 100 - на первой планете и до 700 - на последней планете. Остальное - станет доступно на новой планете. Это я написал просто чтобы объяснить: почему эта игра одноразовая и что с ней не так.
以前在快玩上玩过,当时非常喜欢的游戏,长大后买了steam的正版很好值得推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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