
A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
add sex ples
its a great game! with lots of potential! i cant find a wiki for the game but that makes me have to go explore how to do it on my own and i have a lot of fun doing just that!
got lost
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lets me kill afk server owners
i got lost
The game has a nice quirky look about it and looks calm and chill. That's about all of the good stuff i can say. It requires you to do pathing for your colonists. From their bed to any place in the town you're building, workspaces etc. The tools provided for that pathing are abysmal. Counter-intuitive, painstakingly fidgety, insanely timeconsuming and infuriatingly prone to not get right or break. They are also incredibly bad for wanting to build in a natural, pretty way and ask you to commit building placement atrocities from the start; if you can spare the nerves and time to get them right. The game needs serious work.
played 2 years ago with friends had a blast cause we didn't know what we were doing. some would say... we got lost
ИГРА ГОДА!!!11!!!!1!! Сюжет: 15\10, но книга лучше Геймплей: майнкрафт х 2 \10 Визуал: выше всяких похвал\10 Музыка: ту-ду-ту\10 Оптимизация: если нет полигонов, то оптимизировать нечего\10 Итоге: лучшая игра!\10
So complex for no reason. Also I soft locked my game by clicking on the ui scale button until it got stuck.
i liked the concept for automation and the tutorial was helpful.always something to do or try to make and plenty of biome to explore as an option.from the skill tree and village upgrades i could see spending a good chunk of time trying to fill out the progression.i would love to see more tutorials on some of the building items since i couldnt figure out some of them and it took me while to figure out the basics.a revamp of the menu would make the game look better (but tbh i also hate making ui) didnt like the building mechanic it was really hard to grasp and the paths where confusing.more detail on how the red lines and green lines would have been great.ui wasnt the worst but wasnt the best but i have to give credit for having most the menu easy find what your looking for with a good range of control.overall id recommend someone playing it solo,the controls are difficult to grasp and somebody isnt going to quite figure it out and get left behind.7/10 better then expected from how it looked!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 7 | 71% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $10.8M | 17.1K | 88% | $18.99 |