
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 66.5Kreviews | 93% | — | $38.1M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich ging fälschlicherweise davon aus, dass das Spiel klein sei. Man wird ohne große Story ins Spiel geworfen und weiß erst gar nicht was zu tun ist. Zunächst konnte ich mich nicht entscheiden, ob ich weiter alles erkunde oder mein Haus ausbaue. Das Haus ist inzwischen so groß wie der innere Kreis der Karte und verfügt über eine Bahnstrecke und 5 Kartbahnen, Tiergehegen, einen Schmuckgarten und einen zum Anbauen, Musiksalon, Museum und vielen Gästezimmern und Händlerzimmern. Es war so unglaublich, was man alles entdecken kann und wie viele Eastereggs es gibt. Ich hatte lange Spaß daran und kann es nur empfehlen. Jetzt warte ich sehnsüchtig auf das nächste Update.
В игре интересно находиться ровно до открытия стены. После этого начинается нудный однообразный гринд. Буквально парочку боссов реально интересные в сражении, остальные слишком простые. Система шмота не порадовала. Крафтишь какой-то пресный кал, подавляющее большинство вещей выбивается с мобов\боссов. Ну и конечно же нет никаких дополнительтных возможностей влиять на дроп, как это реализовано в террарии, например. Вообще все в игре странное. Почему-то всего 2 вида хилок, зелье лучника вообще одно и на 1 минуту, как все баффы. Система расселения жителей существует, чтобы расселить 3-4 жителей? Угар. Тонна станков, которые занимают все пространство. Спасибо, что хоть в наковальне и верстаке можно переключаться между более дешманскими версиями. Короче много чего можно перечислять, разрабы очень сильно недоработали. Тут 100% палец вниз, посмотрим, что они смогут сделать в грядущей Kyora.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #59, worst BR #93 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 111ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $11.99−40% | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚玩的时候有种看到泰拉瑞亚后继有人的感觉 打了十几小时后发现只有太拉
评价一下这个游戏大概就是,战斗手感和种地钓鱼手感特别好,但是优点可能只有这些了。 作为一款职业分明沙盒游戏在它身上明显能看到《泰拉瑞亚》的影子,但是相比较之下,职业平衡做的非常垃圾。我本人玩的战士成长曲线平滑,各个时期都有不同的装备而且拥有独一无二的双神器待遇。相比之下召唤师的最强武器甚至是在刚出新手村后第三个大地形的装备,后面有三个大地形居然完全0提升。而且召唤师没有神器可以用[憨笑]到了后期甚至是队友4个人不同职业打的输出能勉强追上战士一个人的,可能还追不上[骷髅] 游戏内容还挺多的,我们几个人在线就猛猛推进度仍然玩了将近50小时,游戏总内容非常多,boss 数量甚至超过了原版《泰拉瑞亚》,但是无脑换皮堆料很严重,比如说丛林,海洋,沙漠的三蛇boss包括最后新伏特地形的虚空蛇,他们的建模居然就是完全的换色也就算了,技能居然也是复读机。高级蛇会召唤低级蛇的虚影,丛林蛇没有,海洋蛇召唤丛林蛇,沙漠蛇召唤海洋和丛林,以此类推,虚空蛇有3个虚影[憨笑]我看不到任何的创新,感觉就是为了堆料而强行堆,增加玩家流程时长而且虚影感觉代码就是无敌的前一个boss 技能完全一样,我能一眼看出作者在偷懒。装备升级需要吃掉海量的矿物,但是数值提升非常微小完全就是故意拖慢玩家游戏进度[惊恐] 作为一款小众游戏,本游戏的指引非常的少,甚至没有中文维基百科(至少我玩的时候没有),许多游戏内容都得靠玩家自己硬推 游戏工业化内容很多而且非常完善,值得夸奖 总结游戏的内容和制作完全对不起本身的价格,或者说不适合联机游玩
Core Keeper é simplesmente fantástico. Ele consegue pegar os melhores elementos de jogos como Terraria, Stardew Valley e Minecraft, misturando tudo em uma experiência subterrânea que te prende por horas sem você perceber. A curva de progressão é extremamente satisfatória: você começa quebrando paredes de terra com as mãos e, em pouco tempo, está automatizando mineração, enfrentando chefes gigantescos e construindo uma base absurdamente bem decorada. O sistema de culinária incentiva a experimentação e o combate é simples, mas punitivo o suficiente para te manter atento. Jogar em cooperativo com os amigos eleva a experiência a outro nível, tornando a divisão de tarefas (um minera, outro planta, outro explora) muito dinâmica e divertida. Se você gosta de jogos de sobrevivência, criação e exploração, essa é uma compra obrigatória.
парень слезно просил поиграть с ним в эту игру, потому что не умеет украшать базу. Сказал а чего как ни для этого нужны женщины. (данная игра укрепляет отношения, сразу понимаешь готов ли парень выкопать сакуру для твоего сада)
esse jogo e simplismente perfeito, as lutas sao muito boas e emocionantes, o jogo e bem balanceado (eu achei pelo menos), as musicas sao tao boas, que parece algo divino, eu quase chorei quando terminei o jogo, a gameplay e muito divertida, tem uma grande variedade de armas e armaduras, tem mecanicas boas, os bosses sao absolute cinema, todas as classes sao muito boas e jogaveis. Recomendo muito
Игра могла быть интересна. Если бы абсолютно не уважаемые тупые умалишенные РАЗРАБЫ не решили забить ОГРОМНЫЙ ВОНЮЧИЙ БОЛТ на баланс игры. Из кучи классов по настоящему играбельный только воин, у него есть АБСОЛЮТНО ВСЕ, урон, броня, здоровье, предметы на каждый этап игры. Остальным приходиться сосать ЧЛЕН. И доедать остатки того калла который не подходит для милишного билда. Бомбер имеет буквально ТРИ сета. И то два из них получаются в НАЧАЛЕ ♥♥♥♥♥ ИГРЫ. И ТОЛЬКО ОДИН!!!! ОДИН ♥♥♥♥♥, СЕТ с нормальными статами и левелом. И ТО он даться ПОСЛЕ ♥♥♥♥♥ СЮЖЕТКИ В САМОМ КОНЦЕ ИГРЫ. ВЫ МНЕ ДАЕТЕ НОРМ ШМОТ В ТОТ МОМЕНТ, КОГДА ВЕСЬ КОНТЕНТ УЖЕ ПРОЙДЕН. Но все равно столько статов сколько получает вар в СЕРЕДИНЕ ♥♥♥♥♥ ИГРЫ не дает не один сет не на одного из представленных классов. Ходить 500 хп по трем локам в мид гейме когда ты умираешь от 2 ударов, а противники имеют хп в 3-4 раза больше ТАК ОХУЕННО. Я уже не говорю про то что радиус и дальность атаки у них в 2 экрана. Систему прокачки можно описать словом "НАСРАНО", чтоб вкачать ветку на 100 процентов надо ее тупо гриндить. Потому-что в конце игры, после 100 часов геймплея, даже ебучее добывание, Я ♥♥♥♥♥ ХОЖУ ПО ПЕЩЕРЕ И ТОЛЬКО И ДЕЛАЮ ЧТО ХУЯРЮ СТЕНЫ ГОЛОВОЙ чтоб получить руду для НЕАДЕКВАТНО ДОРОГИХ И НЕ ОПРАВДАННЫХ кравтов и улучшений. А у меня уровень добывания не то что не 100 он даже не 70. Я собрал легендарную кирку, а у нее урона по стенам меньше чем у ♥♥♥♥♥♥ бомбы, которая появляется в мид гейме. Вопрос, ♥♥♥♥♥ мне проходить контент, если он мне дает примерно ♥♥♥♥♥. И так с каждой веткой, кроме садоводства. Даже ♥♥♥♥♥♥ БЕГ до 100 доходит только в самом конце. Вы берете буквально все идеи с терарии, только вот в терарии это все сбалансировано, а у вас это сделано через ЖОПУ. В терарии ты чувствуешь как твой перс постоянно усиливается, и к концу игры ты буквально бог. А тут к концу игры я не хочу выходить с базы, потому-что противник который не даст мне пропиздонов, это ♥♥♥♥♥♥ ГРИБОЧЕК. Тут боссы слабее чем абсолютно ВСЕ МОБЫ ♥♥♥♥♥ в игре и проходятся с первого трая. Идея с 4-мя АБСОЛЮТНО ОДИНАКОВЫМИ БОССАМИ это ПИК ♥♥♥♥♥ ГЕЙМДИЗАЙНА. ♥♥♥♥♥♥ ХИДЕТАКА МИЯДЗАКИ просто курит в сторонке нервно туша бычек себе об лоб видя ♥♥♥♥♥ четырех слаймов и четырех гидр с единственным отличием - РАЗНЫЕ СКИНЫ ♥♥♥♥♥. Единственные два плюса игры это механизмы, и то потому что это единственное что ты хочешь делать в игре, потому-то делать больше ♥♥♥♥♥. И графика. Художники это самые адекватные люди в команде, выглядит игра реально хорошо. Но решения по геймплею, такое чувство что чел сидел на параше, посрал, встал, взял какаху, и буквально размазал ее между строк кода. Из 100 часов проведенных в игре 50 это геймплей, а остальные 50 это ♥♥♥♥♥♥ ДОЛБЕЖКА ХУЕМ ПО ЛЕВОЙ КНОПЕ МЫШКИ ЧТОБ НАГРИНДИТЬ ХОТЯ БЫ ЧТО-ТО чтоб ты не пил мочу всю игру. Но самое смешное что моча все равно у тебя во рту)))))
Overall, this is a fun and addictive game, whether you play solo or in co-op. The visuals and soundtrack for each biome are impeccable, and they complement each other beautifully. I found myself vibing to The Passage's soundtrack because it blended so well with the dark and spooky atmosphere. I loved the QoL features in the inventory system. Being able to stash away most of your items after returning from your adventures with the press of a single button is awesome. The option to discard items from your backpack anywhere with a simple toggle was also a great addition. I'm not really sure how I feel about the pouches, though. On one hand, they were a nice way to keep certain categories of items organized (plus, more inventory slots are always welcome). On the other hand, I found it pretty obnoxious having to scroll down every time I wanted to grab blocks or ores. As for the Summoner class, whenever it's available in games like this, it's usually my go-to, and that's exactly what I did here. Around 90% of my playthrough was as a Summoner, but it was honestly painful to play. There was barely any variety in summon weapons, and the mana cost to summon minions was far too high. The limited lifespan of minions was also a bit frustrating, though I think it would have been perfectly fine if summoning them required less mana. After switching to a Mage build and investing in the talent tree, the game suddenly felt like a breeze. Overall, I don't think the Summoner class is worth playing in its current state. The aspect that genuinely made me tweak out was how strong the regular enemies were, both before and after unlocking the small and large health potions. Their damage was no joke, it often felt unfair to get killed in just two or three hits.
solid first few hours, but you get the full extent of the gameplay loop very quickly. after the first set of bosses the gameplay loop really becomes stale; enter a new biome, get killed by strong enemies until you get the materials necessary to summon the next boss, then move on. i played through the entire story and cannot recommend doing the same unless you are a serious fan of this genre, but even then i have some complaints. the biggest complaint is that every class/build besides melee feels incomplete and underwhelming. you are prompted to choose a class when creating a character, and i thought that the mage sounded fun. fast forward 10 hours and i cannot seem to find many mage-specific items; a google search informs me that there are only 10 magic weapons in the game, while melee has 33 and even ranged (bows/guns) have 20+. being salty about choosing a ♥♥♥♥♥♥ class aside, the issue is compounded by the inability to craft good gear. each ore tier allows you to craft melee-specific armor, but nothing else. you have to find every decent weapon/armor/accessory in the game through exploration or by farming specific enemies, and because armor has set bonuses, you'll end up farming for 3 times the amount of time to get the full set. then you reach the end of the game and it doesn't matter what you're wearing, you'll die in 2 hits anyways.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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