
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 66.5Kreviews | 93% | — | $38.1M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game a little with a friend, but I didn't really like it; it's just not my style of game. But I wish everyone a great experience.
Core Keeper é simplesmente fantástico. Ele consegue pegar os melhores elementos de jogos como Terraria, Stardew Valley e Minecraft, misturando tudo em uma experiência subterrânea que te prende por horas sem você perceber. A curva de progressão é extremamente satisfatória: você começa quebrando paredes de terra com as mãos e, em pouco tempo, está automatizando mineração, enfrentando chefes gigantescos e construindo uma base absurdamente bem decorada. O sistema de culinária incentiva a experimentação e o combate é simples, mas punitivo o suficiente para te manter atento. Jogar em cooperativo com os amigos eleva a experiência a outro nível, tornando a divisão de tarefas (um minera, outro planta, outro explora) muito dinâmica e divertida. Se você gosta de jogos de sobrevivência, criação e exploração, essa é uma compra obrigatória.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #59, worst BR #93 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 111ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $11.99−40% | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра могла быть интересна. Если бы абсолютно не уважаемые тупые умалишенные РАЗРАБЫ не решили забить ОГРОМНЫЙ ВОНЮЧИЙ БОЛТ на баланс игры. Из кучи классов по настоящему играбельный только воин, у него есть АБСОЛЮТНО ВСЕ, урон, броня, здоровье, предметы на каждый этап игры. Остальным приходиться сосать ЧЛЕН. И доедать остатки того калла который не подходит для милишного билда. Бомбер имеет буквально ТРИ сета. И то два из них получаются в НАЧАЛЕ ♥♥♥♥♥ ИГРЫ. И ТОЛЬКО ОДИН!!!! ОДИН ♥♥♥♥♥, СЕТ с нормальными статами и левелом. И ТО он даться ПОСЛЕ ♥♥♥♥♥ СЮЖЕТКИ В САМОМ КОНЦЕ ИГРЫ. ВЫ МНЕ ДАЕТЕ НОРМ ШМОТ В ТОТ МОМЕНТ, КОГДА ВЕСЬ КОНТЕНТ УЖЕ ПРОЙДЕН. Но все равно столько статов сколько получает вар в СЕРЕДИНЕ ♥♥♥♥♥ ИГРЫ не дает не один сет не на одного из представленных классов. Ходить 500 хп по трем локам в мид гейме когда ты умираешь от 2 ударов, а противники имеют хп в 3-4 раза больше ТАК ОХУЕННО. Я уже не говорю про то что радиус и дальность атаки у них в 2 экрана. Систему прокачки можно описать словом "НАСРАНО", чтоб вкачать ветку на 100 процентов надо ее тупо гриндить. Потому-что в конце игры, после 100 часов геймплея, даже ебучее добывание, Я ♥♥♥♥♥ ХОЖУ ПО ПЕЩЕРЕ И ТОЛЬКО И ДЕЛАЮ ЧТО ХУЯРЮ СТЕНЫ ГОЛОВОЙ чтоб получить руду для НЕАДЕКВАТНО ДОРОГИХ И НЕ ОПРАВДАННЫХ кравтов и улучшений. А у меня уровень добывания не то что не 100 он даже не 70. Я собрал легендарную кирку, а у нее урона по стенам меньше чем у ♥♥♥♥♥♥ бомбы, которая появляется в мид гейме. Вопрос, ♥♥♥♥♥ мне проходить контент, если он мне дает примерно ♥♥♥♥♥. И так с каждой веткой, кроме садоводства. Даже ♥♥♥♥♥♥ БЕГ до 100 доходит только в самом конце. Вы берете буквально все идеи с терарии, только вот в терарии это все сбалансировано, а у вас это сделано через ЖОПУ. В терарии ты чувствуешь как твой перс постоянно усиливается, и к концу игры ты буквально бог. А тут к концу игры я не хочу выходить с базы, потому-что противник который не даст мне пропиздонов, это ♥♥♥♥♥♥ ГРИБОЧЕК. Тут боссы слабее чем абсолютно ВСЕ МОБЫ ♥♥♥♥♥ в игре и проходятся с первого трая. Идея с 4-мя АБСОЛЮТНО ОДИНАКОВЫМИ БОССАМИ это ПИК ♥♥♥♥♥ ГЕЙМДИЗАЙНА. ♥♥♥♥♥♥ ХИДЕТАКА МИЯДЗАКИ просто курит в сторонке нервно туша бычек себе об лоб видя ♥♥♥♥♥ четырех слаймов и четырех гидр с единственным отличием - РАЗНЫЕ СКИНЫ ♥♥♥♥♥. Единственные два плюса игры это механизмы, и то потому что это единственное что ты хочешь делать в игре, потому-то делать больше ♥♥♥♥♥. И графика. Художники это самые адекватные люди в команде, выглядит игра реально хорошо. Но решения по геймплею, такое чувство что чел сидел на параше, посрал, встал, взял какаху, и буквально размазал ее между строк кода. Из 100 часов проведенных в игре 50 это геймплей, а остальные 50 это ♥♥♥♥♥♥ ДОЛБЕЖКА ХУЕМ ПО ЛЕВОЙ КНОПЕ МЫШКИ ЧТОБ НАГРИНДИТЬ ХОТЯ БЫ ЧТО-ТО чтоб ты не пил мочу всю игру. Но самое смешное что моча все равно у тебя во рту)))))
様々なビルドを作って楽しめるのが良かった。海?湖エリアは移動が大変だったけど、おおよそ攻略見ずに遊べること。後半に行くにつれて移動速度や採掘能力を強くでき、装備を容易に付け替えできるため、ほぼストレスフリーに遊べた。来年にも大型アプデあると思うので楽しみ
Podía considerarse un "Terraria con vista isométrica". Yo lo he jugado con amigos y es un juego genial en cooperativo, la exploración es tremenda y la música ayuda a la inmersión. Los boses son interesantes y las armas muy variadas. Lo unico malo que diría es que en el modo difícil no hay mucha variedad de builds en late, lo que es una pena. Debería tener un mejor balance, ya que se siente una dificultad muy artificial.
though taking inspiration from games like terraria, the amount of wonder this game provided may very well have surpassed that of its inspiration. i wasn't expecting to be as blown away by the enchanting soundtrack as i was, and the excitement i felt to progress and explore the diverse map is on a level very few games i've ever played have reached.
Great game, really fun. Bosses become a little easy to blitz down in multiplayer, but its grand fun and in singleplayer feels very tight.
I've struggled to get into games like Minecraft and Terraria, but for some reason I find Core Keeper absolutely enchanting. Part of it is the SNES-inspired art style and also the top-down perspective, but I also feel like the sense of discovery is kept up at a good pace without being overwhelming. I'm always finding new things in the world or acquiring materials to craft a new piece of gear, but I've also tried crafting almost everything just to see what it does and try it out. It feels like there's not a lot of item bloat, which I really appreciate.
얼엑부터 정출까지 총 4회차 진행 후 적는 장단점 <장점> 기본적으로 방대한 콘텐츠 양에서 나오는 든든한 플레이타임 퀄리티 좋고 아기자기한 도트 비주얼, 하우징 아이템의 종류도 많아 만족스러운 하우징 경험 테크를 올리는 템포가 굉장히 빠른 편이기에 몰입감이 좋아 지루함을 느낄 틈 X 다양한 생물 군계를 높은 자유도로 탐험하는 재미가 일품 직관적인 자동화 시스템, 상위 작업대, 상자연동 자동넣기 등 훌룡한 편의성 유기 없이 꾸준하게 진행하는 업데이트 <단점> 파밍 구조가 반복적이기에 후반부로 갈수록 사람에 따라 지루함을 느낄 수 있음 적은 종류의 반복적인 패턴으로 인한 보스 전투의 지루함 강한 딜량과 부조리한 패턴의 잡몹들로 인한 불쾌한 경험을 할 확률 존재 다소 아쉬운 보스 레벨 디자인. 보스 한두마리 잡고 스펙업 한다고 정신없이 재료 캐고 테크 올리다 어느 순간 고개 들면 이미 너무 쉬워진 보스들이 산더미처럼 쌓여있을 수 있음 장점이자 단점인 업그레이드 시스템이 존재하는데, 초반에 얻은 무기를 강화해서 엔딩까지 사용할 수 있지만 오히려 후반부에 나오는 무기들보다 초반에 얻는 무기를 강화해서 쓰는 게 더 강한 경우가 많기에 강한 보스를 잡을수록 더 강한 장비가 나올 거라는 기대감과 욕구가 제대로 해소되지 않을 수 있음. 편의성이 분명 좋은 게임이지만, 이해 안되는 부분도 있음. 포탈 설치후 10분을 기다려야 한다던지 배고픔이 너무 빨리 단다던지, 쓸데없는 잡템이 너무 자주 채워진다던지. <그 외 후기> 하지만 어떤 단점이 있다고 해도 정말 잘 만든 웰메이드 게임이다 2d 도트 샌드박스 게임중 테라리아와 함께 원탑 반열에 있다고 해도 무방함 아쉬운 점은 아쉬운거지만 저 단점들이 무색할 정도로 게임 자체가 그냥 재미있고 가격 착하고 할인도 자주해서 사서 후회할 일 없고 개인적으로 멀티플레이를 적극 권장함
今天给我玩恶心了,首先就是地图无脑大,一圈一圈往外扩,越到后期区域越大,却没有什么实际内容,特殊建筑和地点就那么几个,这么大的地图有什么用,给我玩躲猫猫?我打完天空泰坦想合成一个符文之歌,你猜我找你那个剑刃的神庙找了多久?而且地图百分之九十九是墙,想跑图就给我狠狠挖,呵呵,说到挖,当前区域及进度的稿子无法一下一个破坏掉当前区域的墙?硬拖时间哈,你那个光源弄起来,对眼睛又不好,长时间跑图找东西给我弄瞎了陪钱不,以及你当前区域及进度的武器装备在当前区域的小怪面前仍旧是一个笑话,我都打过boss了我还是要避你当前区域小怪的锋芒,呵呵,那我打boss的意义就只剩下开下一个地图咯?然后继续如此无限套娃啊!甚至首领装备比不过前期的区域矿石装备,呵呵。最理解不了的还是当属你的脱战不能回血,你非要让大家去玩你的种田系统来制作血瓶吗,一两百血瓶出去一趟就没了,然后继续种田继续做血瓶,你干脆改成模拟经营游戏算了,恶心东西,恶心游戏,跟你们差不多的造化海岛我都没玩这么生气过,无非是一层套一层无聊罢了,而你,我的朋友,回家种田去吧,别做游戏了。耶稣不会保佑你,在鞭子的关照下玩你的摘棉花游戏去!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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