
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 66.6Kreviews | 93% | — | $38.1M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mecanismos
MINECRAFT AND TERARRIA HAD A BABY AND ITS BETTER THAN THEY WERE
fun game with lots of stuff to do and runs pretty well on low spec devices
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best JP #59, worst KR #97 · 3 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 112ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego cumple con su función de brindar entretenimiento para cualquiera con ganas de explorar un mundo abierto en pixel art (o bueno, algo parecido) al estilo Terraria y con el cual desperdiciar una cantidad ridicula de tiempo -en el buen sentido-. Tiene un estilo y una temática que sin ser algo no visto antes, tiene su propia identidad. En ese sentido creo que es digno de ser recomendado a cualquier Minecraft/Terraria/Stardew Valley "enjoyer" sin ningún problema. Destaco especialmente el OST (especialmente las piezas correspondientes a los biomas de The shimmering Frontier y The Passage). Dicho eso el juego posee una serie de aspectos problematicos que, en lo personal, considero irreconciliables con la idea de entretenimiento o diversión. Paso a enumerarlos: 1) El volumen de historia que posee el juego es, literalmente, un par de lineas de texto saliendo del nucleo o algún jefe luego de ser derrotado, y el contenido mismo de esas lineas de texto es tan vago e insipido que eventualmente quedás con la impresión de que hubiera sido mejor casi que ni siquiera las hubieran puesto. 2) Los controles (hotkeys) para las acciones difieren mucho del estandar para este tipo de juegos. Se recomienda prepararse psicologicamente para el displacer que vas a experimentar durante las primeras ¿20? horas de juego apretando por pura costumbre teclas que en cualquier otro juego son usadas para la misma acción común y procediendo a romper cosas que no querías, guardar cosas que querías tener en tu inventario, consumir cosas, etc. Las soluciones a esto? Esperar a que tu cabeza se adapte a este aprendizaje innecesario o reasigná las entradas en las opciones del juego (Que como solución es casi tan doloroso como simplemente aprenderse los controles). 3) El juego tiene un problema de diseño en cuanto a como opera con los bloques y objetos rompibles, tarde o temprano vas a romper cosas que no querías sin importar cuanto te esfuerces en no hacerlo. Y no es algo que va a ocurrir apenas en una u otra ocasión. Dudo mucho que esto se arregle, y es muy frustrante tener que jugar con cuidado constante de o no romper cosas en tu base o de no destruir por accidente algun escenario estetico del juego (Y pobre de vos si se te ocurre querer jugar con armas, sets, accesorios o habilidades de explosión). 4) Subir todos los arboles de habilidades aunque sea opcional, cuando te tomás la molestia de leer como operan las sinergias entre los distintos arboles, termina siendo necesario conforme avanzás en el juego. Lo cual no seria un problema en realidad si no fuera porque para obtener alguna sinergía especifica que permita que un aspecto de tu personaje opere correctamente con su equipamiento estás condendo no solo a grindear algún tipo de combate o maestria en alguna actividad del juego que puede no ser de tu interes en absoluto, sino que además estás condenado a aprender como grindear eficientemente sin malgastar la cantidad ridicula de horas que podés llegar a malgastar sin ese conocimiento. 5) Al día de la fecha, si bien el juego no está en Early Access, está lejos de estar terminado. Esto no necesariamente es un problema pero, por dior ¿era necesario que el final de Void & Voltage sea un coitus interruptus de un mensaje en el juego basicamente diciendo "pendiente para el proximo update"? 6) Hay un objeto legendario de melee, hay un objeto legendario de mago, hay un objeto legendario de rango, Hay un objeto legendario hasta de mineria y de explosivos. Hasta hay un objeto legendario para jugar a hacer de "healer" en el juego, cosa inusual pero bienvenida. Ahora, dicho eso: Objeto legendario para clase summoner, no? Prf. Espero esta información sea de utilidad para cualquiera que pudiera estar interesado en la experiencia del juego
Prueben el juego, Simple
노동 좋아. 공장 좋아. 파밍 좋아. 농사 싫어. 낚시 싫어. 숙작 싫어.
excellent . habituellement je me lasse vite des jeux de construction mais celui ci est très addictif!!! franchement il vaut le coup si on aime le genre.
Core Keeper это совмещение terraria и stardew walley. в этой игре у меня был упор больше на собирательство, изучение и обустраивание базы, чем на битву с боссами. и при чём core keeper располагает к изучению и изменению карты. можно убирать стены и полы и заменять их, есть декор. крч рекомендую эту игру йоу
Amazing game I can't get enough of.
보스도 많은데 패턴도 다양해서 하나하나 깨는 맛이 있음. 전투와 탐험 외에도 즐길거리들이 많아서 다양한 사람들을 만족할 게임임.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $38.5M | 24.8K | 92% | $39.99 |
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