
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.5Kreviews | 86% | — | $38.1M |
| $39.99 | 1.8Kratings | 84% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2571 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into *Control Ultimate Edition* knowing almost nothing about it, and honestly… that was probably the best way to experience it. This game is weird. Like, really weird. But not in a bad way. From the first few minutes, you can tell this isn’t your typical action game. You’re thrown into this mysterious building, surrounded by strange events, unexplained phenomena, and a story that feels like someone mixed sci-fi, horror, and a dream you can’t fully understand. And somehow, it works. The atmosphere in this game is incredible. The Oldest House feels like a character itself — every hallway, every room, every document you find makes you want to know more. It has this creepy, lonely feeling where you’re constantly wondering what happened here and what’s waiting around the next corner. The combat is also way better than I expected. At first, it feels simple, but once you unlock more abilities, the game becomes insanely fun. Throwing objects with your mind, launching yourself through the air, combining powers with weapons — it makes you feel powerful without turning the game into a mindless shooter. The story is probably the biggest thing that will decide if you love this game or not. *Control* doesn’t explain everything to you directly. It trusts you to pay attention, read documents, connect the dots, and accept that some things are supposed to stay mysterious. And honestly? I loved that. Not every game needs to hold your hand and explain every little detail. Sometimes it’s better when you’re sitting there thinking: "Wait… what the hell is actually happening?" The visuals and sound design deserve a lot of respect too. The atmosphere, lighting, effects, and overall presentation make the game feel like something completely different from most AAA titles. Is it perfect? Not really. Some missions can feel repetitive, and the story can be confusing if you’re not paying attention. This definitely isn’t a game for someone who just wants simple action and a straightforward plot. But if you like games that make you curious, games with strong atmosphere and a world you want to explore — *Control* is something special. It’s not just a shooter. It’s a strange, beautiful, unsettling experience that stays in your head even after you turn the game off. Definitely one of the more unique games I’ve played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing story, great gameplay. cannot wait for resonant <3
FBC СОСААААТЬ! ВАМ ВСЕМ П*ЗДЕЦ! Ваша агентура была УНИЧТОЖЕНАА! Измерение Иисов правит этим... МЕСТОМ!! Это теперь наш Старейший Дом FBC СОСААААААААТЬ!!!
抄袭异环的垃圾游戏
很上瘾,解密有特色,战斗不重复,枪是无限子弹,很喜欢
It's pretty good. I loved when you unloked the abillity to fly. The worldmap changed a lot after that. Never saw anything like this before.
Fun so far... though I cheesed through the first boss fight as another review recommended, I've found the following fights challenging enough to be fun, but not so hard that I wanted to quit.
cOOL
Incredibly unique and fascinating experience. The amount of effort put into the lore and world building is remarkable, highly recommended.
Control es más que un metroidvania 3D con sus poderes típicos de esta clase de juegos, en el que cambian los escenarios cada vez que los adquieres. Es un juego de autor en el que se le nota en todas facetas y que trata de ser diferencial con el resto de sus congéneres. - Gráficamente es un locura que hace que se siga viendo genial 7 años después de su lanzamiento, su motor me parece una pasada(No os paséis nunca a Unreal Engine, por favor), si se le quiere poner algún pero, decir que las animaciones faciales son un poco rígidas, pero estamos hablando de un juego de la generación pasada de consolas. - El diseño artístico me parece brutal. Es capaz de transmitir con los escenarios algo que muchos juegos actuales querrían. Son sobre todo Oficinas con decoración setentera/ochentera en las que han ido implementando modernidades. Y luego están esos escenarios lisérgicos, que parecen sacados de un sueño febril, sacados de otros planos o de otras realidades. (El Laberinto del Cenicero es de lo mejor que ha dado la industria de los Videojuegos) - La BSO es arte, con el grupo ficticio Old Gods of Asgard (Interpretado por Poets of the Fall) y su canción Take Control que emula las canciones de Rock/Metal de los 80s.(los conoces en Alan Wake) - El elenco de los personajes es importante y son mucho más que dispensadores de misiones con cara. A algunos no los llegas a conocer físicamente pero con todo lo que lees de ellos o ves en sus vídeos, da la sensación de que te hablaran y hubieras tenido una relación personal con ellos. Para mí, hay tres que me gustaron mucho que fueron Emily Pope, la cual representa esa gente que son genios, con un objetivo claro en su cabeza pero carente de sentimientos básicos. El conserje Ahti, el cual es un señor Finlandés colgao, que tiene más de mística de lo que parece. Y Casper Darling, al cual te cansarás de verlo, ya que es la cara visible de todos los avances tecnológicos de la FBC y seguirás su descenso a los infiernos a medida que la situación se vaya yendo de madre(el vídeoclip de Dyna-mite no tiene desperdicio XD) - La historia empieza cómo algo ya conocido, que es entrar a rescatar a alguien pero se va complicando hasta hacerte dudar de todo. La transmiten muy al estilo Bioshock, es decir, exigiéndote de tu parte si la quieres conocer, no te lo van a dar a través de cinemáticas. Tendrás que leer bastantes documentos de la agencia, escuchar cintas, desentramar las visiones que tienes de gente que transmite desde el más allá y cintas de vídeo muy "creepys" -El gameplay es el de un metroidvania 3D, como he dicho al principio del análisis, con sus poderes típicos pero resaltaría el motor de físicas, ya que puedes levantar y mover gran parte del decorado y romper paredes. - Los DLCS profundizan en dos temas importantes como son, la creación de la "Casa Inmemorial" y el otro vincula los juegos AW con Control, ya que todos pertenecen al Remedyverso. Interesantes, ya que te aportan algún poder nuevo y una arma nueva pero sobretodo importantes a nivel argumental. En resumen, no soy imparcial con Remedy, ya que Max Payne entró cómo un vendaval en mi vida hace 25 años con la cara de Sam Lake protagonizando la caratula y el juego, y luego aunque nos hemos ido distanciando y acercando, siempre le he tenido mucho cariño y seguido todo lo que les ocurre. Es un juego de autor, cómo he dicho al principio, que se intenta diferenciar de todo lo que se hace en la industria(la cual está para verla) con una historia madura y un gameplay divertido. Para mí el mejor juego de este estudio (me falta AW2 y FBC pero lo de hacer un GaaS me parece algo que desentona en un estudio así y se intentaron apuntar a esta dichosa moda). Allí estaré el día 1 de Control Resonant para apoyarlos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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