
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 86% | — | $38M |
| $5.99−85% | 1.8Kratings | 84% | #8 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bombengame. + Tolle Grafik + Story gewollt wirr, aber spannend + Extrem Atmosphärisch + Tolles Gunplay + Fähigkeiten + Movement macht Spaß Ich bin schon gespannt auf Control Resonant und ob es mit diesem Teil mithalten oder ihn sogar übertrumpfen kann.
几年前刚出的时候我怎么就GET不到爽点呢,玩了两三个小时就弃了,现在重新拾起来才发现这游戏很赞,视觉方面太古屋美术氛围感拉满,TPS搭配异能系统打架真的很爽,就是容易迷路,要有一定的耐心,剧情方面本体还好,但是两个DLC在讲什么我是真的有点云里雾里。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]< The game/experience is good/satisfactory >[/h3] [h3]< The lore is fascinating/intentionally left blank >[/h3] [h3]< The Board welcomes your purchase/Directorship >[/h3]
Control starts slow and early combat is not very engaging instead focusing on story and the Oldest House setting. However once you have your abilities and the areas start to open up the combat flow starts to come out and it is super fun. Just wish it got there sooner.
Сколько обзоров, столько мнений. Не любишь читать - ныряй в последний абзац, там суть. Понравилось, как происходит вовлечение в сюжет. Всё таки ремеди платят сценаристам и те награфоманили интересную такую реальность, куда постепенно погружают игрока. Сначала непонятно вообще нихуа, понятно только что ЛКМ стрелять, W вперед, ахаха. НО постепенно я уже такой: баба, я хз кто ты и откуда взялась, но брательника твоего мы вытащим! Совет! вы сучары двуличные или ровные ребята?! Астрал, кастрал, насрал. Поуп! по тебе плачет rule 34! По тебе и Хартману, конечно. А. Ну да. Уже не плачет)) В общем, повествование рваное и местами с дырами, но как то вот играешь, идешь по мейн квесту и понимаешь че к чему именно настолько, насколько это понимает главный герой. Сюжет раскрывается именно ее (и нашими) глазами. А это интересно. Игра красива, скрины на офф странице стима не врут, все ситуации реальны и даже столь же красочны! Правда, насколько может быть применимо слово красива к коридорам и стенам, из которых состоит 90 процентов локаций, это еще стоит обсудить. Но не со мной, мне игра понравилась визуально и когда из заебавших коридоров выпускают куда-то в астрал или в другие коридоры, которые украшены не по офисному, эт прям прикольно. Кстати, про офис. Сеттинг то выдержан и увесист! Мы ж приходим в начале в Бюро. И в этом [strike] пюре [/strike] бюро всё подчинено корпоративной этике. Строгое здание для работы. В этом плане обыграна обстановка оч хорошо и элегантно. И всякие отсылки, пасхалки, приколы с реальными видеовставками и прочее, я себе, пожимая плечами, невозмутимо объяснял - ну тут же творится какая-то паранормальная дичь! Из прям того, что сильно задушило - сигменты в мотеле. Одинаковые, унылые, да, повествующие, да спасибо намекам на Алана Вэйка (об этом даже одно из ДЛС), но грустнее этих эпизодов было только играть в игровые автоматы снова и снова ради скинчика. Итак, процесс каталова! То бишь, геймплей. Летать комфортно, стрелять удобно, телекинезировать во все стороны приятно. Пресловутая разрушаемость, да, качественно повышает уровень восприятия игрового процесса! Врываться в замес, стрейфя по воздуху, швыряя мусор во врагов и стреляя с приглянувшегося ствола (да, тут мультизадачный рэвольвэрр) - как мининум не скучно, динамично. Первые часы) потом разнообразие врагов заканчивается, паттерн поведения каждого становится привычен и постоянен и к боевым сегментам уже относишься как к ненужным задержкам при беге из точки а в точку б. Зато каждый босс, каджое рэйр сражение, на фоне рутинной зачистки паков мобов (конечно рутинной, мы же в ОФИСЕ!!!), становится событием, вызывающим повышенный интерес и разбавляющий сражения оригинальностью. Поверили? нет, боссы конечно, есть, но они особо не отличаются в методах их устранения или повадках и поведении. Буквально трое ребят оригинально пиздят тебя, тогда как остальные повторяют действия рядовых противников, лишь имея больше хп и дмг. НО! но. Зато визуально боссы веселят особенно! Локацией своего пребывания, дополнительными осложняющими условиями сражения (как звучит-то! А на деле просто освещение выключи в локации и всё, новизна бл!)) Тречить по одинаковым коридорам запарно и надоедает, а именно этого хотят от тебя побочные квесты. Наградой за ощущение себя топографическим кретином сулят прокачку, контент, раскрытие лора и так далее. Да и в какой то момент, даже не смотря на то, что карта тут создана в насмешку над игроком, я начал вполне себе ориентироваться в пространстве и выкупать как и куда мне попасть, пройти, переместиться. Одинаковые коридоры и комнаты, стали совсем не одинаковыми. Честно сказать, они таковыми и не были вообще, но поначалу мешанина из комнат и залов, без явных маркеров, сбивает с толку и становится до жути уныло разбираться, куда тут черт подери идти. Коридорность всего проекта под названием КОНТРОЛ, конечно, имеет и геймплейное и повествовательное обоснование, да и оптимизация от этого только выгрывает, но блуждать часами по локациям, не имея шикарного вида вдалеке, не имея огромного замка, древа, столпа света, огромного меча воткнутого в земной шар (простите), всё же удручает и немного путает в плане навигации. НО! я и это готов списать на то, что со временем, когда я тудасюдаделай несколько часов, я уже спокойно понимал, где я на карте, где нужная мне одинаковая дверь, да и локации-то разные. В общем, если со старта не захотелось выключать игру из-зп восприятия локаций и перестрелок, то есть огромный шанс, что ты, да да именно ты, сможешь пройти основной сюжет, собственно пройти игру, и она не успеет наскучить и утомить. А значит игра хороша;) я в тебя верю
The game has overwhelming good reviews, and it deserves those for sure. There is a lot of creativity, visual artistry, cool moments (ashtray maze, yeah) and the management of a game with this scale that deserves justified praise. So, my "no" recommendation is more a taste thing, and for sure isn't going to change any of the general perception of the game, so I wanted to vent up about how bittersweet the experience was for me. I bought a RTX card only to play this game full quality, because I loved Alan Wake and the images of the game showed cool brutalist architecture and a misterious mood that haunted me. So, I was really enthusiastic with the game and ready to forgive anything, as I did in Alan Wake with the controls and the ending. Ok, couldn't. Some feelings: - The map is terrible, confusing and wothless sometimes. - The gameplay. I was ok with the idea of a third person shooter until I arrived to the first hiss. A lot of people, cover didn't work, running didn't work, pointing with the controller was near impossible. I died like 50 times and looked at the menu for an auto-aim or something, there was a giant cheat menu that boosted up your gun. Cool because it helped me to keep going on, and sad because it shows how badly balanced the game is. Even with all the stats up, the shooting never felt funny or engaging. The fx and illumination didn't help to find the enemies too. - The cutscenes were pure cringe. Strange pacing, hearing the main character thoughs was annoying and the writing and characters weren't great. - Choosing the third person camera perspective totally kills the mood of the game. In a FPS the environment could be more oppresive and moody, but in this perspective the camera covers very long open areas, so you're running through very repetitive halls (using the same assets because they need to fill all the empty space) and watching things come from a mile away. - The story isn't great, and having a 1000 documents scattered around just makes you lose your interested after the 50th "My potato salad is now a conscious being because it was irradiated by a transdimensional hockey pockey". This amount of lore doesn't add much in a story where things just happen and you just believe whatever the people is telling you. And the video clips weren't as funny or well acted as the creators believed. I finished the game and feel kind of disappointed, some very good ideas and visuals here an there but I feel like I was lured in an open world game, a genre that only clicks with me if the gameplay is engaging, and I understand where they were going with the explore and find new parts and upgrade the gun, but the difficulty curve wasn't great and playing with invulneravility there was a ton of sudden, unfair or absurd deaths that could have really been frustrating in normal mode. That was all, the game is giant, is a really good work, but the experience felt meh, I'm not interested at all in the second part and even Alan Wake 2 doesn't sound as interesting after this collosal unrestrained mess.
Me surpreendi com esse jogo, de verdade, eu comecei a jogar quando a outra plataforma tinha dado de graça, só pra passar um tempinho, quando rolou a promoção aqui na Steam eu comprei e resolvi jogar a sério e foi um jogo incrível do começo ao fim. A Jogabilidade é cheia de mecânicas divertidas que auxiliam muito tanto na exploração quanto no combate. Vale a pena demais conhecer.
[h1]PERSONAL REVIEW[/h1] [h3]Negatives:[/h3] [list] [*]No Base Building [*]Hardware Demand; 7.5/10 [/list] [h3]Positives:[/h3] [list] [*]Atmosphere [*]Story; [spoiler]10/10[/spoiler] [*]Ending; [spoiler]8/10[/spoiler] [*]Sci-Fi / SCP Vibe [*]Gun Modifications [*]Beautiful Environments [*]Character Customization [/list]
nice game trust me
Best story of any game I played
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $812.6K | 1.5K | 79% | $24.99 | |
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| $5.1K | 20 | 100% | $9.99 | |
| $1.7K | 9 | 78% | $7.99 | |
| — | 0 | — | — |
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| $38.1M | 66.5K | 93% | $19.99 | |
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| $38.2M | 193.3K | 96% | $9.99 | |
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