
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 86% | — | $38M |
| $5.99−85% | 1.8Kratings | 84% | #5 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Друзья, я хотел написать максимально негативный отзыв на эту игру. Очень хотел поиронизировать над тем, что Сэм Лэйк начинал свою карьеру в Remedy будучи сценаристом какой-то второсортной гонки. Хотел посмеяться над тем, как Remedy провалилась с Quantum Break. И рассказать Вам в деталях насколько плоха Control для обычного мимокрокодила. И да, она плоха для мимокродила. Для конкретного мимокрокодила, который даже по катсценам не может понять сюжет. Для того мимокрокодила, который даже после обучения не может понять на какие кнопки жать. Но эта игра заставила меня подумать. Для меня она плоха только потому, что максимально не похожа на Алана Уэйка. Но... Если задуматься... То и Алан Уэйк не был похож на Макса Пэйна 2. Так же как и Quantum Break был максимально не похож на Алана Уэйка. Ребята из Remedy каждую свою игру пытаются экспериментировать с жанрами. С подачей сюжета. И т.д. и т.п. Начиная нуарными third-person shooter (Макс Пэйн) заканчивая какими-то, ну, супер крутыми и мозговитыми триллерами (Алан Уэйк 2). И разве это плохо? Вам может это не нравится. Вы можете на это негативить. Но называть игру "КАЛИЩЕМ"?. Нет, друзья. Cotnrol не калище. Это даже не продукт. Да и это не видеоигра. Это искусство. Ребята из Remedy решили бахнуть рил-лайф съемки! Ребята из Remedy решили зафигачить записки, которые наполовину зачеркнуты и Вам, как игрокам, предстоит додумывать смысл! Ребята взяли и. ПРОСТО. ВЫПУСТИЛИ. ИГРУ. В то время, когда им угрожало банкротство, после взаимодействия с МелкоМягкими. Разве это не искусство? Разве это мы, как игроки, не должны уважать?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no me gusto
В преддверии выхода сиквела решил освежить в памяти, что из себя представляет Control. Я вообще большой фанат студии Remedy и в частности главного их сценариста, поэтому все их игры жду с нетерпением (исключение FBC:Firebreake). - Геймплейно вообще мякотка: левитация, телекинез и другие способности Джесси ощущаются очень классно, особенно когда прокачать телекинез на максимум - швыряться несколькими предметами сразу капец как весело. - Сюжетно конечно тут накручено будь здоров, без бутылки не разберешься. Причем такое ощущение, что все вокруг все понимают, один я не догоняю. Вот старинный дом, да, нарративно очень крутая идея, но из-за своего топографического кретинизма, я иногда вообще не понимал как мне попасть в тот или иной отдел. Вот что мне точно понравилось, это побочные задания, связанные с "зараженными" предметами. Оригинально, необычно, круто. - Музыка: и вот тут только за одну миссию и песню "TAKE CONTROL" я готов простить Remedy эти вечные побегушки туда сюда по старинному дому. Какая классная песня, просто нет слов. Русская озвучка от Gamevoice хороша, но их каверы мне вообще не заходят, поэтому мое мнение песни оставлять надо без перевода (благо у них есть такая возможность). Для меня новая часть Control - самая ожидаемая игра года. Я слишком завысил свои ожидания- потому что хочу услышать новые песни Poets of the Fall, хочу узнать, как мой любимый писатель собирается выбираться из темной обители, и если хотя бы немного уделят этим аспектам время, будет уже хорошо. Ну а что до самой Control - для меня игры в первую очередь это искусство, и вот сама игра подходит под это описание как нельзя лучше, да графоманское местами, да перегруженное, но искусство!
좀 난해한 세계관에 기괴하고 호러틱한 느낌의 분위기인건 인지하고 했다. 더불어서 약간 혼란스러운 스토리라인을 줄것도 각오를 했다. 애초에 그런 게임이 한둘이 아니니깐....그렇게 시작한 게임에서는 처음부터 뭔 해리성 장애 걸린듯이 혼잣말하다가 시설에 도착한것이었고 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 그 후 자살한 국장의 리볼버를 받고 적을 쏴서 쓰러트린뒤 뭔 요원들을 만나는거까지 진행했고 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. '히스'라는 적이 있고 그들을 처리하고 지역을 정화하라는 임무를 받았다. 그리고 난 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 뭔가 이상하다 싶어서 지금까지 모은 문서랑 서류를 뒤적이면서 봤지만 프롤로그 때 주인공이 내뱉은 이상한 대화법에 버금가는 글에 스토리에 대한 기대를 접었다. 그리고 난 여전히 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 게임성 자체에도 약간 걸림돌은 있었다. 일단 처음에 받은 국장의 권총의 판정이 너무 이상했다. 물론 내가 나이를 먹어서 수전증이 있거나 아니면 시력이 나빠져서 못쏘는거겠거니 싶었지만 바이오하자드도 하고 페이데이도 하며 적어도 조준이라는 개념을 익은 사람이 기껏 경비원 하나를 못맞춘다고? 그리고 중간에 염동력을 얻고 주변 사물을 집어던지는 능력을 얻은 뒤 '오, 이제 게임이 제대로 진행돼는구나!'하고 좋아했다. 하지만 토마스라는 첫마주한 보스가 염동력에 면역인것을 보고 정신이 멍해졌다. 난 토마스와 싸우면서 그래도 염동력이 들어가는 뭔가 있겠지라면서 맞아가면서 주변을 살폇고 결국 총으로 쏴서 이겼다. 그리고 찾아보니 굳이 마주칠 필요없는 보스라고 한다. 그리고 난 여기서 게임 디자인이 이런식이구나 하며 고개를 끄덕이고 게임을 종료했다. 푸념하듯 글을 쓰다보니 좀 길어졌는데 요약하면 사이비종교문을 게임 CD인줄 알고 구입한것 같다. 재밋게 한사람이 있다면 죄송스럽긴 하다만 나에게 이 게임은 첫단추를 잘 꿰어놔야 게임에 몰입을 할수 있다라는 중요한 점을 상기시킨 의미 외에는 없는듯이 보인다. 아니 그래서 주인공은 여기 왜 왔냐니깐?
So I played this years ago and really struggled with the combat. But after watching the speedrun I realized that throw is OP, so I played it through again and it felt way better. If you feel like the combat is too hard, you need to be throwing more. I'm a sucker for the SCP setting and I think Control successfully embodies those ideas spiritually. I really enjoyed the exploration and level design. Each of the powers actually feels like a very significant change to how you can approach both combat and exploration. I've played many games where your new 'abilities' are really only able to be used in developer designed specific situations. But after unlocking dashing and levitating I was incorporating them everywhere in both combat and traversal. Levitation especially feels super ethereal and magical and completely changes the feeling of the game. Overall the experience is very good. Narratively I feel like the ending was a bit rushed and failed to wrap things up in a satisfying way, but that isn't the biggest deal. I also feel like Jesse's growth into the director role didn't feel satisfying or justified. I would've appreciated some deeper storytelling.
[h1]Control - an amazing narrative and gameplay experience.[/h1] If someone asked me to describe [i]Control[/i] in one sentence, I'd say this: [b]It's the first game in a very long time that made me want to slow down instead of rush to the ending.[/b] On paper, [i]Control[/i] shouldn't have worked for me. The gameplay loop is deceptively simple—go here, fight enemies, unlock a new area, repeat. Yet somehow it never becomes repetitive. Every combat encounter feels fresh because telekinetically ripping chunks of concrete from the walls, hurling forklifts at enemies, levitating through the air, and weaving between attacks simply never stops being satisfying. What truly elevates the game, however, is its atmosphere. The Oldest House is one of the greatest settings I've ever experienced in a video game. Its brutalist architecture is cold, imposing, and strangely beautiful. At first, I hated navigating it. The map felt confusing and almost frustrating. But over time, I realized that waspart of the experience. I gradually stopped relying on the map and started learning the building itself, until navigating the impossible became second nature. Looking back, I wouldn't have wanted it any other way. Then there's the lore. I'm the kind of player who almost never reads collectibles or in-game documents. In most games they're an afterthought. [i]Control[/i] completely changed that. Every Bureau memo, research report, and case file felt like opening another door into a world that was somehow even stranger than the last. The dry, bureaucratic way the Federal Bureau of Control documents the impossible is genius. Instead of explaining away the mystery, every document made me more curious. Jesse Faden isn't the most complex protagonist ever written, but she doesn't need to be. She serves as the perfect anchor in a world where everything else is descending into beautiful madness. Her calm determination lets the Oldest House and its mysteries take center stage. I've played games with better stories. I've played games with bigger worlds. I've played games with more complex mechanics. But I genuinely struggle to think of another game that I've enjoyed this thoroughly from beginning to end in recent times. Very few games become obsessions. [i]Control[/i] did. It's not just a game I enjoyed; it's a world I didn't want to leave. [h2]TLDR :[/h2] [i]Control[/i] is one of the few games that completely absorbed me. Its simple gameplay loop stays endlessly satisfying, the Oldest House is an unforgettable setting, and the lore is so compelling that I actually read every collectible. Everything—from the atmosphere to the combat—just clicks. I didn't want the experience to end. Remedy are true master's of their craft.
самый конченый геймдизайн ever, ещё и на сюжет пох абсолютно, что у неё там брат ещё чето нах оно надо
Телекинез и левитация. Летай и кидай во врагов всё подряд, параллельно наблюдая за запутанным сюжетом. Уровень в лабиринте - отдельное почтение. Обязательно брать, сто́ит копейки.
Игра очень понравилась, много интересных механик, куча коллекционных айтемов для тех, кто любит с головой погружаться в игру. Но все-таки есть один минус - иногда очень легко запутаться в некоторых локациях и не найти нужные места для квеста :). Из-за этого иногда приходилось читать руководства.
Мама сшила мне штаны, из березовой коры, но пришел сотрудник [ДАННЫЕ УДАЛЕНЫ]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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