
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличная серия для тех кто любит сражения на удержание .
not better then original coop game
防御战好评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩啊,适合时间不多的我,控制又比较手残的我。说不好玩的,证明这个游戏就不是卖给你的。我反正很喜欢。
联机只能好友,地图贼小,进攻套路一样,模式是不错,整点剧情或者一些好玩的游戏小节点进去,太枯燥了。如果当成DLC卖,怎么不如人家的模组,不值啊
别买,这个模式的进度居然不是云存档的,我在云电脑上玩了一下午,结果在自己的电脑上玩发现进度直接被清空了,也就是说你在新设备上玩这个模式就得重头再来,水雷我阐述你的梦
打无尽算是体验到了二战后期德国打出超高战损比但是被人海冲爆加上后期人力资源跟不上的窘境
This plays more like a community mod than a full-fledged standalone mode. - The perk system is shallow - mere stat buffs rather than changing the way you play - The unit card draw system at the end of each round is random - you don't have pre-defined deck to really customize your army group - The AI armies are locked to the faction you choose to fight against and just slowly march towards you in a single wave. There's no variety and sense of escalating conflict unlike DOW Last Stand where the opponent is reinforced mid-match - There are some blatantly abusable tactics and ability picks that trivialize the difficulty I just barely recommend it if you can get it on discount. Best wait for a sale to experience.
Honestly: A solid DLC. A little expensive, but worth it. Awesome Coh and rougelite + coop. I hope they add more content. It looks like they already implemented matchmaking btw! That has been fixed. Another nice thing: If you don't want to grind for perks, the devs have nicely left the ability to "backdoor" that grind. PPl can complain about price. I for one don't generally buy the DLCs because theyre too much. But this one seems worth it -- it adds great content. And devs are expensive, and we should acknowledge and support them.
Fun game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $907.9K | 771 | 58% | $29.99 | |
| $907.8K | 1K | 88% | $29.99 | |
| $908.4K | 2.2K | 75% | $19.99 | |
| $908.4K | 2.1K | 89% | $19.99 | |
| $908.8K | 2.1K | 79% | $7.99 | |
| $906.6K | 1.6K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.2M | 40.3K | 57% | $23.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $2.3M | 2.5K | 75% | $44.99 | |
| $336K | 601 | 73% | $29.99 |