
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
东西很好,挺复杂的,很有味道,现在还不会战术,就会飞机自动洗脸
Amazing depth, realism, challenges, and variety. This simulator is difficult, but worth the time. Due to many people saying there is a challenging learning curve, I waited 2 years from when I wanted to buy it until I did. Big mistake. There is some stuff that takes time to learn, but its completely manageable without additional support. I fully recommend this for anyone interested in the genre. The scope is immense, and the opportunity endless. You won't be disappointed. One thing to note, especially with the price, is that there is a ton of additional content from the DLC that you may want to investigate before purchasing to ensure you get the experience you desire. This is not to say that there isn't enough content in the base game, but be prepared to get a DLC or two, they're totally worth it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 2.7K | 74% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $701.3K | 237 | 58% | $59.99 | |
| $40.5M | 35.8K | 54% | $49.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $5.6M | 4.7K | 87% | $39.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game unfortunately its way overpriced
Most realistic Military War Strategy sim out there. Steep learning curve, but of course there is, due to the complex nature of the today's military conflicts.
Command: Modern Operations is an incredibly realistic simulation that offers players an unprecedented level of depth and detail when it comes to modern warfare. As someone who has spent countless hours playing military simulations, I can confidently say that Command: Modern Operations is one of the best in its class. The game boasts an impressive level of realism, with highly detailed maps, accurate weapon and vehicle models, and authentic military procedures and protocols. Whether you're commanding a small infantry squad or a massive naval task force, every decision you make has real consequences, and you'll need to think strategically if you want to come out on top. One of the things that really sets Command: Modern Operations apart is its attention to detail. From the way that different terrain affects movement and combat, to the way that weather conditions can impact your operations, everything in the game is designed to be as true-to-life as possible. This level of realism really adds to the immersion, and makes the game feel more like a simulation than a mere video game. Overall, I highly recommend Command: Modern Operations to anyone who is looking for a realistic military simulation. Whether you're a hardcore strategy game enthusiast or just looking for a fun and challenging way to learn more about modern warfare, this game is sure to impress. With its stunning graphics, deep gameplay, and unparalleled level of realism, it's a game that you won't want to miss.
Game consantly crashed when starting missons. It was simply unplayable on main and beta branch, only legacy worked. Tried several fixes and nothing helped.
Although this is a game, I think it is more of a study on modern military conflicts with nearly every type of equipment out there. A typical gaming session for me is opening the game, studying the briefing, Googling military equipment and concepts besides looking them up in game, making some coffee for a break, and then coming back to actually start a scenario. Having played DCS (particularly modern jets), reading some Tom Clancy books, and understanding how modern conflicts are implemented helped me walk into this game with some understanding, but there is still a lot that requires me to study up on, which is why I find the game appealing and difficult to master. That is not a bad thing, as I don't expect to master it. That said, you don't need to have any experience understanding it as the in-game tutorials will help you understand some key concepts. I've spent a good number of hours playing the game so far, and I expect to play hundreds more with the numerous scenarios it comes with and also from DLCs. This game isn't for everyone, but for those who are looking to approach this game as a tool for understanding conflicts, playing them out, and even creating your own in a somewhat realistic modern conflict environment then this is for you. Definitely do your research on this game. Skim through the manual, watch some Youtube videos and don't be afraid to go into a deep dive on a subject that sparks your interest.
This is simply one of the best military simulation games available. And the range of options of scenario designers (the databases cover thousands of ships, aircraft, etc. from the 1940s to the near future) is jaw-dropping. (By the way, I mostly don't play Command on Steam--I mostly come to Steam for the community, discussion boards, etc.--so I've actually played a lot more than the number of hours listed if that matters to anyone.) I have heard some complaints about the learning curve for Command. Playing isn't actually very hard--for example, it's not hard to make a plane fly in a certain direction or make a ship fire its weapons. And there are a bunch of tutorials that will show you have to master all the basic controls. Here is the real learning curve... First, Command tries to be as realistic as possible. That means the player has to think carefully, learn the various strengths and weaknesses of the platforms in a scenario, etc. Even similar weapons, like different versions of the Sidewinder missile used by different countries or at different times, may perform differently. Realism can be complicated. Playing isn't hard. But winning a scenario designed to be tough can be hard. But then, you didn't come here because you thought it would be easy, did you? Second, Command has a large number of options for missions, weapon release doctrine, etc. Again, realism can be complicated. However, most of these options have default settings that are "good enough" so beginners usually don't have to worry about them. More advanced players, however, can tweak them for better results. Figuring out which tweaks are best for a certain scenario, however, sometimes takes a bit of experience. To me, these are reasons why the game is so incredible. Tough, sometimes, but incredible.
Very complex game for any military enthusiasts planning to invest a huge amount of time in getting into the details of modern warefare. Be aware: Getting into the game and understand the HMI of C:MO takes some time!
AUTISM SCHIZM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.