
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game unfortunately its way overpriced
I actually have to say, C:MO's recent patch that added in flightplanners, operations planners, all these other things? It's turned the game into something that I'd actually consider a "game." And by that I mean, before their implementation you REALLY had to know everything about how to move and manuever your planes, your vehicles, etc. in order to get what you want out of them. That's still true to a certain degree of course, but there is a lot of helping hands now, where the game will recognize what sort of weaponry that the vehicle is utilizing, and a lot of decisions and manuevers can be done by the AI instead of having to deeply micromanage things. That is still possible of course, but is no longer as much of a requirement. It's still SUPER niche. It's still as people say, more training software then anything (I have friends who worked in the Air Force doing signals intelligence who look at this and confirmed that yeah, this looks like work), but if you are the type of person this appeals to it is now a much easier beast to tackle.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool! Wish I knew how to play!
Very complex game for any military enthusiasts planning to invest a huge amount of time in getting into the details of modern warefare. Be aware: Getting into the game and understand the HMI of C:MO takes some time!
This is much more a simulation than a game. The database itself is nothing short of amazing. The database contains almost every ship, aircraft and weapons platform from around 1947 to the present. This is one of those rare "games" where you can play it and actually learn something about the real world and sometimes history. You don't get a pretty view of the action when you play, but the format allows for way more content than would be possible if it was necessary to include visuals of ships and aircraft. The number of scenarios, linked campaigns and very good user made content is huge. This is an easy buy recommendation if you enjoy this kind of simulation.
Command: Modern Operations is an incredibly realistic simulation that offers players an unprecedented level of depth and detail when it comes to modern warfare. As someone who has spent countless hours playing military simulations, I can confidently say that Command: Modern Operations is one of the best in its class. The game boasts an impressive level of realism, with highly detailed maps, accurate weapon and vehicle models, and authentic military procedures and protocols. Whether you're commanding a small infantry squad or a massive naval task force, every decision you make has real consequences, and you'll need to think strategically if you want to come out on top. One of the things that really sets Command: Modern Operations apart is its attention to detail. From the way that different terrain affects movement and combat, to the way that weather conditions can impact your operations, everything in the game is designed to be as true-to-life as possible. This level of realism really adds to the immersion, and makes the game feel more like a simulation than a mere video game. Overall, I highly recommend Command: Modern Operations to anyone who is looking for a realistic military simulation. Whether you're a hardcore strategy game enthusiast or just looking for a fun and challenging way to learn more about modern warfare, this game is sure to impress. With its stunning graphics, deep gameplay, and unparalleled level of realism, it's a game that you won't want to miss.
太硬了,顺便说一句,dlc可以凝聚力体验,有条件建议还是买了
This game looks and feels like a VB.NET Framework 2.0 app. Terrible performance, unstable with modern audio systems (their point), ugly UI and dreadful UX.
Unbelievably detailed and complicated simulation with almost every aircraft and missile system form ww2 - present day. My only real criticism is the developers asinine decision to prevent database modding
This is simply one of the best military simulation games available. And the range of options of scenario designers (the databases cover thousands of ships, aircraft, etc. from the 1940s to the near future) is jaw-dropping. (By the way, I mostly don't play Command on Steam--I mostly come to Steam for the community, discussion boards, etc.--so I've actually played a lot more than the number of hours listed if that matters to anyone.) I have heard some complaints about the learning curve for Command. Playing isn't actually very hard--for example, it's not hard to make a plane fly in a certain direction or make a ship fire its weapons. And there are a bunch of tutorials that will show you have to master all the basic controls. Here is the real learning curve... First, Command tries to be as realistic as possible. That means the player has to think carefully, learn the various strengths and weaknesses of the platforms in a scenario, etc. Even similar weapons, like different versions of the Sidewinder missile used by different countries or at different times, may perform differently. Realism can be complicated. Playing isn't hard. But winning a scenario designed to be tough can be hard. But then, you didn't come here because you thought it would be easy, did you? Second, Command has a large number of options for missions, weapon release doctrine, etc. Again, realism can be complicated. However, most of these options have default settings that are "good enough" so beginners usually don't have to worry about them. More advanced players, however, can tweak them for better results. Figuring out which tweaks are best for a certain scenario, however, sometimes takes a bit of experience. To me, these are reasons why the game is so incredible. Tough, sometimes, but incredible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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