
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD IF UR A NERD
真TM硬核啊,我再给他下回来玩一会
Bug Bug Bug Bug and Bug 新しい機能の追加ばかりしてバグ修正や作りかけのUIを完成させないのでオススメできません 今回のアプデで航空機のパトロール任務が機能しなくなったのでもはや遊べないレベルです(割り当てた航空機が全機同時に出撃→ウェイポイントの途中で謎の旋回→燃料切れまで待機→墜落の神コンボ) でもアプデの頻度は低いのでかれこれこの状態で2週間放置され、修正されるとさらに新しいバグが増えるので待てど暮らせど快適に遊べることはない… バグさえなければ神ゲーだった
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 2.7K | 74% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $701.3K | 237 | 58% | $59.99 | |
| $40.5M | 35.8K | 54% | $49.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $5.6M | 4.7K | 87% | $39.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you ever wanted to roleplay as a 53 year old O-8 with a wife and kids this game is for you
Going to join in on the criticism of a developer not supporting their own published work and say that this company is not worth your money or time, until they prove themselves worthy of it.
There's nothing like it.
Probably the best simulator of modern warfare. But just because it's a simulator doesn't mean that the graphics could be slightly improved to make it nicer for the player's eyes. And I would very much like to see additional options in the search engine to be able to search by type and characteristics of the weapon.
This is more of an educational simulation than it is a game. It is a useful tool for studying historical lessons and speculating about current events or future events.
I actually have to say, C:MO's recent patch that added in flightplanners, operations planners, all these other things? It's turned the game into something that I'd actually consider a "game." And by that I mean, before their implementation you REALLY had to know everything about how to move and manuever your planes, your vehicles, etc. in order to get what you want out of them. That's still true to a certain degree of course, but there is a lot of helping hands now, where the game will recognize what sort of weaponry that the vehicle is utilizing, and a lot of decisions and manuevers can be done by the AI instead of having to deeply micromanage things. That is still possible of course, but is no longer as much of a requirement. It's still SUPER niche. It's still as people say, more training software then anything (I have friends who worked in the Air Force doing signals intelligence who look at this and confirmed that yeah, this looks like work), but if you are the type of person this appeals to it is now a much easier beast to tackle.
Great game. Checkout youtube videos by P Gatcomb. His tutorials are great and help with the learning curve. From WW2 to modern day, whats your style?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.