
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the most advanced modern warfare simulator! is difficult to understand it at first but after u play a while is incredible .
好游戏,养活了一批人
邪恶老中恐怖如斯,绝望老美无力回天。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常非常烂的优化,就一个地球是3D物体,但是集显会卡。机制也很糊弄,飞机的RCS值甚至前后是一样的,VHF波段到L波段是一样的,L波段到毫米波是一样的,不知道这是在做什么
Probably the deepest and most realistic simulation of warfare on the market. Although graphically it's fairly simplistic, what's represented under the hood is quite simply a profound level of detail. To put it in perspective, CMO has literally thousands of individual units from different eras (Cold War, 90's, modern, etc) and even features conceptual units that have not actually been produced. Each and every unit has its own respective properties and values for things like speed, range, max altitude (for aircraft), max depth (for submarines), etc. and each unit has its own weapons with their own properties. Different systems are simulated, such as radars and sonars, and even these have a plethora of different models depending on what era you play. Everything is historically accurate as well. It's really hard to articulate how much CMO accomplishes in the realm of simulation, simply because it accomplishes an almost incomprehensible level of detail. If this title has taught me anything, it's that, when it comes to simulation, graphics are far less important than what is actually being represented, even if abstractly. If you love military technology, history and wargames in general, CMO will at the very least intrigue you. Strongly recommended.
To start off, a super complex game that will take a few days to grasp the the full mechanics and complexity. Start off with easier operations and move on to larger ones to understand how to use what’s available to your best benefit. Really have to understand what weapons are at your disposal and how best to use them in a strategic way. Also, demands some research into how best use your weapons and other equipment that can you utilize. Def 9/10 in strategy and hour consuming scenarios. Would for sure recommend
I thought it was a game, like Superpower, however it is not a game at all, but more like a simulation of a guy who sits in an office and oversees a military operation. If you're expecting an actual game this is not it. However, if a boring sea/air operation, where you look at blips on a screen is your cup of tea, this is for you....
The tutorial said: "you may wish to use a calculator or spreadsheet to find the precise optimum intercept course and speed for your particular circumstances".... I haven't been this scared of playing a game since Alien Isolation! I've only just started with CMO, but it is truly outstanding. The depth and detail here is just incredible.
I Will probably never learn it to the fullest. but Im sure going to try.
Steep learning curve. After learning the basics it is a fun game where you can create your own events. If you know lua code the sky is the limit for what you could do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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