
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom.
I really liked it a lot. It's a game where the story takes place over one endlessly rainy night, and you're doing deliveries for a dubious company to try and make ends meet. Like most (or all) stories set in a cyberpunk world, there is great dystopia just beneath the surface, if it even manages to go that deep. As always, there is a great disparity between the haves, the have-nots, and the have-nothings. While on first blush the districts you visit in the game all largely look the same, there are differences, and they become especially clear when you move between the wealth classes The game itself plays out in a fairly interesting manner, all taking place in one night. While the game is fairly laid back for the most part (even with all the craziness going on), there is generally an undercurrent feeling the whole game of other characters instilling the thought of "I hope I make it through the night" within you. As you begin, it's all fairly standard delivery fare, but as time goes on the story picks up while still having you play the courier, and as such, a dichotomy of sorts plays out; on one side you are a powerless cog in the machine of an unkind world. On the other, you are actually able to impact and affect peoples lives, for better or worse, even if only for a moment. The environment is divine, and the voxel style aesthetic works really well in its favour. The story is quite decent, but due to the scope of the games development you will sometimes wander in to stories or characters for only a short time, and get left wanting more. On the flip side, the game length felt correct for what it was, I could have finished an hour two sooner had I not spend as much time on driving around following the loot markers on the map. In terms of problems I had with the game, I think the voice acting was weak at times, the main characters tone/cadence/emotion when speaking didn't always match up properly with the situations she was in, but she had good moments too. I think the writers perhaps failed with rule 2, given they repeatedly say don't ask what's in the package and Rania asks every single time, without consequence. Camus felt really wooden early on and at parts throughout, although I think that was intentional due to how the character is, whilst also having to exist in a less optimised space. I did enjoy Camus talking about sex though, I thought it was written in a way that was humourous and unexpected. Huxley is obviously a standout character, who is both annoying and endearing with how they speak, I also liked Control. My second issue would be that for a game where the actual active gameplay is driving, the driving itself was kind of blah. Driving and walking through the city felt so immersive and I loved it so much, but parking and especially turning always felt a little difficult. Finally, there is one side quest (for Evelin) which goes on forever, due to requiring you to pick up an absurd number of punch cards for her quest. Going from 20 to 15 would have made a big difference, 10 might have been the sweet spot of just enough. Although my criticisms of the game have been longer than my praises, I've spent the whole time writing this review looking up at the screenshot slideshow cycle through, and it makes me want to hop back on and maybe knock out a couple of the dozen or so achievements I still need. The games atmosphere really is magical and has left me wanting more. I don't know how well Nivalis do at capturing the magic that is within Cloudpunk, but I've been keen to play it for what feels like an eternity, and I'm glad I gave Cloudpunk a go.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this game for the charming world-building. Don't let the blocky aesthetics discourage you because the music and environment are thematically cohesive. Personally, the world is the heart of this game, which is a good thing, because the mundane stories you can slap into this world can make this fictional cyberpunk game feel so grounded.
Cloudpunk looks amazing but is rather tedious to play (at least in my experience), it is about being a delivery/taxi driver in a cyberpunk city. The game's strongest point is its amazing atmosphere, it has great art direction paired with solid sound design that make for a very immersive gameplay (especially in first-person camera). Every corner of the city could make for a PC wallpaper. The game is very "chill" and story mode takes about 7 hours to finish. During that time you'll be mostly flying around the city delivering parcels in a sluggish-feeling hovercraft which became rather monotonous after first half of the game. I won't say what the plot is about but I didn't find it particularly interesting. Overall I'd give it a 9/10 for audio-visual aspect and 6/10 for gameplay and story. Tip for 100% achievement completion: Do manual copy of the save file every now and then as the game auto-saves your progress constantly making it possible for you to miss some stuff for the rest of the playthrough. Check guide section in the game's community hub for more info.
Честно,я немного в шоке от игры. Её даже не нужно переигрывать, чтобы понять а как было бы, если бы сделал так или иначе. Этот сюжет, этот Камус, клаудпанк, Рания и мой любимый диспетчер. Эта игра явно попадет в список лучших, что я играл. Для этой игры не сильно важно графон людей, к нему быстро привыкаешь, большое погружение и от истории и от живости управления ховой. 10 Корая из 10
nice game, cool story, relaxing
Me gusto mucho aunque si que se nota que no estaba 100% acabado, pero el concepto y la historia es interesante y trata los temas del cyberpunk muy bien y de forma humana
Como fan de el genero y estetica cyberpunk, este juego si parece hecho con amor, la historia es re god, interesante, hay muchos detalles, te invita a explorar el mundo y ver un poco mas alla entre misiones, ademas tiene algo de lore que intenta darle vida a la ciudad, podria decir que es un walking simulator pero en un auto, en conclusion lo recomiendo si queres un juego cyberpunk interesante y chill.
A chill package delivery game with unique cyberpunk atmosphere and interesting story.
It's a good game, love the aesthetic and the world building. The premise is really cool and the characters are ok as well. The driving gets fun after you get the hang of it, HOWEVER my god the walking about gets very boring very fast. I wish you could zoom faster or buy a scooter or something. Also another downsize is the sheer amount of dialogue, I often found myself hovering midair to get the next map location or just wishing I could skip some dialogue. With all that being said, very interesting game would recommend trying if you don't mind lots of dialogue and walking
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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