
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
사이버펑크 디스토피아에서 배달기사를 해보세요 비록 모두가 로블릭스긴 하지만 사이버 펑크 도시의 디자인은 정말 멋지고 차량 안에서 빗소리도 들을 수 있어서 퇴근 후 하이볼과 함께 플레이 하기에 비주얼과 감성은 정말 끝내주는 게임이라고 생각합니다. 특히 동양풍의 사이버펑크 구역은 정말 멋있어서 스크린샷을 많이 찍었네요 하지만 스토리가 굉장히 밋밋하고 인물들도 입체적이라는 느낌은 못 받았습니다. 이런 게임은 비주얼은 당연하고 배달을 하며 플레이어가 선택을 하는 과정이나 인물과 라포를 쌓는 과정이 촘촘하게 이루어졌어야 한다고 생각했는데 스토리가 크게 와닿는 느낌은 아니었습니다. 그래도 게임 내에 임무 자체는 직관적이고 깔끔하고 난이도도 어렵지 않아서 골치 아픈 일이 없이 끝까지 잘 플레이 했고, 내가 살아보고 싶은 도시에 신나는 노래를 들으며 드라이브 하기에는 좋은 게임이었어요. 차기작인 니발리스도 기대가 됩니다. 피곤할때 피씨방에서 하면 잠옵니다 꼭 퇴근 후 분위기 낸 조명과 집에서 안주 간식과 곁들이면 참 기분 좋은 게임이었습니다.
The game is playable. The story is passable and linear. Some of the assets clip into each other, which I would normally let go if it were a one-off. However, there is an elevator that (by design) clips into a support beam, and your missions force you to go there and witness this lazy build of a map. The dialogue made me want to shoot my neighbor's dog because it was so cringe. The main character is such a pretentious skank. The humor reminds me of "Baby's First Sketch Comedy." This was game was gay, but not in the Freddy Mercury way.... more of a Justin Bieber type of way gay. Gay out of 10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.2K | 766 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
banger
跌宕起伏的剧情,动人心魄的合成器浪潮音乐,毋庸置疑的杰作。如果说本体像赛博公路片,那么dlc就是为本体中的种种故事收缘,但要惊心动魄许多。在尼瓦里斯经历了如此多的险境与痛苦,你会选择留在尼瓦里斯还是去往新城市开启新生活?
Круто-круто. Сюжет в игре неплохой, игровые механики конечно кажутся не доработанными и камера немного подбешивает. Единственный большой минус это цена, игра не стоит своей полной суммы, снизить ее вдвое и будет идеально! 8/10 рекомендую
Игра для скриншотов и фонов для рабочего стола
傻逼游戏手柄玩不了,真恶心
El juego tiene un apartado artistico y escritura de personajes espectacular, pero lamentablemente es lo unico que tiene para ofrecer, mirar a tu alrededor es muy bonito y cautivador, pero se vuelve viejo muy rapido. Yo soy partidario de que los videojuegos no tienen porque ser un inyector de dopamina constante a cada segundo, pero este juego se va del lado contrario de la discucion de una forma muy extremista, y lamentablemente termina siendo un wallpaper interactivo.
its just really boring. the gameplay is basically going from point A to point B, which wouldnt be a problem if the stuff in between was any good. the story doesnt really connect at all, it feels like just a bunch of separate occasions and events that never evolve into anything. the dialogues are pretty mid and the characters are mostly just a bunch of bums. go play death stranding if you wanna play a Correios™ simulator
The first 12 hours have been quite fun. It's either hard to drive or I'm just not steady on the controller but that hasn't impacted anything at all. Like I'm not penalised for hitting walls or other flying cars. The storyline just carries along.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.