
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the mc is an annoying feminist a lot of the dialogue is woke rhetoric but the game is still fun in spite of all the prog nonsense they inserted. This could have been a 10/10 game if it wasnt woke. its a 7/10 and very playable
Its a game that sells itself on the aesthetics, but everything feels clunky. If you get to your car too fast then you have to wait for dialogue to finish before knowing where to drive instead of just getting a waypoint while dialogue resolves. Story just didn't pull me in enough to want to continue on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 24.2K | 79% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.4K | 528 | 63% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanna prefice this by saying that I usually don't enjoy chill games where you have to do mundane tasks and chill, but I dared myself to finish it despite it being a grueling task. Over the span of a year, playing on and off, I found myself quite dissapointed by the lack of agency the game provides, even though it clearly wants to be an open world, adventurous experience. You basically follow orders and sometimes make moral decisions that don't really impact the game as much as you'd expect, while progressing at a snail's pace, because your running speed feels like walking. There's a lot of confussing elements on screen that make it very dissorienting to collect stuff, and most stuff you collect serves no purpose. You can't customize your character with the clothing you buy, and drugs are virtually useless. You don't need to eat or drink despite there being such options, and the game won't let you do anything until you've listened to the entire conversation of whichever characters are speaking to you through the telecom, which can take a really long time, and sometimes feels like filler commentary. The game's main focus is the story, which is also dissapointing because morality and deep meanings are hardly impactful, and the slow pacing of each event makes you constantly forget why you are delivering something to somewhere else, as well as your character's motivation towards any goal whatsoever. It's frustrating because this game clearly has a lot of heart put into it. The voice acting is really good, and the scenery and concepts presented are ♥♥♥♥♥♥♥ amazing. I just wish there was more to it, because the tasks are so monotone and tedious that sometimes even looking at the map around you becomes a chore. Aside from all this, the game runs perfectly, even on my 6 year old machine. Overall, I wouldn't even know how to rate this game, since it clearly isn't meant for me. I know a couple people who enjoyed it a lot. The visuals are great, but lackluster gameplay, as far as I'm concerned.
Literalmente é um Cyberpunk 2077 low cost. Você precisa apenas dirigir e entregar coisas em um mapa muito lindo. Imersão pura.
Muy bueno, super interesante juego. La música y la atmosfera y la historia lo sumergen a uno.
This is one of those games you play for the atmosphere. The writing is didactic and smacks of "modern audience," but then the story's climactic final dilemma is a metaphor for abortion that told me I made the right choice when I took the "pro-life" route, and I didn't see that coming. I'm 90% sure the voice acting was phoned in. It sounds like it. The delivery of lines is very flat and you can tell the VAs were getting poor direction (if any at all), and they definitely weren't in the same room together when it was recording time. The characters in this game bounce off each other like a concrete ball on a cement floor. The setting, art direction, and music can only be described as stunning. If you never or rarely take screenshots of games, you will take at least one while playing Cloudpunk. Nivalis might be a crumbling, gentrified, dystopic corporate hellscape, but damn if it isn't beautiful to look at and walk around. $20 isn't a bad asking price if you're into walking sims or games that are dialogue-heavy and light on action. If you haven't played a game like that before, this is a good place to dip your toes in the water.
This is my second playthrough, and I still love this game. The overall aesthetic is amazing, even with this art style i didn't know it was possible to tell such beautiful futuristic story. You can just sit back, fly ur futuristic car enjoy the city views, have conversation with people, (its so well recorded) and get lost in its beauty. The music is absolutely perfect too. It’s one of those games where you don’t need to stress or rush, just relax and enjoy the experience. I’d definitely love to play the DLC in the future.
langweilige Gespräche können nicht immer übersprungen werden. ewiges rumgerenne mangels Parkplätze.
Nice Non-violent play thru... no weapons, just small decisions and floating around in your Hover Craft... some mild fun for me...
太好玩了各位
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.