
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cant even pass 10 mins
The game is good now, but I am excited for the future of this game. Please keep updating.
Good game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ugly Rimworld, but with way better production chains... And after a while, the grafik style sort of grows on you, and in some way it supports the feel of guiding a simple clan in a primitive setting. Also loves the replacement of the classic tech-system. With new knowledge not gained by doing research, but simply by playing the game.
I love Clanfolk! It is a so much fun. I really enjoy how historically accurate it is. I love the challenge.
Very fun game, I always come back to this game and get lost in it :)
Ich liebe es. Es dauert ein bisschen, bis man drin ist, weil es wirklich vieles zu beachten gibt, aber sobald man das erste mal einen Winter nur knapp überstanden hat, ist man eigentlich für jede Herausforderung gewappnet :-D Es gibt regelmäßige Updates und Infos zum aktuellen Stand, was ich auch super finde. Das Spiel hat ein seeeehr großes Suchtpotential :-D Ich kann es nur empfehlen. Ich bin sehr gespannt, was noch alles kommen wird.
Lustiges Spiel, cozy Zeitvertreib, bin gespannt, was noch alles dazukommt
If you're a huge fan of colony sim games like me, then you will most likely enjoy Clanfolk. Set in the Scottish Highlands pre-industrial times, Clanfolk is a game about overcoming the trials of nature--not man, and I love that! As someone who played lots of Rimworld and OG Dwarf Fortress, a huge chunk of time in those games is dedicated to combat, weaponry and the like. But Clanfolk is all about surviving the elements. The first Winter can be brutal if you don't prepare adequately. You can starve if you have too many people and not enough food production to sustain them--and it's not always easy to know if you've prepared enough until you find yourself in the thick of it! The progression of technology feels nice as well. There have been multiple changes to make it feel more intuitive and progress a bit slower, and I believe this is an area still in development, so it only gets better with each update. I love that there are items to craft that are for storytelling/culture purposes such as tartan decorative items & flower arrangements (though I desperately wish for more of these so there is some variety at endgame phases). Things I hope will come to the game: => We just got beekeeping (which I haven't played with yet) and exploration/resettlement. I would love to see an overhaul/deeper mechanics into inter-clan trading and trading overall. I found immense satisfaction in amassing wealth near the endgame, however I would love there to be more end-game content to use it on. Resettlement/new settlements may be the fix for this--time will tell! => More music tracks--the music is great, but very repetitive after playing for many hours. Perhaps a music skill for clansfolk, and better music they could play for buffs around the fire at night, as their skill progressed? => More food recipes that use overall items. Too many recipes are specific and if you have a lot of one type of food it will end up being wasted or used for lower quality meals just because you haven't found onions yet, or something like that. Food goes bad very fast. => More events. I love the events that are currently in game as I feel they add to the storytelling element. One of my favorite community members was a woman I rescued and took in. I know the dev is working on expanding this part of the game, so I just wanted to add it here as an "I'm looking forward to these!" comment! => More detailed pet interactions. Idk I just want this. Give me the man who goes into a deep depression and refuses to work because his kitten died. OVERALL TL;DR: 8.5/10. Clanfolk is a fantastic colony sim with a lot of heart and a developer who really cares about his game and community. It has gotten better every year that it has been in early access and I am sure it will only improve as we get closer to 1.0. I highly recommend it to fans of colony sims, builders and roleplayers alike, and despite the early game challenges, it is very much a cozy game to pick up and play--building your little homestead into a thriving community and economic powerhouse. Enjoy!
While from a graphical standpoint it could show similarities to other similar games (expecially Rimworld obviously), the gameplay is completely unique. The passage of time, of the seasons, the new generations being born, the small herds of animals grazing around... they give a incredibly melancholic yet playful sensation. The development is going strong, the dev is communicative and interacts a lot with the playerbase.
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