
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is goated
muito bom!
Exellent cozy game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clanfolk is one of my favourite colony builders and I have high hopes for its further development. At this point I spent over 180 hours in this game. Developing your own clan in the late middle ages with a focus on realistic goods and living standards are a nice twist to the genre. It caters to people who like a somewhat predictable gameplay and your experience can range from cosily building a settlement to a daily struggle for life while combating the cold and scraping for food. [h3]Positives:[/h3] in no particular order: [u]Production chains:[/u] I personally like the endevour to have realistic production chains which emphasises the time consuming nature of any task in the Middle Ages, without feeling tedious or grindy. Designing and optimizing the workspaces is always entertaining for me. [u]Very flexible difficulty[/u] Besides five ready-made difficulty settings, you can design your own experience by picking and choosing 16 options, which can make your life easier or harder. [/u]Practical priorities: Setting up task priorities is fast but still flexible. I really like the options of dynamic and strict enforcement of tasks for each clan member. Only negative is that an overview of the clan is not that easy. [h3]Negatives:[/h3] in no particular order (I know its still in early access): [u]Eternal Equiment:[/u] My main problem with this game is the lack of ressource sinks. Yes, tools will break, but they will drop their equal amount of ressources. And clothes will not break down at all. This leads to a point in every run where you don't need to gather except for food and heating, which is quickly done. More so, because all your craftsman have nothing to do anymore. [u]Optimal buildings:[/u] Apart from flammability there is only the environment attribute to consider when choosing building materials. And every part has a material that is best in both, so in the end every building will almost look the same if you care about efficiency at all. A possible and also realistic solution to that would be longevity combined with insulation, which would also give more depth to keeping your clanfolk warm in winter. [u]Game progression (kind of)[/u] This point may be mostly due to early access, so take it with a grain of salt. Another disclaimer should be, that I always play with idea points (IP). Early and mid game have a nice progression with meaningful choices and always something to work for. Problems start with the late game. [spoiler]At this point you are always waiting for your expeditions to return, while IP keep piling up. So when an expedition comes back, you spend all your points, quickly build all the stuff and wait for the next one. Second problem is, that expeditions are too cheap so there is no real need to choose. A way to fix this would be to either increase the number of clanfolk needed, so that the player has to counter that loss of manpower, or cost associated, to create a need for stockpiles or increased trade.[/spoiler] [h3]Conclusion[/h3] All in all I really like Clanfolk and all criticism comes from a place of hope to get an even better game. The Dev keeps up good communication and even if an update takes a bit longer you mostly know why.
A joy to play
挺有意思
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The game is working quite well. I did not had any game breaking bugs or bugs that are worth mentioning. Similar to Rimworld but stuck in medieval era. It can be quite cozy. Always something to do or to plan but its also nice to watch the colony play out. 100h for me to played through (tech Tree, end game) I enjoyed and will recommend this Game.
Gem.
totally enjoy the game as is right now. very zenful and cant wait to continue to invest in my clan and see how many generations i can go through
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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