
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
선택지 건너뛰기 만들면 어디 덧나? 보통 선택지 건너뛰기하고 새로고침 1회랑 바꾸는게 표준 아닌가?
画风喜欢,玩法感觉不错,但倒数第二关和倒数第一关的难度设置是不是不太对,感觉倒数第二关更容易暴毙
Une grande diversité de builds. Des patterns de mobs et de boss intéressants.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 3.1K | 82% | $13.99 | |
| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 2.8K | 68% | $19.99 | |
| $1.7M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 595 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recommend
所有boss都是小场地+无限召小怪+多动症+多阶段锁血 也就内双子boss算正常人 小怪也是人均超雄房间太小还塞一大堆 根本不可能有励志局还没有定向找东西的手段 第一章打完不糊可以准备下一把了
игра огонь, но требует крепких нервов, хорошей реакции ( под словом хорошей тут прям нужна реально отличная реакция) и умение во всей этой белиберде на экране откопать своего персонажа. Так же тут есть 4 персонажа танк, убийца, призыватель (друидка) и огневая поддержка. Так что для любого стиля подойдёт. P.S Тянет даже на моём тостере олично
还可以
我说这是洛茜缇妲模拟器有没有懂的 bd还是很深的,就洛茜(?)而言目前研究出来的流派就有影子近战飞刀远程飞刀中毒等等不同流派,而且各流派混搭。目测还有出血流但是还没试,本人懒用影子最多,碰上了好的被动刀刀暴击刀刀爽还是很带劲的 龙女没玩明白,很多介绍不明不白,什么龙什么召唤什么什么,第一次玩还出现主动技能没法儿用的状况,一头问号 疯帽子这个东西出现过bug?越用人物移动速度越慢,最终完全无法移动,分解了就好了 缇妲(?)也挺带劲,但是bd比洛茜(?)吃运气 大家都喷的索敌我就不说了,基本就是缇妲(?)比洛茜(?)弱的原因了,开空炮的概率比KMT还狠 总之很不错,未来可期。我知道很多人会喷我但是我觉得如果正式版出来了这个对我来说应该会比哈迪斯玩起来带劲。 只要不要跟某肉鸽游戏一样正式版出来以后自己捅自己三刀就行。
好玩得很
非常好玩,测试版内容不多10个小时流程,每个角色都有不同特色技能搭配操作各有不同很不错,基本全都是优点,构筑做的大部分都很好玩,美术是最吸引我的地方之一,rogue做的很成功。 再说说缺点,有些流派根本上存在缺陷,比如莉薇特的炮击没有被动时只能站住不动射击,前后摇很大非常容易吃伤害,走a也不免损失大量血量,dps也没有高到能和boss换血,导致怎样构筑都不免被打很多伤害。 另一点,不合理的招式,比如第一章boss一个大范围喷毒加多段追击无伤容错非常小,另一个进入二阶段满屏乱撞停不下来,有点不懂难道是只能让我盾反停龙车吗,还是故意给时间清理小怪,输出窗口非常小,基本是耗时间的招式。还有第二章的蝴蝶boss个人感觉最粪,满屏追击加蝴蝶,对远程极其不友好,可以说是天敌,只能一直躲避,同样输出窗口太短躲避时间太长,贴脸近战又有可能吃到满伤害蝴蝶群,太恶心了。 总结boss战喜欢磨血量再给一口大回血,那为什么不设计成需要熟练操作就能躲避更多伤害并且减少回血呢? 不过除了这些其他都可以算是优点了,瑕不掩瑜,因为是测试版 希望好好调整吧,期待正式版。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.