
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для рд очень неплохо. Добавить боссов, вариантов комнат, мб профессий\оружий для персов и будет топ.
Bad and random difficulty scaling. There's something wrong working in the background. My third run in the entire game (the first run with Rivet), I literally beat the final boss without activating even one revival. Then my forth and fifth run (2nd and 3rd run with Rivet) literally turned into ♥♥♥♥. Can't even get past the 3rd chapter. Bosses got stronger without warning. There is unreasonable difficulty scaling and really bad gear/skill RNG that makes certain runs too easy and some runs too ♥♥♥♥♥♥. Going to actively desuade other people from buying until my experience is improved.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 3.1K | 82% | $13.99 | |
| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 2.8K | 68% | $19.99 | |
| $1.7M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 595 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,很上头,就是目前内容有点少,期待更新
好玩
好玩
制作优良,很不错。如果能有更清晰的剧情线就更好了。
好玩
굿겜
目前測試版有些bug 像是魅惑效果寫成恍惚 還有玩冰龍撿到傳說詛咒鎧甲後直接變成無敵 不過像是格檔我覺得能用更好的特效去顯示CD已經轉好 因為常常打鬥時按下去結果沒轉好 是其他魔卡轉好了 其他都挺不錯的 很上頭 希望boss能在高難度有2階段或遇到就轉攻擊模式 目前boss攻擊方式都挺單調 而且控場技能太強了 恐懼隨便都能無限上 後面套路起來都能直接站著A 連技能都不用 有些關鍵道具取得難度就直接歸0了 像是藏寶圖這種能取得資源的 只要前期一拿到 馬上升滿 後面的資源都隨便取得 太輕鬆了
去流派化是对的,希望保持现状,多做平衡,不要让装备喧宾夺主,不要在意无脑差评,安东尼在前面顶着呢你们不用慌(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.