
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我得说这个游戏好坏参半,好的也就比坏的多一点点 好的是手感,美术,音乐(还行) 差就差在较长的成长路线,看得出来作者希望通过减少收集品来延缓局外成长速度,进而延长通关流程。 但是,难道一定要通过延缓收集速度和扩大产能来降低通关速度吗?都2026年了,这游戏很显然也不是什么需要深思熟虑才能玩的,我为啥要像10年前一样费老大劲硬肝材料呢? 我希望以后能出现更多的问号事件,比如假商店,删魔卡,随机性更强但有保底的事件。更希望魔卡和技能能出一个跳过的选项,我就非得吃屎选一个半天打不出直伤的?
还不错,物有所值
초반에 어려운데 한두시간 하면 적응되서 쉬워짐 난이도는 한 소울나이트정도. 2페이지랑 마녀에서 좀 막힌듯. 실략 없어도 충분히 깸. 재밌으니 추천
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 3.1K | 82% | $13.99 | |
| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 2.8K | 68% | $19.99 | |
| $1.7M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 595 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道哪些抱怨难度高的人是手残还是没玩过类似的游戏,反正我个人感觉用小红没什么难度就能打到难度7,破隐+魔卡暴击几下秒boss也不是啥新奇事。。。反正就是爽就完了,目前没发现其他几个角色打出高伤的方法,不过网上都说小蓝轮椅,实测下来感觉盾反太容易挨打还是不如小红的隐匿强
달수가 사라고해서 샀습니다
好玩
炮手就玩射速流,拿弹射魔卡和换弹加速被动,其他无所谓全选和射击有关的就行,弹射火炮升满以后选使用后加100%攻速的就行,路线看情况,没有经济装备就按照被动>金币>问号>魔卡>宝箱的顺序,圣水必进,魔镜看着进,魔药核心升了就看情况进,基本N8没什么问题,打二十次大概会有一次被揍回家,不过因为是单核心魔卡,刷新不够用的话重开也是没办法的事情,一般来说如果要玩炮手,第一关奖励选魔卡是没毛病的,刷三次找得到那就玩,找不到就重开,不过我是比较贪的,我一般都是搞个被动 小红帽的话,基本上只有开局乞丐给了染血的镰刀才会换出来玩,有染血的镰刀这小红帽想死都难,随便玩玩就打完了 德鲁伊玩着挺弱,主要还是被动没有选对,我有回选了风怒,全程想不起来用魔卡,但是所有小怪全是一锤秒了,打最终boss算上过场动画也没用一分钟,当时的被动是横扫两段变成一段,横扫之后旋转魔杖加100%闪避,滑铲给风怒,风怒从双倍攻击变成三倍,然后选了一些最后一击会地震的被动,基本上就是空A,旋转,滑铲两次找位置,三连锤秒一片这样的循环 冰女我就不太会玩了,我嫌格挡太麻烦了,我是来爽的,不是来挨揍的。 然后就是N8选择词条的建议:每章节开始给两个诅咒这是必选的,陷阱伤害玩久了也是送分题,背包道具不能拆这个也是送分,也要选。遭遇战敌人数量也是送分题,前期给很多金币,遇到镐子这选项纯正面。剩下的部分呢,我选的是敌人伤害加80%,boss生命加40%,恢复生命-60%其实这样看来也没多少负面对吧 能力生效一部分和时间有限这两个呢,我觉得你要是想挑战自己就选吧,我不想选,我感觉爽是最重要的。 装备,我只说低品质的,一个是镰刀,那个炮手用不了,另一个是绿色品质的连发弩,升到紫色给炮手用就是简单粗暴的双倍伤害,面纱和指虎也还行,指虎稍微弱一点
很不错的肉鸽游戏,打到后几关明显感觉压力大起来了,而且基本找不到固定的流派,局局不一样
Великолепный рогалик! Затягивает с головой. Люблю билдостроение, в этой игре оно на высоте! Советую! Берите не пожалеете!
面白いしやる価値は十分あります。 しかしながらビルドの幅が狭くやりこみ要素もないのですぐ飽きる設計なのが残念です。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.