
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Took most good stuff from recent action roguelites!
I'm impressed with the amount of upgradability and synergies as well the number of items for early access. There's a lot of interesting in-run upgrades that you can get (no boring flat stat upgrades for the most part). I will be waiting for 1.0 to play more.
1.动作设计十分的优秀,操控手感也十分丝滑,格挡和平a的反馈都非常舒服。 2.角色构建十分的丰富,可以打各种各样的流派,不过当前道具十分强悍,而被动的加成一般,即使拿了10个被动也不如一件好用的道具 3.期待能够完善后续的剧情
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
took me 24 hrs to defeat it took my friend 2 highly recommend
Hades-like. Extremely fun. I really like the variety of everything. A little on the easy side, but it's not a real problem.
1.总觉得冰龙的数值比较夸张,叠满8难度的情况下,冰龙比较轻松。 德鲁伊的宠物数据受本身属性影响吗?德鲁伊没随风而性生存很差,连招手感及其便秘,宠物相关的魔女被动设计不错但总感觉猫头鹰和刺猬的强度高于熊和狼。 2.装备设计的不错,很多时候上限都需要靠装备提,很看肉鸽的水平,怎么在有限时间内完成早期的过度构筑和如何提高上限 所有站桩读秒的魔卡,高热下实用性很差,感觉好多魔卡都是污染卡池的。 3.营地的更换材料最好有常驻不限制次数的更换,后期石头多出来一点用没有,灵魂的升级不够多,高热反复游玩没有提升点,无法感觉到反馈。 4.伤害数值感觉很奇怪,boss也只能打十几二十几的伤害,野猪骑士一个蓄力能拍30多,地刺油桶能炸48,油桶还能理解,地刺有点膈应。 5.最好做一个系统,能观看所有被动构筑的效果参考可以查看装备。战斗结束后增加被动或者魔卡的伤害计算,让构筑具有学习性。 6.现在游戏内容比较少
I’ve been really enjoying Cinderia so far! Even in Early Access (yes I know there's bugs but I'm sure they'll be fixed soon enough) this game already has a lot going for it. The combat feels fun and satisfying, the characters are interesting(can't wait for more!), and the storyline has kept me wanting to see what happens next. Overall, I’m really enjoying Cinderia and the experience so far and I’m excited to see how the game continues to grow! Would definitely recommend!
Jeux super amusant, j'ai jouer 2h non stop avec le sourire aux lèvres. J'adore les musiques du jeu, les builds sont fun à faire, les idées aussi avec la souillure est ingenieux et cool. L'histoire est bien et les design des persos sont magnifiques. Je recommande le jeu et j'ai hâte de nouvelles mise à jour.
:O
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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