
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
La DA et le gameplay sont incroyables, je recommande vraiment !!!!!! J'espère qu'à l'avenir, il y aura beaucoup (BEAUCOUP) plus d'étages pour des parties avec encore plus de bonus, de malédictions et de fun, tout simplement ;)
もう一回とやり続けてしまう。 盾キャラ弱いという方がいますが、ダッシュシールドアタックビルドにするとラスボスすらほとんど行動できなくなるくらいのヌルゲーとなります。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 4.1K | 82% | $19.99 | |
| $1.7M | 1.2K | 79% | $39.99 | |
| $1.7M | 3.3K | 55% | $19.99 | |
| $1.7M | 3.1K | 82% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.2K | 721 | 79% | $10.99 | |
| $39.5K | 96 | 54% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've got over 190 hours on this! Other than not fully upgraded some relics I never bother with, I've unlocked and upgraded and maxed everything else there is in the game. Yet I still have about 2-3 runs a day as I enjoy the hell out of feeling overpowered and messing about with different ability combinations. My last run was insane, I was melting some bosses in under 10 seconds! The OP is real at times. The game is pretty short once you know what you are doing, runs can be completed in under 40 mins or less (You can chose to try for even less than that when you unlock the curses for completing each chapter in under 10 mins, 8 mins and then 6 respectively! which results in acquiring bonus materials for base and ability upgrading afterwards) The Devs have just added some more relics and extra goodies recently, but I'm seriously waiting for the new levels and characters etc as the starting 4 are becoming a little too familiar now (my own fault though I guess!) The only thing to note are there are a few bugs that although not game breaking, do cause a bit of frustration. One being the screen will flicker constantly during one room, then when you move on to the next room the screen is blank but you can hear the game playing. I find the only way to stop the blank screen is to quit the game when you have cleared the flicker room, and reload back into the room where it then goes back to normal. Fortunately the game saves whichever room you quit out from so you don't lose any progress. The second bug is when cleansing a curse. it didn't happen at first until the recent update, but now if you have more than one curse, you have no choice but to cleanse the first one on the list, as the ability to select another one is unavailable all of a sudden! Again, not game breaking, but annoying if you're having a good run with a good build and you have to be stuck with a curse that reduces crit chance by 40%, when you would have liked to get rid of it, instead of keeping the one that sends you to sleep if you stop moving for longer than 2.5 seconds (trust me, you never stand still for more than a second anyway, so that curse never gets removed haha) Other than the mentioned above, there are a few instances where some descriptions are written in oriental text rather than English, but it's mostly when trying to read the description of what frozen damage adds!. I can figure that out for myself though, so it's not a complete mystery. Anyway, really looking forward to what comes next. Keep up the good work Devs.
好玩,坐等官方多多更新,其实可以常驻个宠物,数值调低点就可以了,只要不破坏平衡,感觉这游戏还能更新很多,希望大卖啊,对了,之前玩小红帽我就没通关过,加强下
Tout
游戏性耐玩
Classique dans ses mécaniques pour le genre, mais fait très bien l'affaire + la DA et l'univers sont à mon goût très chouette. Petit point négatif, devient vite lassant (au bout de 6h de jeux pour ma part), mais reste à prendre en compte le fait qu'il s'agit d'un accès anticipé
very very fun roguelite! i just wish there were alternate areas with different enemies
玩的好爽,就是费手指头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.