
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感比较一般的情况下,boss过于超雄,以至于没有高爆发快速击杀或是充足的无敌技能的情况下,通关难度巨大。
さわり心地抜群な見おろしローグライトアクション! キャラもかっこいいかわいいぞ! 個人的に各キャラの待機モーションに制作陣の深い愛を感じた。 アップデートにも意欲的な点も推せる!!
Hades meets Cult of the Lamb. Very challenging but fun action roguelike. Enjoy the distinct variations between PCs. Wish there were more chances to heal between levels for poor plebs like me...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $308.8K | 1K | 85% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hades курильщика. Пока очень сыро. Управление резкое, атаки противников не читаются, свои атаки периодически не попадают.
What an absolute gem. If you're into ARPG style, isometric action games, this game is one of those hidden treasures that you need to be aware of. - You can immediately tell developers know what they are doing, after clearing first room and presented your first choice of upgrades. - Every upgrade is meaningful. They are not math questions like "Do you want attack speed or crit damage?" - Plays super smooth and controls are responsive. It can have improvements on combat feedback and sound for more "oomph" but it is already decent. - Can have up to 3 active skills (or you can choose to have none and just play with left and right click), which are interesting and pretty varied. - Items too (called trinkets) are interesting and game changing as well. - You can crank your default attack like crazy. Unlike Hades for instance, you don't choose one boon and done with it (not that it's a terrible system though). You can replace attack combos in your rotation with more powerful attacks, add additional moves to your attack rotation and they all have their own animations and feel. - Game isn't ridiculously difficult. I've currently beat 5 difficulty with all characters and 8 is the limit for now. Will find my sweet spot and do casual runs for the forseeable future myself. - Meta progression is decent and what you expect. But it works fine. Already has decent amount of content with more to come. I'm very glad i've found this game.
전캐릭 8단계 클리어 후기 장점. 캐릭별로 운영하는맛이 다르고 아이템도 어마무시하게 종류가 많기때문에 매판 다른 플레이가 나와서 반복플레이가 지겹게 느껴지진않음. 타격감이나 조작감도 괜찮음. 이 게임만의 특출한 특징은 없지만 기존 로그라이크들의 장점들을 잘 녹여냈음. 단점. 빌드별로 성능차이가 심한편. 특히 몇몇 액티브스킬은 그냥 게임을 날먹수준으로 바꿔버림. 아직 얼리억세스인걸 감안해도 맵이 너무 획일적이고 단순한 느낌. 그나마 아이템,캐릭특성등의 변수로 맵의 단순함을 커버하고있음. 4지역은 뭔가 불쾌한 골짜기 투성이임. 특히 은신하는 녀석은 시원시원한 플레이의 맥을 끊게만듬 총평: 로그라이크 좋아하면 정가로도 살만함.
体验下来最直接的感受就是舒服,手感舒服画风也舒服,不胡也能玩胡了更是爽上加爽
Empfehlenswert, mit viel Potenzial für die kommenden Early-Access-Updates. Das Spiel hat eine schöne Vielfalt an Kombinationsmöglichkeiten. Fähigkeiten, Magiekarten und Gegenstände lassen sich auf so viele Arten miteinander verweben, dass sich fast jeder Run anders anfühlt – wer gerne experimentiert und nach der perfekten Synergie sucht, kommt hier voll auf seine Kosten. - Artstyle: stimmungsvoll, detailreich und mit einem klaren visuellen Charakter, der zum düsteren Setting passt. - Die vier spielbaren Charaktere decken die klassischen Archetypen ab – Assassine, Fernkämpfer, Nahkämpfer und Druide – sodass wirklich für jeden Spielstil jemand dabei ist. - Das Dorf, das als Hub dient, ist bereits gut durchdacht und übersichtlich aufgebaut. - Bugs sind mir bislang keine begegnet, lediglich die Sonderfähigkeiten reagieren manchmal mit spürbarer Verzögerung. - Das Balancing wirkt für ein Early-Access-Spiel schon ziemlich gut. - Ausbaufähig ist die Tiefe drumherum: Mehr Dialogoptionen bei den Dorfbewohnern, die tiefer auf ihre Persönlichkeiten eingehen, würden guttun. Auch mehr zufällige Begegnungen mit Zwischenbossen würden für zusätzliche Würze sorgen. - Der Plot ist bisher recht simpel gehalten und wird kaum erläutert – hier wäre mehr Hintergrund wünschenswert, der sich gut einbinden ließe. Kurz gesagt: Wer ein Spiel mit Schafskult-Vibes mochte, aber lieber mehr Kampf statt Dorfaufbau und Farming will, findet hier eine spannende Alternative.
재미는 있는데 빌드들의 성능 차이가 너무 심함 완성이 어렵기라도 하면 모르겠는데 사실상 그냥 엑티브 스킬은 개사기 스킬 하나 집어서 그것만 강화해도 한대도 안쳐맞고 엔딩보기도 가능할정도 대표적인 사기 빌드를 말해보면 방패는 얼음돌진, 얼음도약 둘 중 하나만 풀강하면 사실상 거의 게임 플레이 시간 절반 이상을 무적상태로 딜을 넣음 드루이드는 풀숲소환이랑 회피확률 증가만 조금 챙겨주면 회피확률 100퍼가 찍히면서 브시안에만 있으면 게임 끝날때까지 무적임 아이템 중에서도 어떤 아이템은 이걸 어떻게 쓰라고 만든거지 싶은것들이 좀 많은데 메뚜기 같은 건 그냥 풀강 하고나서부턴 케이크만 주구장창 먹고댕기면 클리어가 보장될정도로 최대체력이 튼튼해짐 그래도 여러 스킬들이나 빌드들 먹어보면서 게임 알아갈 땐 확실히 재밌었다 근데 솔직히 막보스 바로 전 보스는 너무 불쾌함 쓰레기 빌드로 이 보스한테 가면 그냥 게임 끄고 싶어짐 얘보다 막보가 더 쉽다고 느껴질 정도
确实玩的爽好吧,作为一个Roger游戏,能让人玩的爽就是最大的成功
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.