
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
各种粪怪,远程粪怪,满地陷阱,各种AOE, BOSS也是一坨,无前摇攻击,不间断攻击,多动症,依旧各种陷阱AOE。 总结这个逼肉鸽就爽不起来
不要说色友们不支持你的游戏 确实蛮好玩的
好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
더줘 얼른 더줘..!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
希望局内成长能多个选项加一的加成
Great game! It has a lot of fun build variety, runs well, and feels great!
非常不错,如果再多些boss和关卡就好了
好玩.可能因为是我喜欢这类游戏的原因. 因为我刚买没几天.不知道更新频率怎么样.看了上次更新,只是改了很多道具数值,没有机制类改动,让我有点担心后续的更新都是这种....不知道有没有新英雄新道具新技能. 能看到一些风暴英雄的技能.那就再多来点.
總體而言是值得推薦的遊戲 但是在局外成長跟飾品的部分要在改進一下 飾品那麼多一點用都沒有,一局可以獲取的就那麼幾個而已 太多一點用都沒有的飾品,而且白色飾品憑甚麼不能強化? 我就想要疊攻擊力,想要玩極限的流派都不行 雖然技能跟被動都有很多的選擇,但是都很微妙 尤其是小綠,玩了一下午楞是給我玩得有點便秘 感覺要多推出房間,去讓玩家可以更容易獲得被動,或是把不想要的被動換成能用的 小藍我玩第一把就直接通關了,技能組有點太誇張了 不管是爆發格檔值那招,還是平a冰人,還是冰龍在天 強度遠勝其他腳色 拿到攻速裝備甚至可以站著把王給a死 結論: 飾品跟局外成長部分讓人很失望,腳色畫風可愛技能特效還可以 陷阱跟地形最不討喜,尤其是某一關中間給你放一個圓圈烤你 完全有病 = = 這類型的遊戲,陷阱的權重應該要放低一點,或是明顯一點,整體色調偏黑暗,陷阱又樸實的藏在背景里 看到血都不能回滿 很煩躁
我玩了76个小时,第一回拿到的贪吃蛇到现在一直拿不到了,建议改进下高级饰品的获取方式
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.2K | 721 | 79% | $10.99 | |
| $39.5K | 96 | 54% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 5.8K | 91% | $19.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 2.4K | 89% | $29.99 | |
| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 2.3K | 75% | $29.99 | |
| $1.7M | 4.4K | 95% | $19.99 |