
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For an early access game, this game is really polished and is already very fun to play. I really love the visual, characters, skills and progressions are all great. Combos are very smooth, all skills are honestly amazing and it's not repetitive of just different percentage but it's a whole different play style. I won't play it again for now (I am nowhere 30% progression I believe?) because I want to play the full experience when the full version comes later, but for now these are the things notable when I play it: - One time in my playthrough when battling Bone Devourer / Kabraks (sorry I forgot which one, to me they look a tad bit similar) it suddenly just stop attacking and went idle... I think I used some skill and maybe it stunned too long? It happens after the 2nd phase so well... I guess it was just trying to give me an easier time... - I only managed to open 3 playable characters, and for me, Isdra is by far way stronger compared to the other 2. Maybe because I haven't exactly play Rue or Rivet correctly yet, but I beat the last boss accidentally using Isdra when I barely know how she works in the first try. One of her skill allows her to be invisible, and one other skill allows her to fly in the sky-- when you combine both at max level, you actually will have a very easy time beating the bosses in game because you can evade almost any attack. Personally, visual wise I like Rivet the most, so I hope later their skill and strength will be more balanced so I can play her with a more happy note!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom e desafiador na medida certa, muitas e muitas opções de builds pra você poder colocar a imaginação pra trabalhar e todas as personagens conseguem ser divertidas de jogar.
Hades and Hades 2 are absolute faves of mine (over 500 runs in each) and while I still love and play them both, I have been searching for something similar, with rewarding combat and level-ups, synergies. I've tried several others that claimed to scratch that same itch but it's not clicked for me UNTIL...this one :). Only six runs in and already a diverse set of skills and upgrades. Love how the system will kind of feed you upgrades for certain builds (or at least seems to), and plenty of randomness or chance to keep things fresh. Loving it so far!
虽然是ea但是内容相当丰富,四个角色配合上大量道具,主动技能和被动能力能组合出相当多的流派,可玩性很高。游戏难度不低,高难对走位和速杀都有很高的要求,道中的阴间小怪配上各种刁钻陷阱比boss还难顶,并且有无局外提升对局内影响巨大,前期什么都点不满打高难真的相当坐牢,而且刷新次数玩到后期也很少,想拿到组成流派的技能和能力也要看运气。不过遇到爽局也是真的爽,电表倒转搬空商店一刀秒boss都能胡出来,属于是上限高下限低,肉鸽的魅力也就在于此了。制作组更新修bug很勤快,每隔一个月都能搬出不少新东西,感觉是未来很有潜力的独游,现在这个价格也是物超所值了
我得说这个游戏好坏参半,好的也就比坏的多一点点 好的是手感,美术,音乐(还行) 差就差在较长的成长路线,看得出来作者希望通过减少收集品来延缓局外成长速度,进而延长通关流程。 但是,难道一定要通过延缓收集速度和扩大产能来降低通关速度吗?都2026年了,这游戏很显然也不是什么需要深思熟虑才能玩的,我为啥要像10年前一样费老大劲硬肝材料呢? 我希望以后能出现更多的问号事件,比如假商店,删魔卡,随机性更强但有保底的事件。更希望魔卡和技能能出一个跳过的选项,我就非得吃屎选一个半天打不出直伤的?
画风好看,游戏性高,每局打法都不一样,非常不错的游戏
现在刚用小红帽通关一次。整体还行,但是好评在80-90的游戏肯定还是有很多问题的:1.制作组对游戏在乱搞?2.游戏内容确实大量欠缺,固定的5章太没意思了,现在可能是不值这个价。3.需要解锁的东西太多太杂? 不过爽点还是有的,起码对我来说是有的:美术音乐和游戏性还可以。
cokkguzel oyubn
灰迪斯but能玩
好玩好玩,多更多更,期待早日玩上正式版
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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