
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽感十足 我以為在玩暗黑
很好玩,思路就是有蛋糕跟问号还有升被动魔镜无脑拿,优先主动技能->钱->道具,难度高了之后被动会被限制在八个,所以次选,钱够600+再进商店购物,难度上来后商店变贵建议800+。 被动无脑选平a相关加成,道具也是,攻速,双爆是最重要的,主动技能只选能强化自身伤害的,比如小红帽的加攻速攻击的怒吼、盾狗的冰龙附体,平a加冻结,暴击、枪炮师的很特殊,得把那个右键附魔闪电链的主动技能点满才能解锁很猛的平a带雷霆。剩下两个技能位只选有控制的就行,打伤害的基本没什么用,cd长还墨迹,浪费平a时间
幾好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
벅벅 컨텐츠 더 줘
early access, similar to hades. cutsey
Лоли
A very good game from the developer. I hope you guys doing well and keep make great things. Never give upp.
A roguelite that lets you stop Six hours in and I've reached what looks like the current final boss. It's a fast action roguelite set in a dark fairytale world, randomly generated rooms with a boss waiting at the end of each chapter. Familiar shape if you've played Hades, though it has enough of its own ideas. Combat is responsive and hits have weight. Every ability you pick up builds a meter called Erosion, and at a hundred you take a Curse, so grabbing everything that looks good will cost you. Four characters and they play properly differently. Rivet was my favourite, cannon and turrets, which suits how I tend to play. The shelter is what kept pulling me back. Win or lose, you leave a run with resources and spend them on upgrades that stay. A bad run still moves you forward. For parents and time-limited players Pause works anywhere, including mid-boss. Quit mid-run and you resume where you left off. I left it alone for a week and was back up to speed inside one run. Low volume is viable, I played the first chapter muted and could still read fights. Single player throughout. There are no daily logins or online requirements, and no co-op either. Early runs last minutes, and that's when the one-more-run pull is strongest. Later ones stretch toward an hour, and dying that deep makes a break feel reasonable rather than frustrating. The catch Builds are random and you can't reliably put together the specific thing you're after. If you adapt to what shows up, fine. If you plan a run before you start it, you'll grind your teeth. Worth it? Five chapters, around six to eight hours to reach the current end of the Early Access content. That's an estimate rather than a final length. At $17.49 it's fair for what's here, and it's still being built, so worth playing now if you're comfortable with that.
Великолепная игра. Я не поклонник данного жанра, но в этом случае был в восторге. Давно уже победы в играх не вызывают "Я СДЕЛАЛ ЭТО!", но здесь после каждой удачной победы над боссом кричал на всю квартиру хД Каждое прохождение действительно уникально, и нет "Хороших" и "Плохих" билдов. Если ты проиграл, то ты проиграл из-за плохой механики, или из-за того что твой мозг не смог придумать как эффективно использовать пассивный, или активные навыки. Огромное разнообразие пассивок и активных карт делают каждое прохождение другим, и тебе приходится подстраиваться под ситуацию выжимая максимум из того у тебя уже есть, а не проносить всю карту получив желаемое. Особенно хочется отметить персонажей игры. У каждого своя механика игры, к каждому нужен свой подход и время для освоения. Они по-разному играются, по-разному ощущаются, и к каждому нужен совершенно другой подход. Игра действительно бросает вызов механике и адаптации к независящим от игрока вещам, что очень классно. Из недостатков - ачивки. Большая часть из них на получение легендарных предметов, некоторые из них не так уж полезны. Например я был в безумном восторге когда дошел до ведьмы за Ру с двумя стаками воскрешения, и не потеряв ни одного закончил прохождение. Это был первый раз когда я прошел игру. Хоть и был в полном восторге, но задумался почему нет ачивки за это. Это действительно тяжело (На мой взгляд). То же касается и некоторых других деталей прохождения. Стимовские ачивки здесь больше за что-то общее, а не за тяжелые прохождения. Хотелось бы больше ачивок за не внутриигровую сложность Ру действительно великолепна (=^_^=) И безумно нравится Ривет у которой наибольшее количество возможностей раскачки. Опять же, я не поклонник такого жанра игр и редко в них играю. P.S. Добавлено позже: И было бы здорово немного роликов... В трэйлере и видосиках есть ролики которых я не увидел в игре, но которые понравились. Хоть сюжет и предельно простой - приято смотеть на персонажей
这刷新概率有病吧,不要的主动第一一章加7次刷新三个主要技能就抓到一个。而且为什么我刷新跟假的一样,刷新就是把12号技能掉个顺序是吧?还有第一章总共捡了五个主动三个见到后的技能都是一模一样的是什么鬼玩意?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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