
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前玩了第一关,整体感觉不是太好,目前阶段我判断没有多种武器的玩法,武器单一的话后期玩不了太久就会乏,还有就是第一关的BOSS,一开始可以初见杀,但是作为第一关BOSS来说有点打得不爽了,我知道不能贪刀,但第一关就开始猥琐打,确实爽不起来,而且作为第一关BOSS战斗时长太长了,会让我感觉后面只会越来越长,而且这BOSS很多招式有点拖时间了,好躲,就是要一直看他演完,毕竟那么辛苦做个游戏,还是给个支持
游戏画风以及技能的BD还是不错的,不过唯一让我觉得恼火的点就是 我这个配置居然还会掉帧,卡屏,技能放多了就容易这个样子,制作组的优化任重道远啊
I've been thoroughly enjoying this game. The action is snappy and keeps me in my toesm difficulty level is quite appropiate I would say; skills look and feel cool, and each of the three characters have their charm and are fun to play. Still, I like to play in 60 to 90 minute sessions (my longest run yet was around 90), or two to three runs if I die too early... I find it calls for a rest after that. Nothing wrong with that though, at least not for me (in fact quite the opposite: A game that delivers satisfaction and leeway to give it a rest is a well desinged game to me). I'd give it a 5/5 any day!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Детишки
incredibly fun rouge lite! i hope this game goes very far with itself in the future
建议关底boss二阶段开始砸石头的提示颜色改成红色,现有颜色太浅太难分辨了
Es un Rougelite muy divertido y una gran variedad de armas y habilidades pasivas, existe una gran variedad de sinergias entre habilidades y pasivas que apoyan durante toda la run. Compre el juego sin expectativa esperando devolverlo, pero fue una grata sorpresa, 100% recomendado
it satiates my bloodlust :3 <333
想了很久,还是不推荐,起码当前版本不推荐。评测的时候玩了21.7小时,不知道为什么显示10小时 创意,美术,手感,各种有趣的构筑确实确实让人眼前一亮,但是缺点也非常多 首先就是怪物设计,BOSS各种负交互,到处躲拖你buff时间躲你关键技能,然后攻击方式也纯纯耍赖,魔女第二阶段旋转激光+全屏弹幕+小怪拉刀光+不明AOE,有时候魔女自己也会在激光的时候拉刀光,四面楚歌太享受了孩子们,还有矿洞boss自带大范围近战还让他可以强制缩小场地真的是人能想出来的?粪和难不是一个概念,刚刚说到的矿洞boss我也能开着无敌技能硬打过去,但是体验就是非常差。 后面几关小怪也是纯纯超雄,这游戏受击保护门槛非常高,配上超雄小怪以及几乎和地形融为一体的陷阱,随时都有可能眨眼间下掉自己很多血,说到陷阱你妈是人类设计的,矿洞土黄色的地面配上土黄色的标记,技能特效稍微叠加一点就看不清,点了陷阱加上碰一下40多血,享受去吧。 还有一些纯恶心人的设计,还是矿洞,某个小怪死后丢下三个小石子,碰到就爆炸掉3点血,也不疼,但就是莫名其妙掉血恶心人,小石子难看清这种小怪还不少,走在半路-3的时候恶心一下玩家很有乐趣是吧? 还有最恶心的一点,我choy,你设计流派设计好了卧槽,魔女二阶段几乎不吃击飞,起码我技能平A都有击飞打了几分钟一次对二阶段魔女的击飞都没打出来,那我问你,小蓝击飞流派是不是成滚木了,本来这流派成型就慢,前期如果点了滞空撕咬这个魔卡没有配合就基本等于废了一个技能,后期成型双起来了你告诉我最终boss最难阶段不吃击飞?????就算吃窗口也很短。就这一把让我对这个游戏所有好感全部败光,鸡头白脸凑流派凑了将近一小时就这种结果,太享受了家人们
建议出一个联机mod或者可联机
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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