
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра отличная. не пожалел потраченный денег. Разнообразие способностей и пассивных большое Боевка и Геймплей очень приятные Музыка и стиль тоже на высоте После прохождения игры открывается режим с усложнениями которые действительно добавляют интереса и проверяют твои навыки Единственное что хотелось бы больше разнообразия на самой базе. но скорее всего это будет в будущих обновлениях потому-что игра в Раннем доступе
游戏是好游戏,但是还需改进。 最后的boss有两条命,然后攻击提示很不明显,特别是用小红帽打时,基本看不到攻击提示,然后就突然死了,只有一次复活根本打不过。 成型后打的还是挺爽的,玩法流派也有区分,但是地图和boss太少了。技能的时间显示也不明显,不知道什么时候技能好了,在战斗时分神看技能就会被打,希望优化一下。 游戏内的回血方式感觉需要增加一点,特别是打boss时,那些击杀回血的饰品根本没用,boss战没有可以回血的饰品。 饰品的升级需要的材料太多了,而且饰品的分解所得的材料又少,如果想将饰品提升到高阶,那就要选很多宝箱,但这样就会少选很多被动技能,导致伤害不行,希望优化一下饰品的分解和升级。 如果有人想入坑,建议等等,目前很多东西都没更新,配不上这个价格,可以等以后游戏更新差不多了再买
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 2.9K | 90% | $29.99 | |
| $1.7M | 1.9K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.2K | 721 | 79% | $10.99 | |
| $45.7K | 111 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game. Dev must have played a lot of WoW mythic dungeons and LoL. Some boss mechs bring me back to the days when one-shot by dungeon bosses in The War Within.....
Каефный рогалик. Тут всё что доктор прописал: Релики, разные персы, пассивки, активки. В ранний доступ даже завезли возвышения, правда есть НО) (Они пока что чисто статовые). Игру активно пилят, чего только стоит патч на Исидру и большой патч на релики (+50 достижений, ну пасибо бл)
Довольно неплохо! НО игра мне показалась лёгкой. Ну, очень быстро привыкаешь к механикам боссов. Вообще, я пишу этот отзыв с одной просьбой: замените, пожалуйста, саундтрек в главном меню на что-то более динамичное, что ли. Не поймите меня неправильно. Саундтрек шикарный (драма!), но он подошёл бы, наверно, больше в конце игры, после битвы с боссом.
也玩了一段时间,也通关过,在这里写一下对这个游戏的建议吧 总体来说是一款很好的游戏,虽说还不是很完整,但看得出来底子很好,并且各种构建很有意思,很符合我对肉鸽游戏的看法,不过既然是说建议就不在优点上说太多了 第一 你游玩到后面一个个从小怪到boss都特么跟疯狗一样,召唤流炮台流还好,近战你就玩去吧,秒不了对面就被对面秒,有时候boss无伤过在小怪房翻车,还有后期有几个房间小的可怜,而你那几个粪怪攻击范围大的离谱,已经不是躲不躲的问题了,还是怎么样掉的血少一点,覆盖房间的弹雨剑气地刺炸弹你就玩去吧,一玩一个不吱声 第二 引导问题,特么一款肉鸽引导做这么精简干嘛,好歹给各个角色写个介绍啥的啊,什么东西都让玩家猜,特么写详细点会怎么样,各个角色的机制属性还有各个属性有什么作用伤害咋算的写出来啊,光体感我哪知道怎么构筑,这点真的很劝退 第三 剧情问题,多给npc设计几句话,来来回回那么几句没意思,不过考虑到还是ea问题也不是很大吧 总的来说确实是一款好游戏,目前四个角色没有一个是真正弱的,期待游戏做的越来越好
什么垃圾玩意,有肉鸽元素没有权重系统?煞笔策划玩十把你自己能成型一把不?还有那恶心的局外养成,打一把才多少资源?养成点满要多少资源?纯靠这玩意产生垃圾时间
总之就是舒服,首先是画风我个人比较喜欢而且类似的画风比较取巧的规避了一定程度上的低多边形带来的粗糙感,导致看着比较舒服。然后就是玩起来很舒服,这游戏是我在同类型游戏里面我个人觉得操作手感最好的一档,非常的丝滑,而且该有的前后摇动作和动画也有玩起来是不会突兀的,不是通过简单粗暴的砍掉全部这些硬直达成的,初始较高的移动速度和攻速以及灵敏且合适的转向导致甩起来非常流畅基本不会卡手左手移动部分做的非常舒服,甩起来非常的便捷,而且也没有其他相似操作模式的游戏可能会有的缺点比如速度太快以及转向不合适刹车不灵敏导致甩起来会左右乱窜之类,这游戏是不会的,甩起来就是两个字舒服,尤其是小黄,被动点一点之后甩起来简直就是享受,上一次甩的这么爽还是在lol海斗里面甩卡利(然后不慎吃控就被一般路过奥恩一脚踢飞了)。
感觉难度上比哈迪斯低一点(实在手残还有童话模式),玩起来比哈迪斯更爽一点,体感上红>绿>黄>蓝(我是弹反贵物)。
巨扎实的肉鸽,完成度高的不像是EA像是正式版更了一阵子了,好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.