
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩得很
재미따.. 업데이트 컨텐츠 더줘..
角色无敌帧太少,后期关卡在怪物堆几秒血条一半就没了。角色也有强有弱,平衡性太差。还有这个价格你是怎么敢卖这么贵的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 2.9K | 90% | $29.99 | |
| $1.7M | 1.9K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.2K | 721 | 79% | $10.99 | |
| $45.7K | 111 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아직까진 볼륨이 너무적고 조악함
1
Cinderia is a roguelike top-down slasher. The story premise kicks off with a classic cautionary tale: you don't get oranges from a dewy drop. The local coven takes out a witch and decides to adopt her orphaned child, only for the little girl to inevitably awaken her inner witch powers, plunging the world into chaos. Now, you hang out in a half-ruined church trying to recruit a band of outcasts and misfits. [b]The Short Answer: Is It Worth Buying?[/b] It's cute and very inexpensive even without a discount. I picked it up mostly as an investment for the future, as it currently lacks enough content to sustain long-term play. [b]Playtime:[/b] 1/10 In its current state, you can theoretically reach the end of the story in just 1–2 hours. It took me about 8 hours to fully upgrade the entire sanctuary. [b]Story:[/b] 3/10 An orphaned witch child brings doom to the world, and you gather misfits in a ruined church to survive. [b]Music:[/b] 4/10 It exists and doesn't get annoying or wear out its welcome during normal runs, though boss battle tracks felt a bit overly loud and intrusive. [b]Graphics[/b] 5/10 Chibi papercraft aesthetic. [b]Mechanics:[/b] 7/10 The gameplay loop feels like a hybrid of Cult of the Lamb and Hades: you clear out room-by-room encounters, defeat a boss at the end of the leg, and pick up skill and passive upgrades along the way. Your ultimate objective is to survive the journey and take down the witch. Mob variety sits in a weird middle ground - within a single chapter they feel repetitive (which makes sense), but across the whole game, they're decent, though Acts 4 and 5 could use more distinct enemy types. The dash mechanic uses action-slashing momentum, but hitboxes and collider overlaps can feel wonky, meaning dashes don't always register correctly. Upgrading your sanctuary relies on gathering meta-resources like stones, leaves, candles, and souls, with each material feeding into specific tech trees. While the upgrades are great, the soul-based unlocks felt disproportionately expensive - though they grant crucial perks like extra revives and extra slots. The active item collection system during runs is genuinely fun, even if the game does a poor job explaining what specific items actually do. Early on, room types on the map are painfully vague until you unlock a sanctuary upgrade that finally clarifies them. The core loop mimics Hades: clear a room, then choose your reward path (buffs, health, active skills, or passives). You can choose from several distinct character classes - including a swordsman, spearmen, mortar user, and druid - with the mortar and druid feeling like the most comfortable picks. [b]Personal Take[/b] I bought the game purely because of the wolf-girl character featured on the main store page, though she ended up feeling surprisingly weak in-game (or maybe I just haven't figured out her optimal build yet!). Unfortunately, the narrative structure isn't fully realized yet, leaving a lack of clear momentum or long-term goals, though upgrading the base is fun and genuinely helps progression. The dog boss gave me the hardest time, proving way tougher than the final witch herself, and the ritualist boss was equally annoying. On the plus side, the boss fights feature distinct, active mechanics rather than just being oversized target dummies. I wasn't a fan of how low the spawn rates felt for random side-rooms like fishing, grappling hooks, and smash minigames. Another annoyance is the dialogue text: it moves way too fast and lacks a log to re-read conversations (especially with the crazy little witch in the hub). Lastly, localization is incomplete in spots, causing random Chinese characters to pop up on screen. [b]Overall Score:[/b] 68/100
好玩的,每个角色都有特色,也有自己的轮椅。就喜欢这种不教玩家打游戏的策划,肉鸽游戏玩的不爽还不如去玩魂游
面白かったです。
不错
I like stabbing people, also when next updates :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.