
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pour les personnes qui aiment Hadès, foncez, vous ne le regretterez vraiment pas ! Il est très addictif au niveau du gameplay, beaucoup d'items à débloquer et une base à reconstruire avec plein de fonctionnalités pour les runs !
I didn't expect it to be so polished but it is insanely polished and really fun. Highly reccomend
재밌는데 컨텐츠가 적다 빌드를 원하는대로 짜기 어렵다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
还在更新
게임 오래하면 프레임 조금떨어지는거 빼곤 재밌음
its one of the best rouguelike of this year cant wait for the for full release the art style is very good too
我宣布灰烬之国取代墨境成为我心中的国产独游之光
手感好差,rogue体系不明显
————2026.7.25 开了把小绿。 拿了杀怪爆魔弹+未命中魔弹返回回能量,爽飞。 加上杀怪减cd的齿轮,无限转无限召唤。 一堆宠物围着魔女乱拳打死老师傅。 ————2026.7.24 玩了六个小时。深入玩了红色和黄色角色,个人很喜欢打炮,红色打起来也很爽。 今天玩黄色第一次过了魔女,感觉魔女还没前面的boss难。 不得不说人物动画做的挺灵动的,独立游戏有这样的质量真挺难得的。 过了魔女后回老家一口气解锁了绿和蓝。 然后玩了两把绿,觉得有点不对劲,玩起来很别扭。 不知道应该是主玩近战还是远程呢,玩近战的话近战动作很拖沓不顺手,玩远程有cd不能爽射。(可能我没拿到好被动吧) 而且召唤宠物依赖玩家主动攻击攒槽,宠物还会消失,这就导致: 玩家攻击不到位=》没伤害=》没宠物=》更没伤害。 后面拿了一直存在的熊和幽灵狼,还算不错,但总体还是不太好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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