
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暫時不推薦,過於吃RNG,一局正常最高只有7次重骰數量根本不夠 被動跟技能數量非常龐大,局外沒有任何可以調整技能的方式,最差開局給個自選技能/被動都好,可惜都沒有 只要能夠有類似死亡細胞開局前的鎖定技能物品機制就可改善
симулятор ниты бравл старс на друиде это реально круто
召唤图腾的道具和技能都有点卡,希望能看到优化
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐,内容太少了,最多值30块钱。 既然不推荐就没必要说优点了!
It's a damn good game. Combat feels responsive and punchy. The random upgrades feel powerful and there's enough control over the randomness. The meta progression is a nice extra incentive to keep playing more. The game already feels 80% complete as is, personally. Excited for more updates.
潜力还不错,但很多东西还需要优化,BOSS招式判定有很大问题,导致特别粪。 虽然技能给的很慷慨,但真正提供局内数值成长的装备数值和品质给的都很低,7个小时我一件金装备没到过,全是拆自己的升级上去。
[h1][u]Peak.[/u][/h1] [b]B[/b]eat the game with one char across 8 runs. [spoiler]Had one revive.[/spoiler] [b]E[/b]very run was different in terms of skills and passives altering the playstyle i was specing into. [b]I[/b]-frames on dash are a blessing making it really rewarding and not frustrating to test out and get the feeling of different builds, even if they are lacking or just dont fit your playstyle. [b]M[/b]eta progression never felt like it was too slow or too fast. [b]E[/b]nemies get progressively more demanding from the player as areas go on, really fits and sets the pacing of your character getting stronger. [b]B[/b]oss fights are a bit underwhelming,mainly due to unnecessary ads instead of the boss actually having a moveset that makes u go "wow that was a cinema". Excluding the 2 last ones. [spoiler]Clorinda & Thisbe Twins | Cinder Witch[/spoiler] [b]W[/b]ording is quite good despite the disclaimer at the beginning that the game may be missing some translations. [b]I[/b] understood most if not every single interaction between skills and passives i.e. Slash being a part of my basic M1 combo or a skill dealing slash damage which is boosted by a passive referencing slash damage. [h2]Overall[/h2] [b]A[/b] mega solid game, will be playing it more with different chars, as well as will be waiting for full release potentially even starting a fresh save file to experience all the beauty the devs have cooked up upon release.
good
好玩,美术好看,游戏性不错,对于大部分玩家来说难度适中,赶紧更新
画风很棒,角色很可爱了,我永远喜欢小萝莉.jpg()
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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