
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good start so far. It is in a very early state, but it has potential. [h3] Good so far:[/h3] [list] [*] very fluid combat [*] some decent Build possibilities for each char due to the Skill modifiers [*] interesting item pool with upgrade mechanics [*] Good setup-mix of chibi and dark [*] little minigame rooms where you can farm some stuff [*] bosses are not just dps dummys and have some mechanics [/list] [h3] In need of: [/h3] [list] [*] needs more than just the common (HP/DMG/more Adds) stuff for the difficulty modifier (Add stuff like elite monsters with dangerous skills or extra stuff to dodge like meteors or extra miniboss rooms.) [*] Of course, more than just 1-2 bosses for each world; 3 would be great. [*] more content, difficulties or something else that adds replayability, because atm I don't see any reasons to put there more than 20-30 hours. [/list]
听朋友说是哈迪斯和咩咩启示录某个晚上都喝多了才有的这游戏,玩俩小时发现人家完全有自己的特色好吧
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DONT MAKE ME DISAPOINTED LIKE GLIMMER IN MIRROR AND NEON ECHO. my honest though on this game it has potential to be a verry good game even in early access it has alot of good content i wish to see the game progress well and wish the best for the dev team working hard for it
10 отпиздюливаний пробела из 10
alınır
It only takes 10 minutes before a run just becomes a dopamine rush, 10/10
关数太少了,基本凑不齐一套bd,永远差那几个能起伤害的被动,总是会被其他垃圾选项顶掉,打过了也不觉得爽,反而很难受,要么延长关卡数或者新增关卡,要么多给些刷新,总是刷不到自己想要的 每局游戏只能被动、技能、饰品三选一发展,钱多点且商店刷新好东西的话可以三选一点五(二不了一点),爽是不会让你很爽的,只能说是如爽
Отличный экшен-рогалик с бешеной динамикой и стильной мрачной атмосферой! Боевка здесь невероятно быстрая, а управление отзывчивое — играть в одно удовольствие. Персонажи крутые, и у каждого свой уникальный стиль боя. Да, игра пока в раннем доступе и контента маловато, но геймплей затягивает с первых минут. Если вам нравятся Hades или Cult of the Lamb, брать стоит однозначно. 10 из 10!
高难度不糊很难玩
小红帽很可爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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