
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 59Kreviews | 79% | — | $7.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ ass game where you play again bums who don't and can't take a shower
Combat is clunky, ♥♥♥♥♥♥ mordhau clone, scripters everywhere, dont touch this game with a 10 ft pole, devs abandoned it, avoid this game genre with your whole being i beg
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | 90% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chivalry 2 is, in its best moments, a fun beta for a better game. On average it struggles to be engaging and the unpolished most basic gameplay mechanics prevent you from focusing on enjoying the action. The worst aspect is the in-game chat. If you thought you had seen it all, heard it all in some toxic FPS lobby, I don't think you can fathom the obscene, childish, malignant tumor represented by a sizeable chunk of this game's player base. If you want a paid sightseeing experience of the zoo, and you're ready to look past a superficial, unpolished, crude moneygrab with not one, but multiple premium passes required, one per campaign (each composed of the same repeating multiplayer maps over and over) and you're also fine with an explicitly labeled 'offline' experience that requires you to be online... be my guest. If you have better ways to spend your cash, I highly suggest you stay clear of this medieval-adjacent second-rate cesspool of unmoderated trolls.
The gameplay is fun, the combat feels good, but the balance of the main gamemode is often times beyond ♥♥♥♥♥♥. Some entire maps are completely one sided, other maps have some objectives that are one sided, then later in the map it completely favors the other team. What is most frustrating about this game is really just the people who play it. Constant friendly fire for no reason, I understand the occasional misfire and such, but I'm talking intentional hits for no reason. Add onto this that for an objective based game, half my matches come down to one team or the other completely ignoring the objective resulting in the other team steamrolling. Because this is a team based game, so much of the time no matter how good you play, you're bound to lose because half your team is chasing down a fleeing archer rather than protect the flag.
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Kill 7 billion Agarthans 🦧
Allows lvl1000 virgins with 8329839289 hours in the game to go into bot/noob training grounds. Easiest refund of my life
Нет вообще никакой фильтрации по уровню. Из-за этого играть почти не возможно
Entrenido, pura dopamina para desestresarse o estresarse, como quieras enfocarlo.
топовая игра, на 16 часов игры, понял рыцарский долг, меня заебашили палкой и буханкой хлеба, что очень по рыцарски поубивал ботов 40 штук за 1 жизнь и потом какой-то профи с 1000 рангом заебашил меня, короче рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
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| $39.5M | 65K | 83% | $24.99 | |
| $30.6M | 29.8K | 72% | $24.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $22.5M | 12.2K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $7.4M | 7.7K | 83% | $24.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 |