
A psychological horror short story. Explore the untouched wilderness of rural Wales as you uncover the forgotten remains of a mysterious facility and find the truth behind the missing villagers of Hearth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 513reviews | 87% | — | $139.2K |
| $5.99−60% | 149ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En perspectiva el juego esta bastante bien, no hay muchos errores, y en general esta bien. La historia no es nada revolucionaria, nada que no se haya inventado ya... Esta curiosa cuanto menos, bastante predecible para mi gusto, pero tiene su publico supongo. No hay screamers, al menos no de los cuales te tengas que preocupar y eso habra quien lo agradezca. La mecanica principal tal vez esta un poco desaprovechada, se podria meter un poco mas de tension y eso haria un poco mas tenso el ambiente. Pero en general es un buen juego, corto, simple, para una tarde de chill esta bastante bien.
solid horror experience with really good writing and atmosphere. it really has only one main issue, which is that it's often frustratingly vague about where you need to go in order to progress the story. i had no idea there was even a fast-travel system because i unknowingly left the area that teaches you this for last (which would've saved me a lot of tediousness while replaying for completion). i wish there were some more hints besides chasing the titular static, but outside of that it's definitely worth a try.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese*languages with full audio support
| $14.99 |
| 76ratings |
| 68% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $13.99 | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tolle Atmosphäre, hat Spaß gemacht.
I liked this game. It was a bit on the short side but had an eerie vibe and was a very engaging psychological horror story.
Chasing Static is a standout title and a must play for lovers of horror, narrative and puzzle games. It's basically a survival horror game, but with less combat and more storytelling + puzzle solving. The visual and audio design are top notch - rich with dark atmosphere and environmental storytelling. The voice acting and story are both well above average for horror games as well. Overall, it's an extremely polished and compelling game - there are several secrets and alternate endings to discover too! (edit: ignore the "1 hour" playtime on this review, it took me more like 3-4 but Steam didn't log them for some reason)
Plug kinda weird, but he chill.
It was normal
Well I'ts a bit sad, that you cant give a neutral judgement, because I find it unfair to dislike it when its only 3 people making the game. Because it is a nice enough story, it looks good if you like retro games, and the chasing static mechanic was nice, but also not very developed or used to its full potential. I think it's cool that it was in Wales, even tho that was only mentioned once - sad, because it's cool to have different countries in horror games, that are not Murica. But it wasn't a horror game either. More like a creepy atmospheric walking simulator with a okay-ish paranormal story. Sadly the ending was quite lackluster, because it does the same thing many indie games do: Explaining the story in the outro video instead of showing the background story etc. in the game itself :/ that's always very lame. But still, its ok for what it is.
Is this the Dark Souls of narrative adventure games? It isn't that extreme, but there is an inscrutability to this game that you may or may not find appealing. I am someone that usually prefers to have a game hold my hand a bit. I like a quest log and a map and an objective marker. You will find nothing of the sort here in Chasing Static, and that is completely on purpose; you really can tackle your tasks in any order that you would like, and there are several places to get key items. That is an interesting level of freedom, and I understand why the game would forego conveniences like objective markers in order to encourage the player to find their own path. Once you get your bearings and grasp what it is that you are supposed to be doing, and once you start to learn the landscape and stop getting lost in the sprawling wilderness, this game really turns into something special. I have enormous admiration for games that can feel spooky and unnerving without having to resort to putting the player in mortal danger. As far as I can tell, there is no fail state in this game; nothing is ever going to get you and make you reload your save. And yet it is extremely creepy, atmospheric, and mysterious. There is a surprising amount of depth here; when I finished the game and got what I thought to be a pretty satisfying ending, I was surprised to find out that not only are there other endings but there are entire mechanics to the game that I never engaged with. I am not exactly eager to dive right back in from the start right away to see what I missed, but it is nice to know that there is a lot more here than meets the eye. An inscrutable game that does not hold your hand and possesses many secrets for the industrious player. Maybe this is the Dark Souls of narrative adventures / walking sims!
Это квест/survival (у меня не было врагов от слова совсем. Да, можно и так проходить). Он сразу кидает вас в загадочный, непонятный, околонаучный водоворот событий. Пытается напугать, запутать, впечатлить, заинтриговать. И у него это, кстати, здорово получается. Прохождение короткое, концовок - больше одной. Много бегаем, читаем записки, общаемся с загадочной тётенькой. Пугаемся, канешн. Графика очень помогает в этом. Хоть и пиксельная, но такая атмосферная!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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