
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La mezcla perfecta entre tower defense, RTS, gestión de ciudades y construcción. Una muy buena idea, muy bien implementada con una historia y world building interesantes
Really good RTS
Strategic
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밋게 즐기긴했는데 추천하진 못하겠음.
Muy chulo, el diseño del juego es original. Me gusta que no solo sea 1 modo de juego.
Me ha sorprendido gratamente. Buscaba algo similar a they are billions y la verdad es que me ha parecido un buen RTS complejo. Lo unico que me ha parecido regulero es el progresso en la campaña, que puede ser frustrante por la poca "continuidad" entre niveles de civilizacion y de tower defense, donde saltas de un estilo a otro y cada vez que haces un mapa de civilizacion te mueres de asco intentando ir al ritmo de las oleadas. Por el resto, es un juegazo
[h1]从防守一座城到治理一个国——《灾厄堡垒》新DLC古老王国 [/h1] [h2]前言 [/h2] 在塔防游戏里,《灾厄堡垒》可以说是一个特殊的存在,当大部分塔防类游戏都给玩家各种可以选择的塔,并尽可能地丰富防御塔的种类时。这个游戏提出了一种新的塔防玩法,那就是给你材料零部件,这个塔需要玩家自己亲手去搭建。就像是拼乐高积木一样从零开始,一砖一瓦搭出自己的堡垒。 在游戏的本体中,玩家需要采集氧气、木头、石头等资源,在这片空间自由搭建城墙、瞭望塔、弓箭手塔楼等等建筑,同时各种组合还需要符合建筑力学,能够组成一座真正的建筑立起来。 但是说到底,都只是一支保卫城堡的孤军,独自奋战在这座城堡。 [h2]DLC的新内容 [/h2] 这次的古老王国DLC则对这个玩法做出了创新,玩家所扮演的不再是一个要塞一个城堡的守城将领,而是一个王国的统治者。 玩家被投放到了一片被迷雾吞噬的失落大陆之上,在这里所需要防守的也不只是一座城堡,而是地图上星星点点分布着的众多城市。 需要做的是在以天为单位组成的一个个回合的时间里,征服新的城堡、并且在恶魔攻击之下守卫住已经占领的城堡,并逐渐扩张自己的国土势力范围。 在这个DLC模式下,每个堡垒之间的资源和人员并不能直接互通,需要做的是通过派遣战斗小队互相调度资源,以此来巩固前方刚占领下来的战线。 当然这个人员调度需要提前做好准备,里面的移动速度是比较慢的,一天也就是一回合的时间只能移动几个格子,可能两个最近的堡垒之间的路程都需要花费几天的移动时间。 要做到战略运筹,就需要提前规划统筹全局,提前几个回合甚至十几个回合就开始往某个方向运输人员,增加援军,等到援军抵达之时刚好就是需要的时候。 这一次的挑战也是多面性的,不再是原先守好一座城池,只需要一根筋的搭建出完美的堡垒那么简单。而是多条战线同时需要你去救火,哪里需要花费更多的人员和资源,哪座城池需要增援,哪里需要放弃。 这一个个选择题放到面前的时候,就是一次对战略技术的考验。 可以说这个dlc基本是在原先的玩法框架上重新又加入了一个新的规则玩法,把4X战略与原先的自由搭建塔防玩法相结合,把战役模式的超大堡垒体验变成了一次多座堡垒的统合战略体验。 如果是本体要做的是如何在末日守住最后一座城,那么DLC要做的就是在末日重新开辟出一片国土。前者是生存下去,后者是治理与征服。 如果你对本体的玩法已经了然于心,那么不妨来试试这次的DLC古老王国,最核心的搭积木和建造并没有被抛弃,新的战略玩法也同样让人爱不释手。 这是一场守城、治理、征服的全新盛宴,古老的王国等待你的征服! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
U CAN PET THE BIRD
Historia inmersiva
For a game that it looks economical in its production values when it cames to gameplay it does quite a few ambitious things for a RTS/Defense game that allows you to create complex structures with cool effects in gameplay. The campaign is solid, a map editor is always nice, and different modes available if you want to play more besides the main storyline. Solid game overall. I wouldn't mind other developers to copy the building ideas of this game. This ♥♥♥♥ is good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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