
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is not a super long game but this i would considered more forgiving then they are They Are Billions. if you general like base building this one is fun
Si te gusta construir castillos y perder horas, este es tu juego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сохранение просто не загружается после 5 часов строительства прекрасно
不要玩,正式版更新的代码被更新崩溃了,现在这个游戏没办法生成随机地图也无法选择游戏难度,非常无聊,一晚上连十个怪物都没有,被锁定在简单难度,你甚至完不成杀怪数量任务
brick
this game rules. the atmosphere is unlike anything else- you never know if you've built up enough to survive the coming horde. my only complaint is that some buildings only refund part of the resources used to construct them- this is maybe too punishing when you make a simple mistake in your placement. maybe resources could be fully refunded if you haven't finished constructing it yet?
В целом, игра неплохая, но: - Чтобы проходить Кампанию на обычной сложности, это надо, пипец как, запариться, потому что разработчик решил, что времени на развитие игроку надо давать по крошкам. И в итоге, вы либо играете в нервные гонки, либо снижаете сложность, чтобы развивать поселение в своем чилловом темпе, но тогда страдает сила орд врага. - По началу, мне казалось забавным такое строительство, но чем сложнее оно становится с уровнями, тем ты начинаешь осознавать, что это лего больше начинает напрягать, и из фишки, становится еще одним усложнением. - Оптимизация. На экране нам не демонстрируют что-то умопомрачительное и детализированное, однако, оно периодически умудряется заставлять вентиляторы в ПК подвывать, будто я запускаю что-то графонистое. - Развитие поселения в кампании. Построек мало. Чтобы их развить в полноценное поселение надо время, которого, как я писал выше - тоже мало. В целом, там вообще система из двух-трех ночей, за которые ты либо успел, либо пошел вон. - Прокачка между главами. Она есть, но она не слишком впечатляет. И когда доходишь до ее максимума, не испытываешь какого-то удовлетворения от этого развития. В целом, не лучший представитель жанра подобных стратегий, но поиграть можно, хоть и необязательно.
아니 이거 구매한지가 언제인대 업데이트를 안하는거야 진짜; 쌀먹 개지리네
霍加保卫战有bugThere's a bug in the Hogar defence battle. 剧情结束后会黑屏但游戏仍在运行,没有结算After the story ends, the screen goes black but the game keeps running, with no results shown.
During the cutscene where our protagonist is sent underground to search for the mcguffin, she refers to the old man character as "your scholar". She's spent her entire life in a small town on a hill within the order. She's probably been around the same 20 people since she was a child and has fought beside and faced death with many of them. She surely must know this guy's name is Dave or something yet is intentionally dismissive. This is a massive back hand to someone out there trying to help. In retaliation I sent the protagonist off to die at the beginning of the next mission to show her that actions have consequences. This triggers a fail state and I am unable to continue with the campaign, yet I see no way forward. Will change my review when she learns to respect her elders.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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