
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'étais prêt à lui redonner sa chance après la cruelle désillusion qu'il m'a procuré en 2014. Au final, j'ai cru pouvoir changer d'avis, mais non. Lords of Shadow 2 ne peut pas s'empêcher de gâcher tous ses bons moments. Il n'y a pas une seule séquence satisfaisante qui n'a pas été suivi d'une autre mauvaise. La faute, notamment, à cette alternance entre le monde moderne et le château. Si ce dernier regorge de style et de décors somptueux, on est sans cesse renvoyé vers le monde moderne qui lui nous fait enchainer égouts, laboratoires et autres lieux peu inspirés. Dans les plans les plus larges, pourtant, la direction artistique gothique urbaine peu faire son effet, tel un Arkham City, mais le jeu n'en fait rien. Pourtant, mécaniquement, le système de combat du premier jeu a été affiné, et s'il reste relativement basique, il en devient très satisfaisant, avec une combinaison d'attaques, parades et d'esquives avec assez de combos et les trois armes différentes pour un excellent feeling. Là encore malheureusement, l'aventure ne sait s'en satisfaire et impose des séquences d'infiltration médiocre, qui sont aussi anecdotiques qu'agaçantes. Le vrai problème du jeu cependant, réside dans le ton général d'une rare inélégance. Les jolis environnements du château et les quelques rares moments touchant du scénario entre Gabriel et Trevor ne suffisent pas à compenser la grossièreté du reste. Entre le character design vulgaire, et l'écriture over the top débile, on pense à Dante's Inferno ou DMC (l'occidental), mais jamais au premier Lords of Shadow dont le ton sobre était pourtant une grande force. Lords of Shadow 2 n'est pas dénué d'atout, mais il est constamment frustrant. Il représente comme en 2014 un gâchis. S'il n'est pas toujours mauvais, et dispose même d'un milieu de jeu correct grâce à son gameplay, on termine le titre avec un dernier acte bâclé lamentable qui met en exergue tous les défauts du titre : de son mauvais goût à son écriture risible. Seul Oscar Araujo, le compositeur, semble se souvenir de l'atmosphère du premier, avec de très belles musiques, même si trop peu nombreuses.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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After playing lord of shadows and thoroughly enjoying the game and plot I was so happy with the game that I actually bought the sequel and after playing for a few hours....the game play is the same or very similar but the plot for everything post the base game of lord of shadows 1 seems like such a lame after thought money grab.
It may not hold up to lords of shadow 1 but it's still a well put together game, and it's interesting to play as the prince of darkness himself for once in Castlevania. And just a reminder to you all, listen to awesome castlevania remixes made by super fans to remind yourself why gaming is a great hobby.
the lords of shadow series really love ♥♥♥♥♥♥♥ up my saves... first one wasnt bad in terms of saving progress, it brought me back 3 hours, but i managed to get to where i was in an hour cause the bosses were pretty easy. but lords of shadow 2, OUT of nowhere, brought me back to the BEGINING. 27 HOURS of play time, mind you. the game is pretty good, id say underrated, good story, nice combat, its overall good. but the SAVE SYSTEM and the ♥♥♥♥♥♥♥♥ anti keyboard and mouse controls, make me wanna drive into a ♥♥♥♥♥♥♥ wall. I like you, mercurysteam, but what THE HELL is your excuse for not adding keyboard and mouse prompts AFTER ALL THESE YEARS? Or even fixing the game save bugs?? I beat it in 10 hours after i downloaded it again like a month after... But would've been NICE if i hadnt fkn played 10+ more hours just to get the ending FOR THE 2ND TIME. But yeah. If youre not as unlucky as me u will most likely love this game, like i do, currently learning both the theme songs on piano
Die Steuerung in diesem Spiel ist mehr als schlecht. Die Story? Naja es gibt bessere ist aber auch nicht so schlecht. Dem muss ich leider vollkommen zustimmen. Eigentlich ist das Spiel so wie es jetzt ist selbst geschenkt noch zu teuer.
god
good game so far
Gran historia, buena jugabilidad, luego del trabajo saque mis momentos para terminarlo, es complejo esquivar, pero lo disfrute,
11/10 y GOTY del año
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |