
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关了,挺不错的一款游戏,就是剧情章节有点短了,在长点就好了,我还以为林上将才是最终BOSS呢,结果拉了坨大的。。。
one of the best games hands down
нема часу пояснювати сюжет: швидко єбаш усіх біжучи до чорної діри
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 13.8K | 68% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16M | 25K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| — | 95 | 76% | $19.99 | |
| $0 | 0 | — | Free | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $5.4M | 9.1K | 72% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
must buy because i bought it too.
[b]Bright Memory: Infinite – recenzja[/b] Na pierwszy rzut oka wszystko się zgadza: grafika jest spoko, strzelanie i mechanika walki też potrafią dać frajdę. Tylko że po chwili wychodzi brutalna prawda: [b]to jest gra, która ma fajne momenty… i nic głębiej[/b]. To wygląda jak pokaz możliwości, demo silnika albo bardzo efektowny prototyp. Kiedy działa akcja – jest okej. Kiedy przestaje – robi się [b]płytko i nudno[/b]. I u mnie to niestety wygrało. [b]Nie dałem rady tego przejść[/b], bo mnie po prostu nie ciągnęło. Brakowało mi klimatu, historii albo czegokolwiek, co by sprawiało, że chcę iść dalej, a nie tylko „odbębnić kolejny etap”. Jedno uczciwie: [b]cenowo da się to wyrwać tanio, nawet do ~10 zł[/b] i wtedy boli dużo mniej. [hr][/hr] [b]Plusy[/b] [list] [*] 🎨 [b]Grafika[/b] – wygląda dobrze, szczególnie efekty i oświetlenie robią robotę. [*] 🔫 [b]Mechanika[/b] – strzelanie i walka są przyjemne, są momenty satysfakcji. [*] ⚡ [b]Tempo akcji[/b] – kiedy gra cię wrzuca w walkę, potrafi być dynamicznie. [/list] [hr][/hr] [b]Minusy[/b] [list] [*] 💤 [b]Nuda[/b] – poza walką gra szybko traci energię i zaczyna męczyć. [*] 📖 [b]Płytkość[/b] – fabuła, świat i postacie są “żeby były”. Nic nie wciąga. [*] 🎢 [b]Nierówność[/b] – mocne momenty przeplatane wypełniaczem. [*] 🧩 [b]Mało treści[/b] – krótko, mało powodów, żeby wracać. [/list] [hr][/hr] [b]Podsumowanie[/b] [b]Bright Memory: Infinite[/b] ma fajny “core” (grafika + mechanika), ale cała reszta jest dla mnie zbyt płytka, żeby utrzymać uwagę. W promocji za grosze można sprawdzić jako ciekawostkę na raz. W normalnej cenie – raczej nie warto. [b]Ocena: 5/10[/b] ⭐⭐⭐⭐⭐☆☆☆☆☆ [b]Ładne i przyjemne w walce, ale nie wciąga. Nie dałem rady tego przejść.[/b]
great gameplay great graphics good soundtrack super short at about 80 minutes even on revenge mode
骗人的
Mimo że gierka jest dość krótka to w chuj dobrze się bawiłem, Chińczycy serio pokazali że potrafią robić gierki a to jest jeden z wielu przykładów
la misma basura que el otro pero peor en el gamepley lo unico bueno de su antecesor
Great looking game for a small team. Heavy potential. I hope more comes to this game, because it is a very fun game, just super short. The game desperately needs a better story though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.