
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 39.9Kreviews | 92% | — | $16M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是不是太短了点
一代的全面进化版,玩法缝合了枪械、近战、弹反、蹬墙跑,打起来爽度翻倍。画面依然是强项,中式场景加光追效果拉满,战斗节奏紧凑刺激。 流程两三个小时,依然不长,剧情也不复杂,但相较一代已经丰富了不少。小bug和UI质感这些可以再打磨,考虑到它的定价和国产独游的定位,属于"值这个价"的小体量爽游。 适合碎片时间体验,冲着大作去的要调低预期,图个爽快和画面享受的话可以闭眼入。
прикольная игра на вечер, графика приятная, мой сетап в 2к потянул на ультрах
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 13.8K | 68% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16M | 25K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.8K | 96% | $9.99 | |
| — | 95 | 76% | $19.99 | |
| $0 | 0 | — | Free | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个独立小团队开发的作品,还是很不错的,FPS手感挺好还有类似DOOM的一些近战攻击技能。流程比较简短,希望团队的下一部作品能更好。当然问题也是有比如美术建模相对比较像韩国网游一样,任务建模表情相对比较生硬,可以看出在美工上的投入相对较少,当然毕竟小团队毕竟预算有限也可以理解,主要功力放在了游戏射击上。总体还是瑕不掩瑜。
one woman go brr again
Игра очень динамичная, яркая и графика на высоком уровне. Битвы с боссами немного скучные, но при первом прохождении на высокой сложности давались тяжело, особенно финальный босс. По поводу сюжета, тут, как и в прошлой демо-части этой игры он нормально не объясняется. Сходу гг кидают на какую то миссию, цель которой заключается в достижении какой то загадочной черной дыры посреди гор. Но на сюжет в общем то плевать, для FPSов подобного типа он скорее второстепеннен. Но хорошо что он есть, китайский сеттинг довольно необычен сам по себе. От прохождения остались очень позитивные эмоции!
视觉效果很有冲击性,就是人物动作有点小别扭,希望可以多加改进协调一下,玩法也挺单一,通关完后就只剩欣赏游戏特色了,希望多多加入一些自由玩法,总体体验效果很好,值得体验游玩
战斗爽!!!
O jogo tem parry, e ainda sou recompensado quando acerto, n preciso de mais nada pra ficar feliz.
Schade, hätte ich mir gerne näher angeschaut aber ich hab ehrlich keine Lust Quick-Time Games zu spielen. Too bad—I would have liked to take a closer look, but honestly, I don't feel like playing Quick-Time Games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.